The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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3080ti users
how does the game run for u?
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Showing 1-15 of 24 comments
Slayrix Apr 24 @ 12:38pm 
The gpu doesn't seem to be the issue, I have a 3070 and am able to run fine, the main thing is my ram which I only have 16gb when it's recommended you have 32 and that is constantly my most used up resource when playing according to task manager, my cpu and gpu only ever go to like 40%-60% and that with an i7 12700k and an rtx 3070,

This game is definitely more cpu intensive than gpu intensive btw

I do have to play at all medium settings but get pretty consistent 60fps until I play the game for long enough and then all of a sudden I start loosing frames over time and I have to restart the game to gain those frames back, almost seems like a memory leak issue as none of my resources are ever maxed when the stutters occur.
Last edited by Slayrix; Apr 24 @ 12:39pm
Adeptus Apr 24 @ 12:39pm 
Originally posted by Slayrix:
The gpu doesn't seem to be the issue, I have a 3070 and am able to run fine, the main thing is my ram which I only have 16gb when it's recommended you have 32 and that is constantly my most used up resource when playing according to task manager, my cpu and gpu only ever go to like 40%-60% and that with an i7 12700k and an rtx 3070,

I do have to play at all medium settings but get pretty consistent 60fps until I play the game for long enough and then all of a sudden I start loosing frames over time and I have to restart the game to gain those frames back, almost seems like a memory leak issue as none of my resources are ever maxed when the stutters occur.

do you play @FullHD, 2K or 4K?
Plex Apr 24 @ 12:39pm 
having a regular 3080.
Runs okay at highest settings with RT on medium, getting around 40-50 fps outdoors, 60 fps or more indoors
1440P
Last edited by Plex; Apr 24 @ 12:40pm
donut32 Apr 24 @ 12:40pm 
i have just a regular 3080 and i get 60 FPS in 40k. minor dips sometimes by the usual suspects, fog and particle effects. doesnt drop below like 55 though. stutter occurs but im guessing thats the game loading assets. im on an NVME2 and i9 11900kf, so i dunno how much faster it will be for anyone with a faster cpu
Last edited by donut32; Apr 24 @ 12:40pm
Slayrix Apr 24 @ 12:41pm 
Originally posted by Adeptus:
Originally posted by Slayrix:
The gpu doesn't seem to be the issue, I have a 3070 and am able to run fine, the main thing is my ram which I only have 16gb when it's recommended you have 32 and that is constantly my most used up resource when playing according to task manager, my cpu and gpu only ever go to like 40%-60% and that with an i7 12700k and an rtx 3070,

I do have to play at all medium settings but get pretty consistent 60fps until I play the game for long enough and then all of a sudden I start loosing frames over time and I have to restart the game to gain those frames back, almost seems like a memory leak issue as none of my resources are ever maxed when the stutters occur.

do you play @FullHD, 2K or 4K?
I run at 2k, I've noticed you can get a couple extra frames by switching to 1080 and bumping up the resolution scaling setting and it barely takes an impact at graphical looks but again the gains are negligible
Edelgris Apr 24 @ 12:50pm 
Originally posted by Slayrix:
I do have to play at all medium settings but get pretty consistent 60fps until I play the game for long enough and then all of a sudden I start loosing frames over time and I have to restart the game to gain those frames back, almost seems like a memory leak issue as none of my resources are ever maxed when the stutters occur.

It definitely feels like a memory leak or something closely related. I can play for an hour or more and then there's these huge fps dips all of a sudden.

I also get massive fps drop when I exit certain buildings.

3070ti, 32GB
RTX3090, ryzen 9 5900x, m.2 ssd.
Everything maxed, no DLSS (I don't like the artifacts it creates), runs pretty well, with some stuttering in the open world ( I guess related to asset streaming, common in Unreal Engine). I have 32g RAM, RAM seems to be the factor that causes most problems, you should be fine with a 3080TI.
I do play at a lower non standard resolution that's equivalent to 2k, so that probably helps as well.
Last edited by LestatLestotis; Apr 24 @ 1:01pm
Originally posted by Adeptus:
how does the game run for u?


im on a 3080fe and with dlls quality shadow and foilige set to med everything else high at 1440 i get about 80 fps outside its constant to so
Wölfwyn Apr 24 @ 1:16pm 
The game runs okay for me but I still keep getting crashes every 20 mins or so. I've tried a few things, even ran DDU in safe mode. Didn't really do much, I think maybe helped the game run a little better.

I'm playing with low - medium settings on DLSS balanced and I just started to use performance which actually doesn't look all that bad just to make the game run a bit smoother.

FPS outside sits around 63-78 - can sometimes go lower than 63 of course and outside can go into the 80s.

