Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
as for the formula of the magnitude of the enchantment, fortify magicas max value of magnitude in the original was 24 with a grand soul gem with 1600 so 25 is accurate
you can scroll down to the table showing the end value costs and magnitude of the enchantments and see:
https://en.uesp.net/wiki/Oblivion:Enchanting
Not actually buffed int past 100 it see mind, I just know it doesn't use the same logic as health and stamina.
if it does is 9 int worth more than 50 magicka?
I have closed all the gates now so my save can't get any more stones lol, just curious
In Oblivion. Before that it was the strongest feature of BGS games.
In general Oblvion's main issue was level scaling (enchant effectiveness never scaled, quest rewards kinda scaled, sigils had good scale, enemies had inane high scale rate).
the max possible magnitude for fortify magicka with a grand soul gem with 1600 is 25, intelligence doesn't do anything.
here's the line from the table, the last two numbers are the magnitude and value of a grand soul gem enchantment in the base game which is 24 magnitude and 2400 value:
Fortify Magicka 9 900, 13 1300, 16 1600, 20 2000, 24 2400