The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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What about this game's difficulty ?
The game is really great and all, but what is going on with the difficulty level? Adept is rediculously easy, I am just lvl 10 and I feal unstoppable, and when I pop it up on expert, poof, nighmare mode on.
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Showing 1-15 of 16 comments
this is my only issue with the game right now, i hope they add balance patches or modders save the day, until then im not touching the game again
Everest Apr 26 @ 2:59am 
there is a mod on nexus balancing the difficulty gap.
thunda Apr 26 @ 3:06am 
This is why:

Novice: Damage taken x0.167, Damage dealt x6.0
Apprentice: Damage taken x0.286, Damage dealt x3.5
Adept: Damage taken x1.0, Damage dealt  x1.0
Expert: Damage taken x3.5, Damage dealt x0.286
Master: Damage taken x6.0, Damage dealt x0.167
Yeah I'd love a middle point too, it's way too extreme to jump to Expert.

At least if it was just damage taken it would be fine, but it also makes your damage a complete slogfest
Last edited by Knavenformed; Apr 26 @ 3:09am
Originally posted by < blank >:
this is my only issue with the game right now, i hope they add balance patches or modders save the day, until then im not touching the game again
There is a mod already. I'm using that for my master playthrough right now, since Master in base game is otherwise near impossible.
same issue here, i'm bored on normal difficulty, hard is a nightmare
Once you go toe-to-toe with high end Daedra, you'll see a difference.

Only way I can see myself doing Expert is if I build a character around Alchemy.
Originally posted by la_nague:
https://www.nexusmods.com/oblivionremastered/mods/58?tab=description
Yeah, I installed this mod. Game now feels balanced better. I recommend it. Installation is easy. Don't need mod manager.
They changed from a slider to echelons to match the difficulties of mods like ooo and moo.
Lol I just went here to write the same thing.

Originally posted by thunda:
This is why:

Novice: Damage taken x0.167, Damage dealt x6.0
Apprentice: Damage taken x0.286, Damage dealt x3.5
Adept: Damage taken x1.0, Damage dealt  x1.0
Expert: Damage taken x3.5, Damage dealt x0.286
Master: Damage taken x6.0, Damage dealt x0.167

Thank you for the insight. But I have to say then the core amount of damage enemies are dealing is ridiculously low. I just got attacked by a vampire knight and zombie at lvl 4, got smacked down, was able to stand up again, kill both and only lost 20 percent health - in light amor, at Adept difficulty.
Yeah, adept is so easy it ruins the fun.
Originally posted by WarheroJango:
Once you go toe-to-toe with high end Daedra, you'll see a difference.

Only way I can see myself doing Expert is if I build a character around Alchemy.

How would that work? By stacking potions with different damage and the same damage?
Which class/specialization and race combo is the strongest in game?
P.S. I am playing as Breton Spellblade.
Last edited by NightOwl7; Apr 26 @ 5:26am
Originally posted by NightOwl7:
How would that work? By stacking potions with different damage and the same damage?
Just carry around 40 health pots.
Nothing stops you from going into your inventory and drinking away.
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Date Posted: Apr 26 @ 2:50am
Posts: 16