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Because it’s the same Bethesda engine with a unreal coat of paint over it it’s a veneer that’s why it’s remaster and not a remake
Because it's the same game underneath. Every building is its own "cell" in the Gamebryo engine, a different space in time and dimension.
At best you can speed up loading to the point where no loading screen manages to show up. But it DOES have to unload the previous cells, and load in the new ones.
i'm sure there will be open cities and interiors mods in the future
They ripped out the RENDERING engine portion of the game and replaced it with UE5. Changing how the game engine works underneath is a completely different beast, and would take substancially more work in comparison.
All cities are indoor areas, all buildings are indoor areas.
if 2006's CPUs could handle the game, surely 2025's CPUs could handle slightly more work by removing interior-most cells (buildings in cities)