The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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I don't know what Bethesda was Thinking with These Things...
Will-o-wisps...

Probably the most cheap PoS I've ever seen in a game like this.

Though, honestly, I don't remember them being this terrible, and after looking them up the wiki, they apparently understood that these were overpowered AF because they cut their health in half.

But even with that, they are STILL overpowered.

An enemy that...

1). cannot be hurt by normal weapons,
2). is almost impossible to hit with ranged attacks due to the fact it dodges AND has a very tiny hitbox, (I don't recall them being so darn impossible to hit with ranged attacks)
3). flies nearly as fast as an average speed character can run,
4). Chases you for literal miles and refuses to give up.

and worst of all?

Every attack drains ~30 life AND magicka from you.

Not sure why the game thinks I should be fighting them at a mere level 10.

Like seriously who thought this was balanced or in any way fair?
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Showing 1-15 of 23 comments
Slender Apr 25 @ 9:07pm 
troll lol? I literally one tapped them with a dagger
maestro Apr 25 @ 9:08pm 
Originally posted by Slender:
troll lol? I literally one tapped them with a dagger

At much higher level I imagine.

They have 90 health. I doubt you're doing 90 damage at Lv10 unless maybe you have a silver dagger and you've got like 50-75 sneak.

My Lv10 character with 50 blade skill is barely doing 10% which it immediately heals back in a split second.
Last edited by maestro; Apr 25 @ 9:10pm
Originally posted by Slender:
troll lol? I literally one tapped them with a dagger
that's hot
maestro Apr 25 @ 9:10pm 
Originally posted by GiovanniPizzapuff:
Originally posted by Slender:
troll lol? I literally one tapped them with a dagger
that's hot

There's always some idiot with a maxed out character going "hurr hurr they're easy I one shot them hurr hurr"...

It gets old after awhile.
Originally posted by maestro:
Originally posted by GiovanniPizzapuff:
that's hot

There's always some idiot with a maxed out character going "hurr hurr they're easy I one shot them hurr hurr"...

And it's getting hotter!
Ommamar Apr 25 @ 9:14pm 
I have yet to fight one of these in the remake, in the original my strategy with them was always to use summoned pets and range magic damage. If I fought them in close melee they always where a problem and hitting them with a bow shot was difficult. Of course if you don't use a build that can easily do that it might be worth it to drop difficulty just to get past them.
maestro Apr 25 @ 9:18pm 
Originally posted by Ommamar:
I have yet to fight one of these in the remake, in the original my strategy with them was always to use summoned pets and range magic damage. If I fought them in close melee they always where a problem and hitting them with a bow shot was difficult. Of course if you don't use a build that can easily do that it might be worth it to drop difficulty just to get past them.

I couldn't hit with a fireball spell either. The hitbox is extremely janky, I've seen fireballs literally fly right through it without hitting it.

I hit it like once in some 20 attempts while running circles around it so I know the fireball WOULD damage it, it just almost never hits.

Between it darting to the side almost every time you go to cast at it and it having such a jank hitbox... I couldn't figure out just what I did to actually hit it. I tried aiming slightly below, above, to the left, to the right, stuff just goes right through them and doesn't hit the stupid thing.

And of course, the 30 life/mana drain is absurdly ridiculous, especially at lower level.

Any one of these features alone would make an enemy more powerful than most, and combining all of them together it's just absurd.

Like, I just did the quest for the house in Anvil and the Lich there drains life.

But he has to cast a spell to do it, and he can be hurt by normal weapons which is why that was fair. Oh, and he doesn't drain mana. He just drains life.

But some little random glowy thing in a cave is nearly invincible because it drains both health and mana and is next to impossible to hit, ends up being far more dangerous than a fricken lich.

And should you actually succeed in whittling its health away, all it needs is ONE attack on you to heal 30% of its health. Just one melee attack. Which it has no animation for, which means it's instant and it doesn't miss. If it's close enough it WILL "hit" you.

I've tried stepping in, swinging and immediately stepping back which works on every other enemy in the game, but this stupid PoS? Nope. It immediately hits you when its in range. No ifs ands or buts.
Last edited by maestro; Apr 25 @ 9:22pm
Try running into them in AD&D lol. They've never been defeated.
maestro Apr 25 @ 9:24pm 
Originally posted by Raven Burns:
Try running into them in AD&D lol. They've never been defeated.

If I wanted D&D, I'd *play* D&D, and besides, no DM worth their salt would put an invincible enemy in the game and expect the party to actually fight the stupid thing.
Borko May 2 @ 6:02pm 
I hate them so much. They are by far the worst designed enemy in Oblivion.

Immune to every weapon that's not silver, enchanted or daedric.

Immune to bows apparently because they're so insanely tiny and something is weird with their hitbox. I shot at one so many times with a bow using silver arrows and could never hit it.

I think something is legitimately wrong with the hitbox. I can hit it with arrows and ranged spells when they aren't aggro'd on me, with like 100% accuracy. Their hitbox seems normal here, but it 's like once they aggro on you something very weird happens to the hitbox.

They sometimes just vanish because they have no actual model, they are literally just a floating visual effect. If you open your inventory they vanish for a second when you close it.

Melee doesn't work well because they'll probably hit you and heal themself, and you kinda need to spam melee to do good damage. Power attacks aren't going to work with one because you'll just get hit while charging it.

The best way to attack them is with on-touch spells, except that also doesn't work well because now you're in range for their absorb attack which is not telegraphed AT ALL. I'll hit it with a fire touch spell, back off as it stands still, go back towards it when it starts chasing me and then it hits me anyway. There is literally no way to tell when they are attacking or about to hit you with a spell.

They heal themselves almost to 100% full health every time they hit you, and drain your magicka a ton as well.

I think the only real way to kill one unless you're very strong is aoe ranged spells.
Last edited by Borko; May 2 @ 6:06pm
Personally i always carry some silver weapons as a back up early game.
Havent come across one yet, have been mostly chilling and stealing in towns, but that sounds like the old Will O Wisps in the Common lands in Everquest.
Wow, surprised there's a downside to wanting to be a warrior and never using magic?

This game ain't Skyrim...
Originally posted by AmaiAmai:
Wow, surprised there's a downside to wanting to be a warrior and never using magic?

This game ain't Skyrim...
As they say bow, more likely a thief.
Uraael May 2 @ 6:29pm 
Yeah, pretty sure their hit-boxes have been made smaller. They give me The Fear now.

But that's good, isn't it? To have a little challenge in a game? I mean, they *can* be killed, it just takes a little more work. And they're not exactly everywhere like wolves and mountain lions are.
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Date Posted: Apr 25 @ 9:05pm
Posts: 23