The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Melee Assassins are getting shafted
Seperating melee weapon damage scaling for shortswords and daggers out of strength and into Agility makes sense, insofar that it allows assassins/stealth characters to focus on Agility and not have to care too much about Strength (apart from encumbrance)

But most of the really good/cool weapons are longswords. All Katana are longswords, Umbra is a longsword, there are like a total of 2 unique shortswords and they both are meh as hell.
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Showing 1-13 of 13 comments
melee is trash in this game wtf are you talking about? its all about lobbing giant fireballs of death.
RhodosGuard Apr 24 @ 9:57pm 
Originally posted by Chad "The King" ThunderCuck:
melee is trash in this game wtf are you talking about? its all about lobbing giant fireballs of death.
"An option that I feel is weak or do not like does not deserve to be balanced and criticism of such systems should be met with a mocking comment that does not offer anything constructive"
Varanus Apr 24 @ 10:01pm 
Originally posted by Chad "The King" ThunderCuck:
melee is trash in this game wtf are you talking about? its all about lobbing giant fireballs of death.
Not relevant to anything OP said, but ok. : \
HexeR Apr 24 @ 10:06pm 
Originally posted by Chad "The King" ThunderCuck:
melee is trash in this game wtf are you talking about? its all about lobbing giant fireballs of death.
Spellsword is the best class in Oblivion by a long shot, and takes a big fat monkey-♥♥♥♥ all over the caster-only classes, so hard it's not even funny. Assassin is also pretty high up there due to stealth being absolutely broken.
Last edited by HexeR; Apr 24 @ 10:11pm
saucison78 Apr 24 @ 10:10pm 
Originally posted by HexeR:
Originally posted by Chad "The King" ThunderCuck:
melee is trash in this game wtf are you talking about? its all about lobbing giant fireballs of death.
No game where you can attain spell immunity/spell reflection as easily as in Oblivion will ever be caster-centric.

The Lord, most underrated birth sign ever. That's what i always go with tbh for that resistance alone.
Last edited by saucison78; Apr 24 @ 10:10pm
Playing a melee non-magic assassin right now, and the rapid swing speed combined with the x8 backstab multiplier makes daggers pretty crazy. its riskier than stealth archer but it has been very satisfying all the same, and I feel like dagger actually does more damage than shortsword once you're used to the shorter reach. Also daggers seem to block just as well as any other weapon even if it looks absurd when you do it.


I can't even imagine how murderous this would be if I was casting chameleon on myself.
Last edited by 8-bit Cavalry; Apr 26 @ 4:34pm
Originally posted by 8-bit Cavalry:
Playing a melee non-magic assassin right now, and the rapid swing speed combined with the x8 backstab multiplier makes daggers pretty crazy. its riskier than stealth archer but it has been very satisfying all the same, and I feel like dagger actually does more damage than shortsword once you're used to the shorter reach. Also daggers seem to block just as well as any other weapon even if it looks absurd when you do it.


I can't even imagine how murderous this would be if I was casting chameleon on myself.
The point wasnt that the playstyle itself is bad, but that since splitting Shortswords and Daggers from Strength scaling, you can't use a lot of the cool staple weapons.
You could play an Assassin with Longswords, and that meant using all the Sabers in the game, it meant being able to play with Umbra or with the Katanas. Now you play with like an enchanted base game dagger or shortsword. Or with one of the like 3 unique weapons.
Probably Mehrunes Razor or the one Dagger you get from the DB.

All in all the discrepancy between available unique or reward Longswords and Shortswords is just so big, that it feels bad how much the game emphasizes Agility over Strength for Stealth.
Xanikk Apr 26 @ 8:15pm 
Originally posted by RhodosGuard:
Originally posted by Chad "The King" ThunderCuck:
melee is trash in this game wtf are you talking about? its all about lobbing giant fireballs of death.
"An option that I feel is weak or do not like does not deserve to be balanced and criticism of such systems should be met with a mocking comment that does not offer anything constructive"
You can do stealth just as well with a longsword. The extra damage modifier from sneak attacks with a dagger do not matter.
Strength doesn't do ♥♥♥♥ for damage anyway.

