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Luck isn't super important. It has a role, it's just not the thing you should be putting your points into first. And it's dubious near the end at its' level of effectiveness. I think you're being a bit too 'absolutist' about this; it's either all good or all bad - there is no nuance.
It's pretty much irrelevant if you're going to do a hybrid build - whether that be a mage mix or not. If you're being a pure build, it's pretty freaking' useful. When you don't require more than 1-2 Attributes to be pumped up, then Luck serves as a means to enhance your strengths early on and support your weakness later on.
So a "1" meant you might as well not even pick it up, where a "100" would be like "within 3 hits, 1 will kill them" (not exactly that - but you likely get my point).
Don't get me wrong - I am not advising new players use it since they don't really know what it would branch into; but on run 2 or 3 it could be fun. Do a run where you immediately get the Razor and then only use that to see how many guys you can auto-gib.
Though I wouldn't recommend it just for the Arena; that is like, the slowest way to make money I feel lol.
This is how I made my wood elf archer
Then from about level 15-20 I have been raising my luck almost every level. I think it is 73-74 now, so something like +10 all skills now
weird that it only lets you raise it once per level though (even though you could potentially raise it 3 times per level because it only costs 4 points to raise and you start with 12 points each level up)
Doing this Luck Build early on, is just to make 2-3 hours easier on you. Luck has its uses but I find it largely not something to focus on. - THOUGH I admit having +6 in calculations early on is VERY VERY nice.
I was level 15 within 5 hours of playing the game and most of my major skills used for combat were already maxed.
And, with OG, I'd agree that this Luck build was almost required- but Remaster leveling is simply too fast for luck to be supremely important, a good dumb stat for pure builds, sure... just less useful than the original, in my opinion.
It's to represent the original leveling system, where you could only level it by one point since it had no associated skill. It's also why it cost 4 points, since choosing it usually resulted in losing some bonus points in another attribute.
Ya, as soon as you max alchemy, you can just print money so leveling skills becomes almost trivial. You just have to find the master trainers you're looking for and poof 100s
Same build here as well.
The stealth archer build was my go-to character in this kind of RPG because of Oblivion. I then spent the last decade trying not to use stealth archer's cheat-like OP status.
I recalled during character creation that the high Luck stat turned Mehrune's Razor into a one-hit stealth dagger and am not surprised that they have made luck more slow to advance this time around.
I can't quite remember, but there was another one-off time that having Luck higher than 70 meant something cool could happen. Not sure if I want to spoil myself though by googling it...
Well at least in Oblivion, head-shots matter, so there is at least an element of player skill involved even though it's a pretty OP build :P
If you don't put points in it at first, you are removing what little functionality it has. By the time you have points to spare you are what, Lv15+? At that time you are likely already close to maxing your main skill OR have a way to push it to 100 through magic / enchantment. And at that point you start getting 1/4th of a skill point per level through luck by paying 4 attribute points?
Yeah.
Yeah, and it is a meme, because that weapon is the only one people can bring up that utilizes Luck.