The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

Will Old Oblivion Mods Work On This?
I was wondering, since the game is basically using the same game engine/systems as original Oblivion with tweaks and a graphics engine overhaul... Would old mods work in the new game? Like old bug patch mods (esps) and things like that?

I would expect limitations for sure, but has anyone tested what does and doesn't work? Or is it just a wash and new game needs all new mods and mod updates?

I haven't bought the game yet, partly because I consider mods essential. If old mods that fix things works, this'll tip me more towards re-buying the game as the Remastered version.
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Сообщения 115 из 15
no, those mods will have to be reworked to be compatible with this
some of them work it just depends on what they do
Awww too bad. Not at all surprising though. I expected that, but had a bit of hope. I do see there are already a bunch of mods in only a few days. I'll just have to wait and see if serious modding support happens or takes off.

Thank you for the replies.
You need separate mods for remasted edition!
Mostly graphical mods needs to be done completely, some other may work or need only small tweaks.
Отредактировано hannibal_pjv; 26 апр в 11:08
Really dude really what kind of silly question is that lmao
Автор сообщения: Delphinus
Really dude really what kind of silly question is that lmao
I know. I know. I knew the odds were 99% it wouldn't work. I just hoped and wanted to know if anyone knew for sure.
Автор сообщения: Delphinus
Really dude really what kind of silly question is that lmao
?? A pretty good one considering its running the old engine just using the unreal engine for textures. im sure ones that dont use textures or maybe add new items would work.
Some old mods do work if they don't add or alter assets, many old mods have been republished for thos with little testing as a result, but many of them do work.
LUL for this question.
Of course not!
This is a money grab!!
You thought that they actually care, or something?? :steamhappy:
why the heck would you think old mods would work? rofl
Автор сообщения: Basarab Laiota
why the heck would you think old mods would work? rofl

Because the way the game works it has the old Oblivion files if you look down in the files and it uses them to run the game logic in the Gambryo engine just like it used too. There is a plugins.ini file too for the load order.

JSON seems to be used to map the assets to assets in unreal for the front end rendering. So if you aren't adding new assets or changing assets in a mod it should mostly work as before. People have tested this and many mods for the original game do in fact work.

Go look on Nexus there is an explanation of what is known of how the remaster works.

There are also some new mods that tinker with the unreal assets too.

You can see online articles as well pointing out that some original mods work ok with the remaster.

That's why really.
Отредактировано ebolaconundrum; 7 мая в 8:47
Автор сообщения: PleatherFace
Автор сообщения: Delphinus
Really dude really what kind of silly question is that lmao
?? A pretty good one considering its running the old engine just using the unreal engine for textures. im sure ones that dont use textures or maybe add new items would work.
Mods that are pure data and don't touch anything graphics-related and don't require OBSE will maybe work. Ones that add new text will have an [NL] tag added to the front of each new text by the Unreal Engine side of things.
The modder try to copy it to certain extend but at this stage most of the mod are untested mess including that infamous unofficial patch. Oblivion remaster has its own obse too which different from vanilla Oblivion and to this day Bethesda havent really release the mod tool kit yet. So all those mod you see now are mostly unstable untested mod.
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Сообщения 115 из 15
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