The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Why is luck so much harder to level than everything else?
Can you even Max it out before hitting the level cap?
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Showing 61-75 of 130 comments
Khloros Apr 25 @ 9:24am 
Originally posted by Dixon Sider:
Originally posted by Garatgh Deloi:

Yes and no. It depends on your point of view. You have 12 level up points. Luck takes 4. Meaning you have 8 remaining.

If you min/maxed your leveling before you could get 2 attributes to +5 and still sink one into luck (so +1 luck +10 points).
Ya I corrected it once I looked at the math. Its the same percentage of your level
Same Percentage, different values.
If luck simply cost 2 points per level, it would be fine. but it does not.
Originally posted by Khloros:
Originally posted by Dixon Sider:
It costs the same amoun to level it, doesnt it? now its 4/12 and it used to be 5/15.

Exactly 1/3rd of a level up
Right now you get 12 points per level up.
Luck eats up 4 of those, leaving you with 8 points to put in places
Before luck ate up 1 of the 3 choices, leaving you with 10 points.
Putting a point in luck you miss out on 2 points per level compared to OG oblivion which over the course of 20 levels is 40 points.
You dont miss out on 2 points, you miss out on 2 thirds of a level up in both cases.
Originally posted by Khloros:
Originally posted by Dixon Sider:
Ya I corrected it once I looked at the math. Its the same percentage of your level
Same Percentage, different values.
If luck simply cost 2 points per level, it would be fine. but it does not.
2 points per level? That would make it much easier to level up in this game, wouldn't it?
Corodix Apr 25 @ 9:27am 
Don't skill still not scale above 100, thus making luck nearly useless in the long run for the skills that you actually use a lot? Why would you want invest a third of the available points per level into that then?
Khloros Apr 25 @ 9:28am 
Originally posted by Dixon Sider:
Originally posted by Khloros:
Right now you get 12 points per level up.
Luck eats up 4 of those, leaving you with 8 points to put in places
Before luck ate up 1 of the 3 choices, leaving you with 10 points.
Putting a point in luck you miss out on 2 points per level compared to OG oblivion which over the course of 20 levels is 40 points.
You dont miss out on 2 points, you miss out on 2 thirds of a level up in both cases.
No, you miss out on 2 points per level

Before in oblivion you got 15 points each level, which let you put 5 points into 3 stats per level.

If you picked luck, it cost you 5 points, to go up 1 luck point, and you had 2 more attribute choices to pick, which would result in your character gaining 10 attribute points per level.

NOW, you only get 12 points.
Picking luck consumes 4 of those points.
You are not left with 8 points.

OG Oblivion each level if you picked luck, your character went up a net of 11 points (1 into luck, 5 into 2 other stats)
In the Remaster, if you level up and pick luck, you only net 9 attribute points per level (1 into luck, and 5 and 3 into 2 other attributes)
The current system, picking luck you miss out on 2 attribute points.
Originally posted by Corodix:
Don't skill still not scale above 100, thus making luck nearly useless in the long run for the skills that you actually use a lot? Why would you want invest a third of the available points per level into that then?
It says in the help section that skills can go above 100. I forget where, but I did read it.
Khloros Apr 25 @ 9:29am 
Originally posted by Corodix:
Don't skill still not scale above 100, thus making luck nearly useless in the long run for the skills that you actually use a lot? Why would you want invest a third of the available points per level into that then?


Originally posted by Dixon Sider:
Originally posted by Khloros:
Same Percentage, different values.
If luck simply cost 2 points per level, it would be fine. but it does not.
2 points per level? That would make it much easier to level up in this game, wouldn't it?
Its not a matter of leveling up, its a matter of having a good chunk of attribute points missing that normally you would get.

40 attribute points to stick where ever you want, is a lot of attribute points across 20 levels.
Thats easily a warrior class character boosting their int to like 60 or 70.
Originally posted by Khloros:
Originally posted by Dixon Sider:
You dont miss out on 2 points, you miss out on 2 thirds of a level up in both cases.
No, you miss out on 2 points per level

Before in oblivion you got 15 points each level, which let you put 5 points into 3 stats per level.

