The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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UE5 Ruining games.
Even beside the main issues that everyone can agree are issues like performance, Shader compilation and general stuttering I cant help but think even what many consider the engines strengths are also awful. Sure the engine can render alot of polygons and everything can look great on paper but its Just that horrible Unreal engine look. You can blame devs but I think it's just inherent to the engine. I can't think of a single game ever created on the engine that has ever completely gotten rid of that horrible glossy bad CGI look. I can't even compeltely put my finger on why it looks bad. Oblivion Remastered is the perfect example of this phenomenon. It's definitely not strictly the art direction. When I think of the fantasy world of elder scrolls my mind wanders to the 80's/90's fantasy novel covers. When I play a game like kingdom come deliverance 2 I think that tone can be recreated well while on unreal engine it's like comparing the look of the original lord of the rings trilogy to the hobbit. No matter what they do on paper they cannot achieve that classic fantasy look. Even though it's using more advanced technology if you literally just took the exact artstyle from kingdom come 2 remade oblivion with it everything would look closer to the original while still remaining "Next Gen". Somehow even with lumen/raytracing which is more accurate cryengine still manages to look more realistic overall even if a shadow isn't in its exact place or the inside of a building doesn't have the exact luminescence value from diffused light.
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Showing 1-15 of 49 comments
Xextreem Apr 26 @ 6:42am 
Can you please stop the QQ who the f cares. So long the game looks good/runs fine then it`s fine i do not care if the use cheap technics or cheap engine art. Nobody ask for a old game to remaster. The take the time make it possible to build and sell it. The know if this is going to fail no tes6 release. Now the know the engine is fine (beside some bugs that u5 engine plague). There is a tes6 comming up. And that`s what we need.
MisterEdd Apr 26 @ 7:28am 
Originally posted by Xextreem:
Can you please stop the QQ who the f cares. So long the game looks good/runs fine then it`s fine i do not care if the use cheap technics or cheap engine art. Nobody ask for a old game to remaster. The take the time make it possible to build and sell it. The know if this is going to fail no tes6 release. Now the know the engine is fine (beside some bugs that u5 engine plague). There is a tes6 comming up. And that`s what we need.
The test failed it does not look good and nothing on unreal engine ever performs well. It's not about oblivion remastered I can download and play the original whenever I want its just as good as it ever was the issue is unreal is monopolizing everything and the engine is straight up broken. It's about future games and homogenizing everything to look like soulless slop. Imagine what kingdom come deliverence or elden ring would look like in unreal even if the same exact developers remade everything. Do you honestly think it would be an improvement? It just seems like the tone would be off and it would inherit all the unfixable problems that plague unreal engine with no real benefit. Do you really wan't every single game on the horizon to be ruined by this trash engine. I have a great setup and everytime a major budget game releases on UE5 that is promising its either completely unplayable or in the better scenerio its just severely diminished even if the devs are "competent" and did everything correctly. It's not even the same as when old games were just too demanding on hardware and after a couple generations they would play flawlessly. Unreal is so fundamentally broken that raw horsepower will never overcome the issues that plague these games they are just ruined forever. Shift blame however you want but it doesn't change the fact that literally every single game ever released on ue4/ue5 has not been able to overcome these issues besides very specific cases like fighting games that have a mostly fixed perspective and don't have any streaming assets.
SHow me 5 games ruined by UE5 ? Please?
https://store.steampowered.com/app/3021390/ReThink_5/ - UE5
"Can't quite put your finger on it"