The difference between 30 strength and 100 strength in the original oblivion when using an iron longsword is the same damage as switching to a steel longsword with 30 strength (which are available at level 1, while getting 100 strength would require 14 levels of +5 strength every level to achieve). That's how little strength did in the original oblivion, so you most certainly didn't need it at all as a melee assassin.
Last edited by psychotron666; Apr 26 @ 8:17pm
Originally posted by psychotron666:
Strength doesn't do ♥♥♥♥ for damage anyway.

The difference between 30 strength and 100 strength in the original oblivion when using an iron longsword is the same damage as switching to a steel longsword with 30 strength (which are available at level 1, while getting 100 strength would require 14 levels of +5 strength every level to achieve). That's how little strength did in the original oblivion, so you most certainly didn't need it at all as a melee assassin.
Someone doesnt know how percentages work.
Originally posted by RhodosGuard:
Originally posted by psychotron666:
Strength doesn't do ♥♥♥♥ for damage anyway.

The difference between 30 strength and 100 strength in the original oblivion when using an iron longsword is the same damage as switching to a steel longsword with 30 strength (which are available at level 1, while getting 100 strength would require 14 levels of +5 strength every level to achieve). That's how little strength did in the original oblivion, so you most certainly didn't need it at all as a melee assassin.
Someone doesnt know how percentages work.

Go look up the damage formula in oblivion.

Has nothing to do with percentages. Strength literally did that little of damage in the calculation.

You can look at them here:

https://en.m.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula

Or better yet, test it yourself. Drink some skooma for a 60 strength boost and watch you get no noticeable damage difference when using an iron longsword. (I'm talking in original oblivion, I don't know if they've messed with this formula in the remaster).

Sure you get a tad more damage (still unnoticeable) with a strength boost with a daedric longsword because of its high base damage, but that is still irrelevant for shortswords which already have low base damages.
Last edited by psychotron666; Apr 26 @ 8:23pm
Originally posted by psychotron666:
Originally posted by RhodosGuard:
Someone doesnt know how percentages work.

Go look up the damage formula in oblivion.

Has nothing to do with percentages. Strength literally did that little of damage in the calculation.

You can look at them here:

https://en.m.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula

Or better yet, test it yourself. Drink some skooma for a 60 strength boost and watch you get no noticeable damage difference when using an iron longsword. (I'm talking in original oblivion, I don't know if they've messed with this formula in the remaster).

Sure you get a tad more damage (still unnoticeable) with a strength boost with a daedric longsword because of its high base damage, but that is still irrelevant for shortswords which already have low base damages.
First things first:
We dont know if the formula is still the same. We can assume so, but not confirm.
And even then it is still a % increase and therefore how much more damage it gives to the lowest basedamage weapon in the game is irrelevant.
Originally posted by RhodosGuard:
Originally posted by psychotron666:

Go look up the damage formula in oblivion.

Has nothing to do with percentages. Strength literally did that little of damage in the calculation.

You can look at them here:

https://en.m.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula

Or better yet, test it yourself. Drink some skooma for a 60 strength boost and watch you get no noticeable damage difference when using an iron longsword. (I'm talking in original oblivion, I don't know if they've messed with this formula in the remaster).

Sure you get a tad more damage (still unnoticeable) with a strength boost with a daedric longsword because of its high base damage, but that is still irrelevant for shortswords which already have low base damages.
First things first:
We dont know if the formula is still the same. We can assume so, but not confirm.
And even then it is still a % increase and therefore how much more damage it gives to the lowest basedamage weapon in the game is irrelevant.

First things first, I said this was original oblivion formula. you're ♥♥♥♥♥♥♥♥ that you "no longer need strength" as melee assassin, when in the original that was never the case because 1. Strength barely increases damage, so little you will never notice the difference between 30 and 100, and 2. Short swords and daggers have small base damages so even if strength wasn't useless, it still would be unnoticeable for daggers and short swords.

Even with a daedric longsword,upping strength from 30 to 100 would be unnoticeable, especially on the damage sponges you'll be fighting at the time you get a daedric longsword.
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Date Posted: Apr 24 @ 8:13pm
Posts: 13