The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

Vezi statistici:
Vendors have infinite money (by design...been too long since I played the original!)
Each vendor has an amount of gold, such as 50, but it never goes down with purchases. So you can sell everything below that price threshold until you are out of items. :income:

While I enjoy being able to sell everything and have so much money on hand, this should probably be fixed for balance. Makes it far too easy to buy all the spells or even the ultra-rare/expensive merchant items.
Editat ultima dată de Saihai; 24 apr. la 11:35
Postat inițial de TrinalGalaxy:
Oblivion has a very different vendor system to Skyrim. Haggling actually means Haggling, opinion matters, and they have a fixed gold amount which is the maximum they will be willing to pay in a single transaction rather than a limited amount of total gold.
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The one thing about money bug club is we don't talk about money bug club.
oh, that's a bug? i've been enjoying the infinite vendor gold
Ya I noticed this too, but kept quiet so not to bring attention and causing a fix :P
It's not a bug, that is how it was in original Oblivion.
Postat inițial de wererabbit:
The one thing about money bug club is we don't talk about money bug club.

^^^ ya this :)
Postat inițial de radblue:
Ya I noticed this too, but kept quiet so not to bring attention and causing a fix :P
It's not a BUG!!! It has been this way for the past 19 years!
Editat ultima dată de Seferoth; 24 apr. la 11:19
I'm not sure if this is a bug or not. It may be just a limit on the size (value) of items you can sell at one time. This may be the intended functionality. I know this is different than how it works in Skyrim - just not sure if intended or not.
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Oblivion has a very different vendor system to Skyrim. Haggling actually means Haggling, opinion matters, and they have a fixed gold amount which is the maximum they will be willing to pay in a single transaction rather than a limited amount of total gold.
Think about Oblivion vendors as a business, where Skyrim vendors are mom-and-pop shops.

The Riverwood Trader only has 400 gold a week, cause that family is slinging wares to make enough money to get buy and live comfortably, while also having money to buy from you. You can also invest in them in Skyrim via Mercentile perk starting them down the path of capitalism.

Oblivion however is more interconnected folks and traders - to the point that there is even a quest to quash the guy under-cutting the other shops in the Imperial City (they acknowledge competitive pricing and trade); thus while Rindir owns Rindir's staffs, he might also have a partnership with one of the local shops that sells the Soul Gems to recharge his staves (as he doesn't sell soul gems funny enough) and spells would be next-door.

That's how I head-cannon it anyway. Otherwise, buying Apotheosis would set Rindir up for life and he can close shop as 14k gold is no petty cash (unless you live in Skingrad lol).
anyone found a way to "fix" this? I understand it was like that in original, it is just a bit immersive braking for me.

mod maybe?
Postat inițial de Portedbowl:
anyone found a way to "fix" this? I understand it was like that in original, it is just a bit immersive braking for me.

mod maybe?

Immersion breaking? Generally speaking, Shopkeepers usually have more funds on standby than customers have, seemingly unlimited funds in the customers eyes and what's "immersive" about carrying 300kg of weapons, armour and potions in your pocket so you can flip them at a mediaeval store?
Postat inițial de Mark Gibbons:
Postat inițial de Portedbowl:
anyone found a way to "fix" this? I understand it was like that in original, it is just a bit immersive braking for me.

mod maybe?

Immersion breaking? Generally speaking, Shopkeepers usually have more funds on standby than customers have, seemingly unlimited funds in the customers eyes and what's "immersive" about carrying 300kg of weapons, armour and potions in your pocket so you can flip them at a mediaeval store?

lol. I get your point. then again, that is just how an rpg works. could just roleplay that you have a limited bag of holding.

I am not saying I want the devs to change this feature of the game, just that i personally would love to be able to change it to work like skyrim. That's why a mod that changed it would be lovely for me.
Tommy Wiseau (Interzis) 28 apr. la 15:14 
No its nice being able to sell off all my oblivion gate haul with 1 trip to the vendor
Postat inițial de Mark Gibbons:
Postat inițial de Portedbowl:
anyone found a way to "fix" this? I understand it was like that in original, it is just a bit immersive braking for me.

mod maybe?

Immersion breaking? Generally speaking, Shopkeepers usually have more funds on standby than customers have, seemingly unlimited funds in the customers eyes and what's "immersive" about carrying 300kg of weapons, armour and potions in your pocket so you can flip them at a mediaeval store?
I personally liked Skyrim's system more. It's not necessarily about immersion, it's rather about game balance from my perspective. Immersion is where your gold has weight, like in Daggerfall. Balance is where you can't get rich in 5 seconds even if you know how to abuse the economy (potion making/selling).

There was a bug in Skyrim where once you give the vendor a certain amount of gold, the vendor had infinite wealth because the gold amount never goes down. I think it's at 100,000 gold. After that, you can sell your over-priced goods infinitely so long as you have items worth stupid amounts of wealth with almost no weight to them. Well, you can do that before the whole vendor reset.
Postat inițial de Saihai:
Each vendor has an amount of gold, such as 50, but it never goes down with purchases. So you can sell everything below that price threshold until you are out of items. :income:

While I enjoy being able to sell everything and have so much money on hand, this should probably be fixed for balance. Makes it far too easy to buy all the spells or even the ultra-rare/expensive merchant items.

except that i met a Merchant i emptied wallet. can't remember who/were
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Data postării: 24 apr. la 11:13
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