The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

View Stats:
Difficulty spikes.
I didn't play the original oblivion much, may be 20 hours or so, but the difficulty from adept to expert feels like a massive leap. I go from like 3 shooting people with a bow, to like 15 arrows. I also go from being hit with a stick and tanking any damage, to getting 2-3 shot. Just feels bad both ways. I don't want a super easy game where every enemy is free, but I don't want a bullet sponge I have to play footsies with for 3 mins each enemy. Any thoughts or suggestions?
Im enjoying the game btw, just wondering peoples thoughts about this, not trying to cry about everything lol.
< >
Showing 1-14 of 14 comments
The original was much the same but you adjusted difficulty with a slider so the curve was much more gradual. It's unlikely they'll patch the difficulty and it'll probably still be a mess if they do. Your best bet is to find a mod on Nexus that suits your style, there's already a few dozen of them aiming to fix this exact issue.

Alternatively you could stick it out to the end of the game and min/max your enchanted gear and spellcasting to either still get one shot at max difficulty or wipe Cyrodiil off the map with a custom fire spell. There is no in-between.
I'm glad you asked because I'm on the fence about waiting for a sale. I don't find the old jankiness as charming as everybody else; and they're very nostalgic RN so It's hard to find good info like this to help my decision.
I have crappy hands so I am lucky to hit anything. I wish I could have a shotgun or a machine gun to spray the area to guarantee a hit...

With that said I need a handicap so I play novice.
Yeah, somewhere between brain dead and ball crushingly hard would be nice.
Originally posted by Met A Demon Once:
I have crappy hands so I am lucky to hit anything. I wish I could have a shotgun or a machine gun to spray the area to guarantee a hit...

With that said I need a handicap so I play novice.
Magic hits the spot everytime (like a gun)
the original was much worse with the spikes in difficulty, this one is a little more forgiving. i found it helps to keep switching up equipment to better tire weapons and armor as you go.
Originally posted by AtomicScotty:
Yeah, somewhere between brain dead and ball crushingly hard would be nice.
Try the Original game on hardest where a rat ONE HIT YOU and takes about 9000 hits to kill. Master on the remaster feels like easy on the original LEL and the rats actually Miss you on the remaster where on the original they are deadly accurate even when they jump their heads seem to be attracted to you their attacks seem to be attached and suck towards you character like your character is a black hole and their head is the thing shooting towards it and their MUCH quicker in the Original game too.
Originally posted by Dexter in the Dark:
the original was much worse with the spikes in difficulty, this one is a little more forgiving. i found it helps to keep switching up equipment to better tire weapons and armor as you go.
I agree, but everything else is not great picking locks for example.
Originally posted by fr33kSh0w2012:
Originally posted by Dexter in the Dark:
the original was much worse with the spikes in difficulty, this one is a little more forgiving. i found it helps to keep switching up equipment to better tire weapons and armor as you go.
I agree, but everything else is not great picking locks for example.
I like the lock picking, it took me a few tries before i remembered the trick to it, I bonce the lock pick until the tumbler drops slowly, you get a decent feel for it after some time
Jade Apr 24 @ 7:25pm 
I was so confused and was worried it was just me being ♥♥♥♥♥. Adept is so easy that it's boring and Expert just feels busted as hell. I don't mind difficulty but Expert is just goofy :steamsad:.
Jmp74 Apr 26 @ 9:31am 
Originally posted by Jade:
I was so confused and was worried it was just me being ♥♥♥♥♥. Adept is so easy that it's boring and Expert just feels busted as hell. I don't mind difficulty but Expert is just goofy :steamsad:.
ya im 1000% gonna get a nexus mod. Would rather have fun then try and get some fufillment of beating a game while its broken.
Originally posted by Jmp74:
I didn't play the original oblivion much, may be 20 hours or so, but the difficulty from adept to expert feels like a massive leap. I go from like 3 shooting people with a bow, to like 15 arrows. I also go from being hit with a stick and tanking any damage, to getting 2-3 shot. Just feels bad both ways. I don't want a super easy game where every enemy is free, but I don't want a bullet sponge I have to play footsies with for 3 mins each enemy. Any thoughts or suggestions?
Im enjoying the game btw, just wondering peoples thoughts about this, not trying to cry about everything lol.
There’s a mod on nexus you can install difficulty slider fix this problem
Marfig Apr 26 @ 9:47am 
Gamebryo was never the engine for a good and fun first-person combat experience. And Bethesda didn't make it any better. You won't find that type of game here. Combat and monster behaviour is too janky for your player skill to mean anything relevant in this game.

The original game was best played in lower difficulty levels to experience the RPG component and ignore the frustrations combat offered. This Remaster should be no different.

Fallout New Vegas, another game we all loved and can't want to see a Remaster done like this one here, was the exact same. We just didn't notice it as much because most of us would choose ranged combat with the VATS system. over real-time oriented combat... for the obvious reasons.
Last edited by Marfig; Apr 26 @ 9:49am
Its a 3x difficulty increase per difficulty.
I think the sliding scale was a much better approach.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Apr 24 @ 5:15pm
Posts: 14