The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Can someone explain enchanting to me?
I'm pretty sure that enchanting items use to be crazy good in the original but now it's either nerfed into a completely useless feature or i'm not understanding something.

I want to enchant an item to fortify my magicka, I have 2 sigil stone enchanted items that give +50 each, which are very nice.

I want to enchant another item without the sigil stones, so i got a grand soul from a minotaur lord and tried to enchant a hood with fortify magicka, and despite a grand soul apparently being the best 1600 potency, matched with black soul gems from humanoids, I can only enchant for a maximum of 25 Magicka points.

It's not just that either, a max strength soul to fortify an attribute is only +9 points.


Why are my own made enchanted items literally so weak they are useless? is it tied to a specific skill?
Fortify is a restoration skill, but my restoration is at 100 so it's not that, the mysticism i use for soul trap is only at 20, so maybe it's that?
Originally posted by Ply447:
Sigil stones past a certain level will always be stronger than ones you can do yourself no matter what you do. Before 17 i think, self enchanting is stronger. This was true in the original as well. Weapon enchanting is still good though, you cant stack effects on weapons with sigil stones.
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Ply447 Apr 27 @ 3:11am 
Sigil stones past a certain level will always be stronger than ones you can do yourself no matter what you do. Before 17 i think, self enchanting is stronger. This was true in the original as well. Weapon enchanting is still good though, you cant stack effects on weapons with sigil stones.
Last edited by Ply447; Apr 27 @ 3:14am
Self enchanting way always subpar in comparison to sigil stones,even in the original.
Do Fortify Attribute and select Intelligence instead. You will get way more Magicka points since your Magicka pool is calculated using your total Intelligence.
Originally posted by Ply447:
Sigil stones past a certain level will always be stronger than ones you can do yourself no matter what you do. Before 17 i think, self enchanting is stronger. This was true in the original as well.
yup and weapon enchantments are better done with regular enchanting as well because you can do multiple on the weapon whereas the sigil stone will only do one.

as for the formula of the magnitude of the enchantment, fortify magicas max value of magnitude in the original was 24 with a grand soul gem with 1600 so 25 is accurate

you can scroll down to the table showing the end value costs and magnitude of the enchantments and see:

https://en.uesp.net/wiki/Oblivion:Enchanting
Last edited by Shaken_Widow; Apr 27 @ 3:21am
Arndell Apr 27 @ 3:21am 
Originally posted by Vezmus1337:
Do Fortify Attribute and select Intelligence instead. You will get way more Magicka points since your Magicka pool is calculated using your total Intelligence.
That's health and endurance, magicka base seems to be capped at 200 and doesn't level the same way.

Not actually buffed int past 100 it see mind, I just know it doesn't use the same logic as health and stamina.

if it does is 9 int worth more than 50 magicka?

I have closed all the gates now so my save can't get any more stones lol, just curious
Last edited by Arndell; Apr 27 @ 3:22am
Go Fish Apr 27 @ 3:23am 
Originally posted by Readynailer:
Self enchanting way always subpar in comparison to sigil stones,even in the original.

In Oblivion. Before that it was the strongest feature of BGS games.

In general Oblvion's main issue was level scaling (enchant effectiveness never scaled, quest rewards kinda scaled, sigils had good scale, enemies had inane high scale rate).
Originally posted by Go Fish:
Originally posted by Readynailer:
Self enchanting way always subpar in comparison to sigil stones,even in the original.

In Oblivion. Before that it was the strongest feature of BGS games.

In general Oblvion's main issue was level scaling (enchant effectiveness never scaled, quest rewards kinda scaled, sigils had good scale, enemies had inane high scale rate).
Yes, it is true and for weapons self enchanting may yield better outcomes, but for fortifying attributes, shields, and even reflect damage or reflect spell, which you cant put on custom enchantments, the sigil stones are superior.
Actually, you're right, it depends on how much Intelligence it gives. It's calculated as Base Mana = Intelligence x 2, but not cumulative like Endurance and Health. So +9 Intelligence would give around 18 extra Magicka. +25 Intelligence would be equal to +50 Magicka.
Originally posted by Vezmus1337:
Actually, you're right, it depends on how much Intelligence it gives. It's calculated as Base Mana = Intelligence x 2, but not cumulative like Endurance and Health. So +9 Intelligence would give around 18 extra Magicka. +25 Intelligence would be equal to +50 Magicka.
this is completely wrong there's literally a link i posted above that shows you how the magnitude and value of enchanted items is calculated.

the max possible magnitude for fortify magicka with a grand soul gem with 1600 is 25, intelligence doesn't do anything.

here's the line from the table, the last two numbers are the magnitude and value of a grand soul gem enchantment in the base game which is 24 magnitude and 2400 value:


Fortify Magicka 9 900, 13 1300, 16 1600, 20 2000, 24 2400
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