The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

View Stats:
Real talk, why do we still have to suffer every building behind hidden behind a loading screen?
Is this really the power of UE5, or has science gone too far?
< >
Showing 1-12 of 12 comments
It is the power of Gamebryo. All Gamebryo-Bethesda games since Morrowind did it that way and as Oblivion Remastered is only a remaster (nomen est omen) the old asthmatic chain smoker engine gamebryo from 2006 is still at large in the background. With all its quirks and inadequacies...
Draky Apr 26 @ 2:51am 
Originally posted by devil_505:
(nomen est omen)
Sorry I dont speak Papist. Could you use simpler words, please? This is an Anglo forum.
Originally posted by Draky:
Is this really the power of UE5, or has science gone too far?

Because it’s the same Bethesda engine with a unreal coat of paint over it it’s a veneer that’s why it’s remaster and not a remake
thunda (Banned) Apr 26 @ 2:56am 
Because its still running Gamebryo code underneath. They didnt touch those parts.
Mansen Apr 26 @ 2:56am 
Originally posted by Draky:
Is this really the power of UE5, or has science gone too far?

Because it's the same game underneath. Every building is its own "cell" in the Gamebryo engine, a different space in time and dimension.

At best you can speed up loading to the point where no loading screen manages to show up. But it DOES have to unload the previous cells, and load in the new ones.
It is latin and means "the name is a sign". ^^
minisith Apr 26 @ 2:57am 
Another AI thread. Great rage bait AI Bot.
Draky Apr 26 @ 2:58am 
Originally posted by devil_505:
It is latin and means "the name is a sign". ^^
thanks, Grok, you're the best!
Trvor Apr 26 @ 2:59am 
at the time Oblivion was made and still to this date, by separating interior and exterior cells... performance and load times are improved.

i'm sure there will be open cities and interiors mods in the future
Draky Apr 26 @ 3:03am 
Originally posted by Trvor:
at the time Oblivion was made and still to this date, by separating interior and exterior cells... performance and load times are improved.

i'm sure there will be open cities and interiors mods in the future
so you're telling me they had no problem going through every texture and model in this game to make a complete rework of, not to mention going through every location in the game to manually add ray tracing lights to, AND YET could not have spent the time or the talent to at least make the buildings inside city cells not be separate locations because... performance? You know the game is already heavily bottlenecked by the GPU, right? surely there was enough cpu headroom for that at least?
Mansen Apr 26 @ 3:05am 
You're talking about two VERY different things.

They ripped out the RENDERING engine portion of the game and replaced it with UE5. Changing how the game engine works underneath is a completely different beast, and would take substancially more work in comparison.

All cities are indoor areas, all buildings are indoor areas.
Draky Apr 26 @ 3:07am 
Originally posted by Mansen:
Changing how the game engine works underneath is a completely different beast, and would take substancially more work in comparison.
[[citation needed]]

if 2006's CPUs could handle the game, surely 2025's CPUs could handle slightly more work by removing interior-most cells (buildings in cities)
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Apr 26 @ 2:44am
Posts: 12