I think your finger needs to go on the upgrade button.
D3st Apr 26 @ 8:02am 
Originally posted by MisterEdd:
Even beside the main issues that everyone can agree are issues like performance, Shader compilation and general stuttering I cant help but think even what many consider the engines strengths are also awful. Sure the engine can render alot of polygons and everything can look great on paper but its Just that horrible Unreal engine look. You can blame devs but I think it's just inherent to the engine. I can't think of a single game ever created on the engine that has ever completely gotten rid of that horrible glossy bad CGI look. I can't even compeltely put my finger on why it looks bad. Oblivion Remastered is the perfect example of this phenomenon. It's definitely not strictly the art direction. When I think of the fantasy world of elder scrolls my mind wanders to the 80's/90's fantasy novel covers. When I play a game like kingdom come deliverance 2 I think that tone can be recreated well while on unreal engine it's like comparing the look of the original lord of the rings trilogy to the hobbit. No matter what they do on paper they cannot achieve that classic fantasy look. Even though it's using more advanced technology if you literally just took the exact artstyle from kingdom come 2 remade oblivion with it everything would look closer to the original while still remaining "Next Gen". Somehow even with lumen/raytracing which is more accurate cryengine still manages to look more realistic overall even if a shadow isn't in its exact place or the inside of a building doesn't have the exact luminescence value from diffused light.
Mine look fine...well really good actualy.Did you take your drugs this morning?
Originally posted by Princess Luna:
SHow me 5 games ruined by UE5 ? Please?
https://store.steampowered.com/app/3021390/ReThink_5/ - UE5
Based on the trailer this game uses completely flat assets with literally no material settings other than roughness. It's no different in terms of complexity that a certain valve game that was made decades ago. If the developers are smart they would "optimize" the game by disabling every single UE5 feature because the overhead to have any of them enabled would reduce performance for no visual gain. The only thing it actually utilizes is some sort of ray traced lighting which is totally pointless to begin with because because the game has a simplified art style and could be replaced with pre baked lighting and use virtual shadow maps for elements that arent static. You could make this game look comparable in source engine except it would run at 1000+ plus would use significantly less vram. I previously said the only games that ran well were fighting games and this is the exact same scenerio except the principle of that example is even more on point. I don't have to name any because other than games that load everything into vram at once and have a completely static rendering pipeline its every game as in all of them with the exception of edge cases. That's not really pushing the industry forward if the only way to have a stable game is to fundementally limit your games to PS1/PS2 design philosophies. Zero benefits and all drawbacks. The only real argument for using UE5 is efficiency based on technologies that reduce developer time and create universal knowledge within the industry but even that is undermined because these time saving methods just shift the problems from the beginning of development to the tail end while some executive decides to shove it into the pool and see if it can swim. Most games drown and some float lifelessly at the top of the water.
Originally posted by D3st:
Originally posted by MisterEdd:
Even beside the main issues that everyone can agree are issues like performance, Shader compilation and general stuttering I cant help but think even what many consider the engines strengths are also awful. Sure the engine can render alot of polygons and everything can look great on paper but its Just that horrible Unreal engine look. You can blame devs but I think it's just inherent to the engine. I can't think of a single game ever created on the engine that has ever completely gotten rid of that horrible glossy bad CGI look. I can't even compeltely put my finger on why it looks bad. Oblivion Remastered is the perfect example of this phenomenon. It's definitely not strictly the art direction. When I think of the fantasy world of elder scrolls my mind wanders to the 80's/90's fantasy novel covers. When I play a game like kingdom come deliverance 2 I think that tone can be recreated well while on unreal engine it's like comparing the look of the original lord of the rings trilogy to the hobbit. No matter what they do on paper they cannot achieve that classic fantasy look. Even though it's using more advanced technology if you literally just took the exact artstyle from kingdom come 2 remade oblivion with it everything would look closer to the original while still remaining "Next Gen". Somehow even with lumen/raytracing which is more accurate cryengine still manages to look more realistic overall even if a shadow isn't in its exact place or the inside of a building doesn't have the exact luminescence value from diffused light.
Mine look fine...well really good actualy.Did you take your drugs this morning?


Originally posted by D3st:
Originally posted by MisterEdd:
Even beside the main issues that everyone can agree are issues like performance, Shader compilation and general stuttering I cant help but think even what many consider the engines strengths are also awful. Sure the engine can render alot of polygons and everything can look great on paper but its Just that horrible Unreal engine look. You can blame devs but I think it's just inherent to the engine. I can't think of a single game ever created on the engine that has ever completely gotten rid of that horrible glossy bad CGI look. I can't even compeltely put my finger on why it looks bad. Oblivion Remastered is the perfect example of this phenomenon. It's definitely not strictly the art direction. When I think of the fantasy world of elder scrolls my mind wanders to the 80's/90's fantasy novel covers. When I play a game like kingdom come deliverance 2 I think that tone can be recreated well while on unreal engine it's like comparing the look of the original lord of the rings trilogy to the hobbit. No matter what they do on paper they cannot achieve that classic fantasy look. Even though it's using more advanced technology if you literally just took the exact artstyle from kingdom come 2 remade oblivion with it everything would look closer to the original while still remaining "Next Gen". Somehow even with lumen/raytracing which is more accurate cryengine still manages to look more realistic overall even if a shadow isn't in its exact place or the inside of a building doesn't have the exact luminescence value from diffused light.
Mine look fine...well really good actualy.Did you take your drugs this morning?


