Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alternatively you could stick it out to the end of the game and min/max your enchanted gear and spellcasting to either still get one shot at max difficulty or wipe Cyrodiil off the map with a custom fire spell. There is no in-between.
With that said I need a handicap so I play novice.
The original game was best played in lower difficulty levels to experience the RPG component and ignore the frustrations combat offered. This Remaster should be no different.
Fallout New Vegas, another game we all loved and can't want to see a Remaster done like this one here, was the exact same. We just didn't notice it as much because most of us would choose ranged combat with the VATS system. over real-time oriented combat... for the obvious reasons.
I think the sliding scale was a much better approach.