The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

GPU Crash dump Triggered... Anyone have a fix?
This is the error I get every time the game crashes:
GPU Crash dump Triggered

OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
kernel32
ntdll

-------------------------------------------

The error occurs randomly, but SIGNIFICANTLY more when I am talking to people. Especially Armand from the Thieves Guild

PC Specs:
OS - Win 11
CPU - i9 9900K
GPU - Nvidia RTX 2080 Super
Mem - 32GB 2667 MHz
Storage - 1 TB Samsung NVMe
Overclocking - None


Steps I've taken to resolve:
1. Reboot PC
2. Update all PC and GPU drivers
3. Revert GPU drivers to oldest available from Nvidia site
4. Changed in game settings from medium to low
5. Changed the raytracing setting (lumen?) to every possible combination
6. Disabled/enabled DLSS and tweaked the settings
7. Applied Engine.ini change that disables raytracing. Didn't work so I uninstalled the mod
8. Disabled any game overlays
9. Verified game files via Steam
10. Made sure all unnecessary apps were closed
11. Allowed the game through antivirus & firewall
12. Renamed the sl.pcl.dll file to sl.pcl.dll.old. Reverted after it didn't work.
13. Set OblivionRemastered-Win64-Shipping.exe and OblivionRemastered.exe to run as admin


I've done more to test, but I have reverted everything to its original state after nothing worked.
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Сообщения 3145 из 124
Автор сообщения: GGprime
Автор сообщения: Dyna
I think there is zero chance of fixing a crash that happen with drivers and RT settings. You should stop what you are doing as interacting with a NPC is the creation engine that is crashing and not UE5.


You might be softlocked and should try an earlier save and talk to the NPC that crash you again.

And again RT settings or whatever is just not related to this.


Quote:

The error occurs randomly, but SIGNIFICANTLY more when I am talking to people. Especially Armand from the Thieves Guild
I get this crash consistently while paralysing enemies and shooting at them while they are stun locked. I never got this crash from another source.

That is a middle ground issue and could be either of the engines if it is a certain effect that seem to cause it.

You could try lowest setting windowed and perhaps delete and rebuild the shader cache. But the best thing might be testing that paralyse fight in another area with another mob first.
buy new hardware
I7-14700k CPU, was crashing upon startup of the game and if I was lucky enough to actually get inside of it, entering a new instance would crash the game.

Error provided was a shader error, "Could not decompress shader group with Oodle" was listed in the error with this afterwards:

OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
kernel32
ntdll

I tried tons of fixes but what actually made a difference for me was underclocking the CPU from 56 cores to 54 using Intel ETU.

Now the game hasn't crashed at all, paired with the Ultimate Engine Tweak ini, as well as having DLSS enabled, I am getting around 100 frames consistently whilst outside in the overworld, running Ultra graphics. This is going from consistently crashing a minute into the game, to not crashing at all 2 hours into this now.

I would recommend maybe trying to underclock your CPUs to see if that helps with this issue, as I tried a hundred different things it feels like, before something actually stuck and worked.
Отредактировано I'm him; 26 апр в 13:56
Автор сообщения: I'm him
I7-14700k CPU, was crashing upon startup of the game and if I was lucky enough to actually get inside of it, entering a new instance would crash the game.

Error provided was a shader error, "Could not decompress shader group with Oodle" was listed in the error with this afterwards:

OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
kernel32
ntdll

I tried tons of fixes but what actually made a difference for me was underclocking the CPU from 56 cores to 54 using Intel ETU.

Now the game hasn't crashed at all, paired with the Ultimate Engine Tweak ini, as well as having DLSS enabled, I am getting around 100 frames consistently whilst outside in the overworld, running Ultra graphics. This is going from consistently crashing a minute into the game, to not crashing at all 2 hours into this now.

I would recommend maybe trying to underclock your CPUs to see if that helps with this issue, as I tried a hundred different things it feels like, before something actually stuck and worked.


That good old 32bit engine running in the background is also quite sensitive to bad ram timings.

I don't want to recommend people to mess around with these things if unsure. But that is where i would have started before CPU if i had issues on this 2025 release.
Отредактировано Dyna; 26 апр в 14:02
Yea, I have a 5800X3D with a 6750XT and I can do Ultra settings at 70-90ish fps. On High I hit 110-130ish.

I did fine for the first day. My second day I started crashing a little. This third day I was crashing a LOT. Like I cannot play 10 minutes without a crash now. I have removed all in-game overlays...that helped a little. I really think it might be the game doing something excessive with the drivers and it keeps crashing them. My other UE5 games have no issues.
Автор сообщения: Dyna
Автор сообщения: I'm him
I7-14700k CPU, was crashing upon startup of the game and if I was lucky enough to actually get inside of it, entering a new instance would crash the game.

Error provided was a shader error, "Could not decompress shader group with Oodle" was listed in the error with this afterwards:

OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
OblivionRemastered_Win64_Shipping
kernel32
ntdll

I tried tons of fixes but what actually made a difference for me was underclocking the CPU from 56 cores to 54 using Intel ETU.

Now the game hasn't crashed at all, paired with the Ultimate Engine Tweak ini, as well as having DLSS enabled, I am getting around 100 frames consistently whilst outside in the overworld, running Ultra graphics. This is going from consistently crashing a minute into the game, to not crashing at all 2 hours into this now.

I would recommend maybe trying to underclock your CPUs to see if that helps with this issue, as I tried a hundred different things it feels like, before something actually stuck and worked.


That good old 32bit engine running in the background is also quite sensitive to bad ram timings.

I don't want to recommend people to mess around with these things if unsure. But that is where i would have started before CPU if i had issues on this 2025 release.
about the ram, will turning off EXPO/XMP should help potentially speaking ?
Отредактировано CaptainMeow™; 26 апр в 18:43
I posted a fix for crashes hours ago, but this forum is too inundated with whiny garbage posts, that it leaves the top spot in 15 seconds.
Отредактировано Skeptik; 26 апр в 18:46
Автор сообщения: Skeptik
I posted a fix for crashes hours ago, but this forum is too inundated with whiny garbage posts, that it leaves the top spot in 15 seconds.
had the same happaning to me when i had a bug with dual screens lol.

could you post the link to your post ?
I've had that too. What fixed it for me (13900k/4080) was downloading intels extreme tuning tool and setting core ratio to 53x. No crashes since.
Отредактировано Lenkz; 26 апр в 19:00
Автор сообщения: CaptainMeow™
Автор сообщения: Skeptik
I posted a fix for crashes hours ago, but this forum is too inundated with whiny garbage posts, that it leaves the top spot in 15 seconds.
had the same happaning to me when i had a bug with dual screens lol.

could you post the link to your post ?
https://steamcommunity.com/app/2623190/discussions/0/604154603520400166/
Both Nvidia and AMD have released new drivers. try that. AMD Adrenalin 25.4.1 was released by AMD for this game.
Автор сообщения: redbarron1989
Both Nvidia and AMD have released new drivers. try that. AMD Adrenalin 25.4.1 was released by AMD for this game.
Well, it still crashed. Not sure why it is still doing it. Hopefully they will patch it.
Crashed leaving the mages guild and now the game crashes every attempt to start it up.
If you are using NVIDIA drivers try driver 566.36. This fixed all crashes for me.
Amd 6700s, put my adrenaline game settings on default, new drivers don't support it. But...I found out my problem was I changed it to fullscreen, it would not let me get out the sewers without gpu crashing. Putting it back on "borderless" worked for me and allowed to get outside sewers loading outside areas playing for hours without crashimg.
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