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Novice: Damage taken x0.167, Damage dealt x6.0
Apprentice: Damage taken x0.286, Damage dealt x3.5
Adept: Damage taken x1.0, Damage dealt x1.0
Expert: Damage taken x3.5, Damage dealt x0.286
Master: Damage taken x6.0, Damage dealt x0.167
At least if it was just damage taken it would be fine, but it also makes your damage a complete slogfest
Only way I can see myself doing Expert is if I build a character around Alchemy.
Thank you for the insight. But I have to say then the core amount of damage enemies are dealing is ridiculously low. I just got attacked by a vampire knight and zombie at lvl 4, got smacked down, was able to stand up again, kill both and only lost 20 percent health - in light amor, at Adept difficulty.
How would that work? By stacking potions with different damage and the same damage?
P.S. I am playing as Breton Spellblade.
Nothing stops you from going into your inventory and drinking away.