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Сообщить о проблеме с переводом
That is a middle ground issue and could be either of the engines if it is a certain effect that seem to cause it.
You could try lowest setting windowed and perhaps delete and rebuild the shader cache. But the best thing might be testing that paralyse fight in another area with another mob first.
Error provided was a shader error, "Could not decompress shader group with Oodle" was listed in the error with this afterwards:
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
kernel32
ntdll
I tried tons of fixes but what actually made a difference for me was underclocking the CPU from 56 cores to 54 using Intel ETU.
Now the game hasn't crashed at all, paired with the Ultimate Engine Tweak ini, as well as having DLSS enabled, I am getting around 100 frames consistently whilst outside in the overworld, running Ultra graphics. This is going from consistently crashing a minute into the game, to not crashing at all 2 hours into this now.
I would recommend maybe trying to underclock your CPUs to see if that helps with this issue, as I tried a hundred different things it feels like, before something actually stuck and worked.
That good old 32bit engine running in the background is also quite sensitive to bad ram timings.
I don't want to recommend people to mess around with these things if unsure. But that is where i would have started before CPU if i had issues on this 2025 release.
I did fine for the first day. My second day I started crashing a little. This third day I was crashing a LOT. Like I cannot play 10 minutes without a crash now. I have removed all in-game overlays...that helped a little. I really think it might be the game doing something excessive with the drivers and it keeps crashing them. My other UE5 games have no issues.
could you post the link to your post ?