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3070 ti, 5800X, Linux
I will try that out.
However it will probably be not enough.
I have extreme stuttering every time I leave an indoor space and go outside.
Also the FPS are generally very low outside on my RTX 2070 S.
Indoor performance was ok.
But outside it tanks, and the graphic settings have almost no influence on it.
"High" has the same impact as "low" for most settings. And even putting everything on low and using very heavy resolution scaling is not enough.
I am dissapointed.
Did not expect the game to be that GPU hungry.
I am on a 2080 Super for now and this helped me a ton honestly. It isn't perfect, but it is playable now and before it was stuttering all the time. I would at least try it. Also I switched to FSR and its frame gen option that is available for my older card and while there is most ghosting, it gave me a ton more frames.
Performance got even worse.
But that might have to do with just getting into evening/nighttime.
Will try that as well later.
Will try that as well to see if it is any better for me. Thanks for the tip.
Note that the changes made by Lumen Begone and the associated files can be made manually by any user by pasting the following into their engine.ini file (located in C:\Users\*you*\Documents\My Games\Oblivion Remastered\Saved\Config\Windows):
[/script/engine.renderersettings]
r.Lumen.DiffuseIndirect.Allow=0
[ConsoleVariables]
r.Lumen.DiffuseIndirect.Allow=0
The "Lumen Begone" mod improved performance drastically!
Before I had 30fps with 100% GPU.
Now I have 60fps with 80% GPU.
So more than twice as much performance in the same scene at the same time with the same graphic settings.
---
I did not download the ini.
I just added the relevant lines at the end of my original Engine.ini like described on the mod page (and made it read-only):
[/script/engine.renderersettings]
r.Lumen.DiffuseIndirect.Allow=0
[ConsoleVariables]
r.Lumen.DiffuseIndirect.Allow=0
---
Why did they not just include an option to disable the RT ingame?
I might even like the look without it more.
Sometimes I get the impression, there are no competent people anymore at game companies, when it comes to the technical side of things.
The artists did a great job.
The people responsible for the graphic- and engine-settings did not do their job.
Anyways .. thx a ton for the tip!
Now I can finally enjoy the game!
Still not great on the RTX 2070 S. But playable.
Disabling Lumen completely might lead to flickering shadows in certain small bushes or tufts of grass.
Does someone know a fix for this?
9/10 break more things than they fix, and in rebirths case in particular this guys mod had ue commands that weren't even being recognized.
The usual argument that without it the fps is terrible is usually due to the fact updates break these. Then you recompile shaders before the update to said mod releases, which is what causes the stutters usually in the first place.
I did try it just to say I tried before I un-installed to wait for patches. Made the issues worse for me on a 4090 9800x3d. More stutters and introduced flickering.
Can't speak for lumen begone though. Just these ultimate ini tweaks all by the same guy.
Definitely not a placebo for me on an older rig. The Lumen Begone version with the original Engine ini file tweaks that I started this post over has substantially improved performance for me. Getting 100+ frames now and even got to turn up my settings so the game looks better and has essentially no stuttering.
Don't know why they had all that stuff enabled by default, actually nuts these are not all settings we can toggle off.
Try this in .ini file
.[SystemSettings]
r.MaxAnisotropy=16
r.Shadow.Virtual.Enable=1
Yes. Disabling the otherwise forced RayTracing improves performance drastically.
It's mind boggling, that the devs did not offer this option in the game.
Seriously ... what is this?
Those people work for years on a multi billion dollar game.
But they are too lazy to do even the most basic research about the engine they use?
Or is there just nobody responsible for that kind of stuff?
How can it be, that there is not a single competent person for the technical stuff in such a development team?
Can't be that hard to find good personal, when you see how quickly those fixes are made available by the community.
I bet the whole game could run drastically better while at the same time even looking better, if someone would just have taken the time to tweak the Engine-settings.
Now the community has to do it ... and customers have to waste hours and hourse to pick the right kind of tweaks, mods, etc.
This one is legit- boosted my FPS a ton outdoors and was able to shift from low to high graphics settings in multiple areas