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If luck simply cost 2 points per level, it would be fine. but it does not.
Before in oblivion you got 15 points each level, which let you put 5 points into 3 stats per level.
If you picked luck, it cost you 5 points, to go up 1 luck point, and you had 2 more attribute choices to pick, which would result in your character gaining 10 attribute points per level.
NOW, you only get 12 points.
Picking luck consumes 4 of those points.
You are not left with 8 points.
OG Oblivion each level if you picked luck, your character went up a net of 11 points (1 into luck, 5 into 2 other stats)
In the Remaster, if you level up and pick luck, you only net 9 attribute points per level (1 into luck, and 5 and 3 into 2 other attributes)
The current system, picking luck you miss out on 2 attribute points.
Its not a matter of leveling up, its a matter of having a good chunk of attribute points missing that normally you would get.
40 attribute points to stick where ever you want, is a lot of attribute points across 20 levels.
Thats easily a warrior class character boosting their int to like 60 or 70.
You could make the argument that its leveling itself that is nerfed rather then leveling the luck attribute specifically.
Since you miss out on 3 points each level with the new system (12 points each level) when compared to a min/maxed character in the old system (15 points each level).
In both cases leveling luck costs you a third of your level up points.
Since you could only raise Attributes that you trained (used skills), you could only raise luck by one point each level in the original Oblivion also, not 5 per level.
The +10 luck is what makes it.
Custom class thief + luck is stupid good.
Its raised by the same percentage between the remaster and the original, the only difference is we get less attribute points per level up compared to the original. THATS the problem, we should be getting 15 points per level up, OR luck should only cost 2 attribute points to level up 1 point.