Inside areas isn't an issue, towns, dungeons etc - I get good frame rates, usually between 90-120

Game still crashes though and every now and again I will get fps drops below 60 but I know UE5 is a bit ♥♥♥♥♥ atm


Specs:
3080ti Strix
9800x3d
MSI X870 Carbon Wifi
LGC1 4k
Windows 11
Literally just ran a DDU so drivers are brand new but I'm not using the newest driver as it has issues, using the previous one
I only recently upgraded/build my pc too, 3 months ago, GPU excluded
Edelgris Apr 24 @ 1:23pm 
Originally posted by Öykünücü:
I have 9800X3D overclocked to 5.45 GHz with an RTX 5080 GPU and I'm on 4K. This game is so CPU bound that decreasing DLSS mode from Quality to Performance gives me little to no FPS.

I'm kind of curious as to how a 20 year old game with jazzed up graphics can bottleneck on CPU.
Originally posted by Slayrix:
The gpu doesn't seem to be the issue, I have a 3070 and am able to run fine, the main thing is my ram which I only have 16gb when it's recommended you have 32 and that is constantly my most used up resource when playing according to task manager, my cpu and gpu only ever go to like 40%-60% and that with an i7 12700k and an rtx 3070,

This game is definitely more cpu intensive than gpu intensive btw

I do have to play at all medium settings but get pretty consistent 60fps until I play the game for long enough and then all of a sudden I start loosing frames over time and I have to restart the game to gain those frames back, almost seems like a memory leak issue as none of my resources are ever maxed when the stutters occur.
I haven't seen this game use more than 10GB of system RAM lol
Originally posted by Edelgris:
Originally posted by Öykünücü:
I have 9800X3D overclocked to 5.45 GHz with an RTX 5080 GPU and I'm on 4K. This game is so CPU bound that decreasing DLSS mode from Quality to Performance gives me little to no FPS.

I'm kind of curious as to how a 20 year old game with jazzed up graphics can bottleneck on CPU.
Because Lumen and Nanite.
Slayrix Apr 24 @ 1:26pm 
Originally posted by patrick68794:
Originally posted by Slayrix:
The gpu doesn't seem to be the issue, I have a 3070 and am able to run fine, the main thing is my ram which I only have 16gb when it's recommended you have 32 and that is constantly my most used up resource when playing according to task manager, my cpu and gpu only ever go to like 40%-60% and that with an i7 12700k and an rtx 3070,

This game is definitely more cpu intensive than gpu intensive btw

I do have to play at all medium settings but get pretty consistent 60fps until I play the game for long enough and then all of a sudden I start loosing frames over time and I have to restart the game to gain those frames back, almost seems like a memory leak issue as none of my resources are ever maxed when the stutters occur.
I haven't seen this game use more than 10GB of system RAM lol
I’m not saying one way or the other I only stated the system recommendations put there on the steam store by the devs, also I have 16gb and it’s always at about 90% usage
Last edited by Slayrix; Apr 24 @ 1:27pm
Edelgris Apr 24 @ 1:34pm 
Originally posted by patrick68794:
Originally posted by Edelgris:

I'm kind of curious as to how a 20 year old game with jazzed up graphics can bottleneck on CPU.
Because Lumen and Nanite.

Lumen and Nanite is the reason for the game literally bottlenecking on a 9800X3D?

We're talking about a game that's so old that the gameplay mechanics should be close to 99% negligible. So that would mean that with virtually zero overhead, Lumen and Nanite causes bottlenecking on a high end CPU just by existing and running on the system?

Personally, I think there's a big possibility that there's a major mess somewhere in the code. If Lumen and Nanite bottlenecks on this game, then they should bottleneck as hard on every game.
posted this in another thread but I get 80~ FPS in the world map with these settings at native 1080p (no upscaling). I know a lot of people are on 1440p or 4k monitors these days, but it'll still help, maybe just use DLSS. I tried FSR Framegen and it gets like 130-140 but every once in a while it just makes the mouse feel like im dragging it through syrup and gets really bad mouse input lag so I disabled it.

here's my "optimised" settings. I have a 13700k and a 3080ti and play in 1080p. I get around 80 fps in most areas/situations on the world map, sometimes higher, sometimes lower.

First person FOV is 90 (this affects performance because the higher the number, more stuff is shown/rendered). Lower FOV may help performance.

motion blur = off
SSR = on
view distance = ultra
effects = medium (doesn't seem to affect anything but the vignette on the screen that I can tell)
foliage = ultra
shadow = high (big killer, can get a bit more fps for less detailed shadows and shadow distance by using medium, avoid low, it looks flat)
GI = ultra
textures = ultra (set lower if you don't have more than 8gbs of vram)
reflections = high
post-processing = medium
hair = ultra
cloth = high (turn hair and cloth down if you lose a lot of FPS with lots of NPC's on screen)
lumen hardware RT = off
lumen software RT quality = high
anti-aliasing = TSR (looks the best, otherwise using DLAA for a few FPS hit)

I refuse to use upscalers, but usually use DLAA
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