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I heard that nanite isn't really any better than traditional LODs too and possibly worse.
Also, Oblivion is still a CPU heavy game because all of the game logic is single threaded. Even regular Oblivion with an uncapped framerate is CPU limited on current high end CPUs once you start increasing the number of cells to load in.
Well, that sounds really bad and the game doesn't run great for sure. It would probably run far better with something like CryEngine.
However, I think there's also something like a memory leak, because my game can dip to less than 20fps every now and then, seemingly out of the blue. Other people's games are crashing. While others in turn say they don't have any problems. There's even people on 1080's saying they have no issues. There's something really iffy going on under the hood.
The open world is rough, especially after you get the horse, it chugs a lot.
Edit: turned everything back to ultra, disabled Lumen Hardware RT, and have Lumen Software RT on high.
The hardware RT is borked apparently, it's running much much better.
The fact that changing things in the engine initialization file fixes this much, proves that they didn't bother with making sure the most basic stuff was up to snuff.
At least this indicates that it's not some fundamental problem with the engine, it's sloppy work that should be easy to patch up.
The .ini tweak is called Ultimate Engine Tweaks.
20-50-forest , 35-65-room.
The KCD2 produces stable 70-85 frames in 2k ultra
The same RDR2 runs at 60-80 frames without problems, and the graphics there are 100 times better.