The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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After update 1.9GB on xbox gamepass no upscaling anymore in graphic option.
FIx it asap.
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Bout to buy the steam version and cancel my subscription lol
Sgt. Flaw の投稿を引用:
Bout to buy the steam version and cancel my subscription lol

I'd wait a couple of weeks so they can iron out the kinks...
Does it matter? You dont need it to get 60 fps with proper hw. Game is not that tough to run lol
Same issue here. Game updated and DLSS is gone. Good job Todd.
Inherited の投稿を引用:
Does it matter? You dont need it to get 60 fps with proper hw. Game is not that tough to run lol
4060ti 8gb, dlss ultra performance, FG on, 2k from 90 to 120 fps, ultra details, game look fantastic on 75" 4k tv, no stutter, everything buttersmooth, but with that new update no more upscaling lol, cant get more then 55-60 on 2k, i am so spoiled with dlss :), crazy.
最近の変更はSilvershineが行いました; 4月25日 9時12分
does the console command work to reenable?
my update hasn't finished yet to test.

altar.upscalingmethod x

replace x with the number for your gpu make.
1 nvidia
2 amd
3 intel.
BitsOfSkin の投稿を引用:
Sgt. Flaw の投稿を引用:
Bout to buy the steam version and cancel my subscription lol

I'd wait a couple of weeks so they can iron out the kinks...

While i hope they do, remember this is Bethesda, they don't fix, they wait modders to fix things.
Steam players thinking they dodged a bullet but the update will probably hit steam too.
Uhm i thinks on steam you can prevent the game to upgrade, so if you do it or revert the game to the previous version it should fix it alone. No?
I'm really tired of the attitude that things will be fixed a couple of weeks after release. If releasing a game in a stable state is too hard for these people, they shouldn't be writing software. With that said, the game is still fun. I'm very disappointed that people still give Bethesda a pass.

It made sense when they were a much smaller studio, but their parent company is Microsoft. They should have tons and tons of resources to make this not a complete steaming pile of garbage on day 1.
最近の変更はkingleonidas.hが行いました; 4月25日 9時22分
I have the same problem, game was running on smooth 140 fps on ultra (even active raytracing) and now I'm troubled to reach 60 fps with an RX 6900 XT :T

I can't use the framerate generation anymore
Mr.Fish の投稿を引用:
does the console command work to reenable?
my update hasn't finished yet to test.

altar.upscalingmethod x

replace x with the number for your gpu make.
1 nvidia
2 amd
3 intel.

Yes this works but i haven't figured out how to configure it, seems like it is DLSS balanced by default.
Mr.Fish 4月25日 9時33分 
2
4
Staubkappe の投稿を引用:
Mr.Fish の投稿を引用:
does the console command work to reenable?
my update hasn't finished yet to test.

altar.upscalingmethod x

replace x with the number for your gpu make.
1 nvidia
2 amd
3 intel.

Yes this works but i haven't figured out how to configure it, seems like it is DLSS balanced by default.
altar.dlss.quality x
altar.fsr.quality x
altar.xess.quality x

replace x with number 1-7
DLSS
1 native?
2 DLaa
4 quality
5 balanced (default)
6 perf
7 ultra perf

FSR
0 native
1 quality
2 balanced (default)
3 performance



XESS
1 ultra perf
2 perf
3 balanced(default)
4 quality
5 ultra qual
6 uq+
7 native xessAA

e.g. type into console

altar.dlss.quality 7

will set dlss to quality setting ultra performance.
try that?
最近の変更はMr.Fishが行いました; 4月25日 9時38分
The two commands that I used to renable FSR3 performance mode and Frame Generation (frame interpolation) are:

altar.FSR3.Quality 3
altar.FSR3.FI.Enabled 1

All good now, performance is as it was.

Tested on a RX 7900 XT GPU.

If you want sharpening as well, use this command:
Altar.FSR3.Sharpness 100

Enabling frame interpolation messes up the console command display though.

Lower the altar.FSR3 setting, to increase upscaling quality setting.

最近の変更はcbdeakinが行いました; 4月25日 9時48分
Inherited の投稿を引用:
Does it matter? You dont need it to get 60 fps with proper hw. Game is not that tough to run lol

Excuses. UE5 is a nonsense auto-build engine for pointy clicky wannabe "devs" and execs who dont want to pay for talent and competency. Even requiring raytracing and upscaling is now a crutch for studios forced on paying customers in lieu of dev labor and optimization.

Specific to this game, stable frames "outside" are the issue. Dungeons are fine, but outside the constant fluctuations while traversing/turning the camera, not just world load points, between desired frames and sudden massive fps drops is near unplayable for many - especially those prone to motion sickness from crappy frame pacing/rates. Another observation is there's WAY too much useless geometry (rocks, sticks, foliage, etc) not even enriching the visual design nor close to the player, yet with no occlusion and still rendered.

The OG Oblivion being an Creation Engine is an excuse. I was there for the midnight launch back in 2006. It was far more stable on a high end PC than this UE5 smothered nonsense because as a once aspiring game dev myself back then (now in DevOps), I was VERY sensitive to poor optimization and had the artist's "eyes" to spot it.

Before you say "uPgRaDe uR pOtATo bRuH":
9800X3D, 4090, 64GB, installed on m.2 :steamfacepalm:
最近の変更はSikklidが行いました; 4月25日 9時38分
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投稿日: 4月25日 9時06分
投稿数: 54