Originally posted by D3st:
Originally posted by MisterEdd:
Even beside the main issues that everyone can agree are issues like performance, Shader compilation and general stuttering I cant help but think even what many consider the engines strengths are also awful. Sure the engine can render alot of polygons and everything can look great on paper but its Just that horrible Unreal engine look. You can blame devs but I think it's just inherent to the engine. I can't think of a single game ever created on the engine that has ever completely gotten rid of that horrible glossy bad CGI look. I can't even compeltely put my finger on why it looks bad. Oblivion Remastered is the perfect example of this phenomenon. It's definitely not strictly the art direction. When I think of the fantasy world of elder scrolls my mind wanders to the 80's/90's fantasy novel covers. When I play a game like kingdom come deliverance 2 I think that tone can be recreated well while on unreal engine it's like comparing the look of the original lord of the rings trilogy to the hobbit. No matter what they do on paper they cannot achieve that classic fantasy look. Even though it's using more advanced technology if you literally just took the exact artstyle from kingdom come 2 remade oblivion with it everything would look closer to the original while still remaining "Next Gen". Somehow even with lumen/raytracing which is more accurate cryengine still manages to look more realistic overall even if a shadow isn't in its exact place or the inside of a building doesn't have the exact luminescence value from diffused light.
Mine look fine...well really good actualy.Did you take your drugs this morning?
Perhaps you aren't a very discerning person. You could feed someone mcdonalds and they would likely be happy with the meal but I doubt anybody would think it was a good idea if all food was processed in a mcdonalds factory. People like you are the reason why in modern times a Kubrick film shot on film with phenomenal cinemetography would fail while a marvel movie would make billions based on the same workflow principles as the games industry. Never to question if advances in technology actually made the cinematography better or worst despite the fact that one cost 10 million to make and will likely be timeless and another cost 200 million to make and will only progressively diminish as time goes on.
patrick68794 (Banned) Apr 26 @ 8:33am 
Originally posted by MisterEdd:
Originally posted by Xextreem:
Can you please stop the QQ who the f cares. So long the game looks good/runs fine then it`s fine i do not care if the use cheap technics or cheap engine art. Nobody ask for a old game to remaster. The take the time make it possible to build and sell it. The know if this is going to fail no tes6 release. Now the know the engine is fine (beside some bugs that u5 engine plague). There is a tes6 comming up. And that`s what we need.
The test failed it does not look good and nothing on unreal engine ever performs well. It's not about oblivion remastered I can download and play the original whenever I want its just as good as it ever was the issue is unreal is monopolizing everything and the engine is straight up broken. It's about future games and homogenizing everything to look like soulless slop. Imagine what kingdom come deliverence or elden ring would look like in unreal even if the same exact developers remade everything. Do you honestly think it would be an improvement? It just seems like the tone would be off and it would inherit all the unfixable problems that plague unreal engine with no real benefit. Do you really wan't every single game on the horizon to be ruined by this trash engine. I have a great setup and everytime a major budget game releases on UE5 that is promising its either completely unplayable or in the better scenerio its just severely diminished even if the devs are "competent" and did everything correctly. It's not even the same as when old games were just too demanding on hardware and after a couple generations they would play flawlessly. Unreal is so fundamentally broken that raw horsepower will never overcome the issues that plague these games they are just ruined forever. Shift blame however you want but it doesn't change the fact that literally every single game ever released on ue4/ue5 has not been able to overcome these issues besides very specific cases like fighting games that have a mostly fixed perspective and don't have any streaming assets.
Yeah it doesn't look good, it looks fantastic
D3st Apr 26 @ 8:42am 
Originally posted by MisterEdd:
Originally posted by D3st:
Mine look fine...well really good actualy.Did you take your drugs this morning?


Originally posted by D3st:
Mine look fine...well really good actualy.Did you take your drugs this morning?


