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Edit: I mean the thing about speed.
The sword speed is either bugged or horribly unbalanced. It swings as slow as the highest damaging class which is the maul while being the lowest damaging two hander and offering no benefit for it. That makes zero logical sense gameplay wise as to why they would just decide an entire class of weapon would have no reason to be used.
And you’re just wrong both in game and irl. Claymores in OG Oblivion were quick and nimble. And swords of that size IRL are nowhere NEAR that slow or heavy. Honestly OG oblivion has one of the most accurate depictions of claymores I’ve seen in gaming. So there is no justifiable reason to make them that sluggish. It’s not Berserks Dragonslayer it’s a normal ass two handed sword of normal ass size.
A blocked attack makes the enemy flinch for 2 swings of a longsword and you can then block their next attack almost right after for 2 more swings
A 2 handed weapon only gets one hit in during the flinch, but the damage is not high enough to compensate for the speed loss at all.
And then the next thing is that two-handed weapons weigh and absolute ♥♥♥♥♥♥♥, personally I just skip using them even if it was for flavor since your carrying capacity is completely screwed by them even with dumping STR
Besides, their weight meant that they drained a lot of Fatigue per swing, and obviously low Fatigue reduced melee damage output significantly.
Damage increases with Strength attribute and Blade skill, so they get better, although you don't swing them any faster.