Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Completely broken system, the more i'll play the more spongy enemies will be. The massive issue original game had has been basically forwarded to modern gaming, unacceptable.
Oblivion was never hard, it just required you to pay attention to what you can do and maximise it.
This game is pretty much a rehash of the original so don't expect too many mechanical changes or bug fixes other than the main systematic ones. XD
OOP, was level 18 raising that gate, pffhaha.
Except... You have to be level 25+ to get the best version of the quest reward for finishing that quest
Ooh, so the enchant of the reward scales from 2 to 8 based on char level stopping at lv25. Didn't know that. Mines +5 which is at least a nice number to look at. Lol.
nah i was lv15 but yeah it was harder than i remembered at least going there at this level, some of the areas are so inconsistent with this scaling its so stupid how did they forget to fix that ffs
My last session I was using literally everything available to me, this session is unarmed melee only and when you're on max difficulty, heavy armor doesn't mean tank and block does not mean survive... TwT