Originally posted by D3st:
Mine look fine...well really good actualy.Did you take your drugs this morning?
Perhaps you aren't a very discerning person. You could feed someone mcdonalds and they would likely be happy with the meal but I doubt anybody would think it was a good idea if all food was processed in a mcdonalds factory. People like you are the reason why in modern times a Kubrick film shot on film with phenomenal cinemetography would fail while a marvel movie would make billions based on the same workflow principles as the games industry. Never to question if advances in technology actually made the cinematography better or worst despite the fact that one cost 10 million to make and will likely be timeless and another cost 200 million to make and will only progressively diminish as time goes on.
You need some air,go take a walk and relax.What you are saying make no sense.
jeph_os Apr 26 @ 8:45am 
These unreal engine remasters are utter trash. Every single one. This oblivion remake is doing exactly what everyone ♥♥♥♥♥♥♥ about the GTA UE5 remakes for doing except GTA was 50 for 3 GAMES.
How quickly the hive mind forgets huh?
Last edited by jeph_os; Apr 26 @ 8:46am
D3st Apr 26 @ 8:49am 
Originally posted by jeph_os:
These unreal engine remasters are utter trash. Every single one. This oblivion remake is doing exactly what everyone ♥♥♥♥♥♥♥ about the GTA UE5 remakes for doing except GTA was 50 for 3 GAMES.
How quickly the hive mind forgets huh?
I think Misteredd just found someone to take a walk with...
Originally posted by MisterEdd:
Originally posted by Princess Luna:
SHow me 5 games ruined by UE5 ? Please?
https://store.steampowered.com/app/3021390/ReThink_5/ - UE5
Based on the trailer this game uses completely flat assets with literally no material settings other than roughness. It's no different in terms of complexity that a certain valve game that was made decades ago. If the developers are smart they would "optimize" the game by disabling every single UE5 feature because the overhead to have any of them enabled would reduce performance for no visual gain. The only thing it actually utilizes is some sort of ray traced lighting which is totally pointless to begin with because because the game has a simplified art style and could be replaced with pre baked lighting and use virtual shadow maps for elements that arent static. You could make this game look comparable in source engine except it would run at 1000+ plus would use significantly less vram. I previously said the only games that ran well were fighting games and this is the exact same scenerio except the principle of that example is even more on point. I don't have to name any because other than games that load everything into vram at once and have a completely static rendering pipeline its every game as in all of them with the exception of edge cases. That's not really pushing the industry forward if the only way to have a stable game is to fundementally limit your games to PS1/PS2 design philosophies. Zero benefits and all drawbacks. The only real argument for using UE5 is efficiency based on technologies that reduce developer time and create universal knowledge within the industry but even that is undermined because these time saving methods just shift the problems from the beginning of development to the tail end while some executive decides to shove it into the pool and see if it can swim. Most games drown and some float lifelessly at the top of the water.
You said "UE5 Ruining games." You did not said "ruining industry".
Here is exampe of dev making good UE game
If Bethesda cant make good games in UE5 thts not engine fault
patrick68794 (Banned) Apr 26 @ 8:56am 
Originally posted by Princess Luna:
Originally posted by MisterEdd:
Based on the trailer this game uses completely flat assets with literally no material settings other than roughness. It's no different in terms of complexity that a certain valve game that was made decades ago. If the developers are smart they would "optimize" the game by disabling every single UE5 feature because the overhead to have any of them enabled would reduce performance for no visual gain. The only thing it actually utilizes is some sort of ray traced lighting which is totally pointless to begin with because because the game has a simplified art style and could be replaced with pre baked lighting and use virtual shadow maps for elements that arent static. You could make this game look comparable in source engine except it would run at 1000+ plus would use significantly less vram. I previously said the only games that ran well were fighting games and this is the exact same scenerio except the principle of that example is even more on point. I don't have to name any because other than games that load everything into vram at once and have a completely static rendering pipeline its every game as in all of them with the exception of edge cases. That's not really pushing the industry forward if the only way to have a stable game is to fundementally limit your games to PS1/PS2 design philosophies. Zero benefits and all drawbacks. The only real argument for using UE5 is efficiency based on technologies that reduce developer time and create universal knowledge within the industry but even that is undermined because these time saving methods just shift the problems from the beginning of development to the tail end while some executive decides to shove it into the pool and see if it can swim. Most games drown and some float lifelessly at the top of the water.
You said "UE5 Ruining games." You did not said "ruining industry".
Here is exampe of dev making good UE game
If Bethesda cant make good games in UE5 thts not engine fault
Bethesda didn't make this remaster lol why do they always get credit for what other studios do, but only when it's something that's perceived to be bad?
Marfig Apr 26 @ 9:05am 
Originally posted by D3st:
I think Misteredd just found someone to take a walk with...

Not just one, a lot more.

UE5 is absolute trash. It's not just gamers saying it. UE5 criticism is all over the web, including by quite a lot or graphics artists and technologists like Threat Interactive, Vex, and many others. Publishers love the engine, and a certain brand of developers too, for how easier it is to make game with it compared to older versions, with many of its "click a button and generate an entire game world" type of features. But a lot of its hyped technology is absurd poorly implemented and marketing-like naming choices (Nanite, anyone?)

Oblivion Remaster is an awesome thing to have. But there is nothing, absolutely nothing at all, in this game that demanded UE5. All of what we see could just as well run on Unreal 4. The developers decision to go with Unreal 5 ended up hurting consumers the most.
Originally posted by D3st:
Originally posted by jeph_os:
These unreal engine remasters are utter trash. Every single one. This oblivion remake is doing exactly what everyone ♥♥♥♥♥♥♥ about the GTA UE5 remakes for doing except GTA was 50 for 3 GAMES.
How quickly the hive mind forgets huh?
I think Misteredd just found someone to take a walk with...
Maybe we think instead of using the finite resources and talent of devs while spending hundreds of million's of dollars to make old games objectively worst isn't the correct path going forward. It really worked in the movie industries favor when instead of focusing on the actual important aspects of what makes something compelling and original they started churning out great sequels and remakes like ghostbusters 4 and indiana jones and the crystal skull. Enjoy playing ubisoft games and barely functional triple a games because that's whats on the menu.
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Date Posted: Apr 26 @ 6:39am
Posts: 49