The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Oblivion Vs Skyrim
I'm about 5 hours into my first play through and while I am enjoying the game so far I never realized how much i enjoyed so many of the systems in skyrim mainly just crafting your armors and weapons it felt more satisfying to create and upgrade your own gear over just buying and finding better stuff. I get its an older game and I should not compare the two that much as to not ruin my experience. Also is the magic system in oblivion just a lot simpler or have I not really scratched the surface past the beginning of the game?
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Showing 16-24 of 24 comments
PainKiller (Banned) Apr 26 @ 10:43am 
i wont be surprised if the skyblivion will turn out to be way way better.
Lahgtah Apr 26 @ 11:07am 
Funny I had the opposite experience going from oblivion to skyrim years ago.

Crafting seemed awesome at first, until I realized it took a lot of the enjoyment out of finding cool gear out in the world.

The perk tree seemed cool at first, but not when it meant skill level made zero difference in effectiveness, and attributes were obliterated. You could be at 100 in a skill and it wouldn't matter if you didn't put points into the perks.

The removal of mysticism and the utter disappointment of shouts(most are weak/useless, any that aren't take way too long to cool down, and all shouts share a CD meaning you can't overcome their weaknesses by mixing them.)

Lack of spell crafting also sucked flat out.

Restoration was pretty much neutered because of lack of stats/attributes, and lack of spell crafting, meaning no more self-buffs or heal over time. Playing a paladin that buffs his allies and himself with enhance attribute/skill spells and heal over time spells before battle is just not possible in skyrim.

Lack of durability removed a fun aspect of magic/enchanting gameplay, that being disintegrate armor/weapon, which is really useful as an effective disarm or weaken effect.

Magic actually downgraded completely, going back to morrowind where you have to unequip in-hand items to use spells, meaning you are once again pigeon-holed into either physical or magic playstyles, with no good inbetween since a spell and weapon type style is very weak and has no synergy. Having to pause to swap out spells for weapons and vice-versa for any battlemage or paladin playstyle simply sucks, straight up.

No acrobatics skill is just plain anti-fun.

Enemy diversity is near nonexistent outside of solstheim: almost the whole game is bandits, draugr, and wild animals, with the occasional dragon.

Aside from one of the DLC areas, dungeons are literally just a long linear corridor to the end. You can't get lost in skyrim dungeons, not even for a little bit.

You are railroaded into being the dragonborn, not able to come up with your own destiny or backstory.

Finally, the whole game itself was frankly ugly with its gray-brown color palette and lack of biome diversity. There was either brown tundra or gray snowy mountain, no inbetween. This got fixed somewhat in the SE. Oblivion has swamps, snowy mountains, rolling grassy highlands, thick forests, the deadlands, and the shivering isles.

I've tried to get into skyrim several times, messed with all sorts of mods, and still just can't 'get into it' like I can with Oblivion. It doesn't really feel like an RPG at a mechanical level; it has the look of one, but under the surface it's just a generic adventure open world game like a modern ubisoft assassins creed game.
Last edited by Lahgtah; Apr 26 @ 11:08am
Damon Apr 26 @ 1:32pm 
Originally posted by Shahadem:
The whole magic system isn't really that different in the end results from Skyrim. Oblivion's system does not really do anything differently. You are just tricking yourself into thinking its different when its not. The end result of everything Oblivion does is also achievable in Skyrim.

I have not seriously made pure mage build in that game except mods. I find the spells a bit underwhelming and the fact they don't improve spell damage when you max level. Enchanted weapon is 100x superior. I think in this game you at least can improve spell damage with additions much better.
Jzzbeard Apr 27 @ 8:30pm 
This thread is pure bait. Oblivion is way better than Skyrim, it's not even close.
Originally posted by Lucidess:
If you wanna tell me buying a dozen useless spells is more interesting than having one good spell that kicks ass is better than i'm gonna be that modern audience guy and say, Skyrim did magic better, full stop. Don't get me wrong, i love customisation in spells, but the burn was already felt years ago from morrowind -> oblivion when levitation magic was "banned" lol. Understandable, but still, Magic is fun when the spells are simple and effective and can be chained into other things.

Not to mention, the dragon shouts are unique spells that are great in their own way. Skyrim really did go hard, as much as i hate to admit it.


Who's gonna tell him?
Oblivion certainly looks cooler than it did back then

There is an enormous amount of mods that are not currently available for modern Oblivion that I have in Skyrim right now.
So it is like a downgrade for me right now to play Oblivion Remastered, I mean no offense.
Clobby Apr 29 @ 1:26pm 
Originally posted by Jzzbeard:
This thread is pure bait. Oblivion is way better than Skyrim, it's not even close.

I've never even played oblivion before this I was truly just giving my first impressions. I am having a lot more fun since I've kinda got the jist of the gameplay.
Originally posted by Clobby:
I'm about 5 hours into my first play through and while I am enjoying the game so far I never realized how much i enjoyed so many of the systems in skyrim mainly just crafting your armors and weapons it felt more satisfying to create and upgrade your own gear over just buying and finding better stuff. I get its an older game and I should not compare the two that much as to not ruin my experience. Also is the magic system in oblivion just a lot simpler or have I not really scratched the surface past the beginning of the game?

The magic system in Oblivion is much simpler . . .

The magic system in Oblivion, where you can make your own spells, is much simpler . . .
Cooperal Apr 29 @ 2:23pm 
Originally posted by Incunabulum:
Originally posted by Clobby:
I'm about 5 hours into my first play through and while I am enjoying the game so far I never realized how much i enjoyed so many of the systems in skyrim mainly just crafting your armors and weapons it felt more satisfying to create and upgrade your own gear over just buying and finding better stuff. I get its an older game and I should not compare the two that much as to not ruin my experience. Also is the magic system in oblivion just a lot simpler or have I not really scratched the surface past the beginning of the game?

The magic system in Oblivion is much simpler . . .

The magic system in Oblivion, where you can make your own spells, is much simpler . . .
Depends how you look at it. You couldn't make new effects in Oblivion. You could only combine and scale existing ones. And it never made much sense to split the potency of a single spell with two effects when you could make them as separate more powerful spells. Sure it was broken, but that is a whole different word.

Skyrims effects are not all the same. Some schools of magic may be merged but they have definitely expanded the list of possible effects overall. Take destruction as an example. You cannot use destruction in Oblivion to create an ice trap. You cannot sustain a flamethrower-like stream from your hand. Nor is dual casting a thing.

Skyrim's elements also each come with a negative secondary effect to better separate their purposes even when you didn't have a clear elemental advantage. Ice would fatigue and slow down melee pursuers, shock damage would drain the spell reserves of spellcasters, fire was the damage-over-time element.
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Date Posted: Apr 26 @ 8:54am
Posts: 24