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This game is definitely more cpu intensive than gpu intensive btw
I do have to play at all medium settings but get pretty consistent 60fps until I play the game for long enough and then all of a sudden I start loosing frames over time and I have to restart the game to gain those frames back, almost seems like a memory leak issue as none of my resources are ever maxed when the stutters occur.
do you play @FullHD, 2K or 4K?
Runs okay at highest settings with RT on medium, getting around 40-50 fps outdoors, 60 fps or more indoors
1440P
It definitely feels like a memory leak or something closely related. I can play for an hour or more and then there's these huge fps dips all of a sudden.
I also get massive fps drop when I exit certain buildings.
3070ti, 32GB
Everything maxed, no DLSS (I don't like the artifacts it creates), runs pretty well, with some stuttering in the open world ( I guess related to asset streaming, common in Unreal Engine). I have 32g RAM, RAM seems to be the factor that causes most problems, you should be fine with a 3080TI.
I do play at a lower non standard resolution that's equivalent to 2k, so that probably helps as well.
im on a 3080fe and with dlls quality shadow and foilige set to med everything else high at 1440 i get about 80 fps outside its constant to so
I'm playing with low - medium settings on DLSS balanced and I just started to use performance which actually doesn't look all that bad just to make the game run a bit smoother.
FPS outside sits around 63-78 - can sometimes go lower than 63 of course and outside can go into the 80s.
Inside areas isn't an issue, towns, dungeons etc - I get good frame rates, usually between 90-120
Game still crashes though and every now and again I will get fps drops below 60 but I know UE5 is a bit ♥♥♥♥♥ atm
Specs:
3080ti Strix
9800x3d
MSI X870 Carbon Wifi
LGC1 4k
Windows 11
Literally just ran a DDU so drivers are brand new but I'm not using the newest driver as it has issues, using the previous one
I only recently upgraded/build my pc too, 3 months ago, GPU excluded
I'm kind of curious as to how a 20 year old game with jazzed up graphics can bottleneck on CPU.
Lumen and Nanite is the reason for the game literally bottlenecking on a 9800X3D?
We're talking about a game that's so old that the gameplay mechanics should be close to 99% negligible. So that would mean that with virtually zero overhead, Lumen and Nanite causes bottlenecking on a high end CPU just by existing and running on the system?
Personally, I think there's a big possibility that there's a major mess somewhere in the code. If Lumen and Nanite bottlenecks on this game, then they should bottleneck as hard on every game.
here's my "optimised" settings. I have a 13700k and a 3080ti and play in 1080p. I get around 80 fps in most areas/situations on the world map, sometimes higher, sometimes lower.
First person FOV is 90 (this affects performance because the higher the number, more stuff is shown/rendered). Lower FOV may help performance.
motion blur = off
SSR = on
view distance = ultra
effects = medium (doesn't seem to affect anything but the vignette on the screen that I can tell)
foliage = ultra
shadow = high (big killer, can get a bit more fps for less detailed shadows and shadow distance by using medium, avoid low, it looks flat)
GI = ultra
textures = ultra (set lower if you don't have more than 8gbs of vram)
reflections = high
post-processing = medium
hair = ultra
cloth = high (turn hair and cloth down if you lose a lot of FPS with lots of NPC's on screen)
lumen hardware RT = off
lumen software RT quality = high
anti-aliasing = TSR (looks the best, otherwise using DLAA for a few FPS hit)
I refuse to use upscalers, but usually use DLAA