If you picked luck, it cost you 5 points, to go up 1 luck point, and you had 2 more attribute choices to pick, which would result in your character gaining 10 attribute points per level.

NOW, you only get 12 points.
Picking luck consumes 4 of those points.
You are not left with 8 points.

OG Oblivion each level if you picked luck, your character went up a net of 11 points (1 into luck, 5 into 2 other stats)
In the Remaster, if you level up and pick luck, you only net 9 attribute points per level (1 into luck, and 5 and 3 into 2 other attributes)
The current system, picking luck you miss out on 2 attribute points.
Think about it more from a data science perspective instead of an algerbra perspective. If you let someone raise luck for a smaller percentage of a level up, then its cheaper. They made the correct call here for keeping luck consistent in difficulty to raise.
Last edited by Dixon Sider; Apr 25 @ 9:32am
Originally posted by Khloros:
Its not a matter of leveling up, its a matter of having a good chunk of attribute points missing that normally you would get.

40 attribute points to stick where ever you want, is a lot of attribute points across 20 levels.
Thats easily a warrior class character boosting their int to like 60 or 70.

You could make the argument that its leveling itself that is nerfed rather then leveling the luck attribute specifically.

Since you miss out on 3 points each level with the new system (12 points each level) when compared to a min/maxed character in the old system (15 points each level).

In both cases leveling luck costs you a third of your level up points.
Last edited by Garatgh Deloi; Apr 25 @ 9:33am
Originally posted by Dwolite:
It was not always that way - in original Oblivion, you picked 3 stats when you leveled and each gained +5. Luck was included in that.

Since you could only raise Attributes that you trained (used skills), you could only raise luck by one point each level in the original Oblivion also, not 5 per level.
Last edited by comatosedragon; Apr 25 @ 9:32am
AG2590 Apr 25 @ 9:33am 
This is why the Thief birth sign still remains the best even in the remaster. I really wish they would've toned it down, but 30 extra points (10 speed, 10 Agi and 10 luck) is too much to not take.
Khloros Apr 25 @ 9:35am 
Yeah the thief size is just bonkers with how good it is.
The +10 luck is what makes it.
Custom class thief + luck is stupid good.
Ya my character had 65 luck right off the bat. Makes it so much faster to level.
Khloros Apr 25 @ 9:37am 
Originally posted by Dixon Sider:
Originally posted by Khloros:
No, you miss out on 2 points per level

Before in oblivion you got 15 points each level, which let you put 5 points into 3 stats per level.

If you picked luck, it cost you 5 points, to go up 1 luck point, and you had 2 more attribute choices to pick, which would result in your character gaining 10 attribute points per level.

NOW, you only get 12 points.
Picking luck consumes 4 of those points.
You are not left with 8 points.

OG Oblivion each level if you picked luck, your character went up a net of 11 points (1 into luck, 5 into 2 other stats)
In the Remaster, if you level up and pick luck, you only net 9 attribute points per level (1 into luck, and 5 and 3 into 2 other attributes)
The current system, picking luck you miss out on 2 attribute points.
Think about it more from a data science perspective instead of an algerbra perspective. If you let someone raise luck for a smaller percentage of a level up, then its cheaper. They made the correct call here for keeping luck consistent in difficulty to raise.
?????

Its raised by the same percentage between the remaster and the original, the only difference is we get less attribute points per level up compared to the original. THATS the problem, we should be getting 15 points per level up, OR luck should only cost 2 attribute points to level up 1 point.
Khloros Apr 25 @ 9:38am 
Originally posted by Dixon Sider:
Ya my character had 65 luck right off the bat. Makes it so much faster to level.
Luck has nothing to do with leveling though...
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Date Posted: Apr 24 @ 12:29pm
Posts: 130