The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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dlss barely does ♥♥♥♥
i turn on dlss quailty i got about 10 more fps going from quailty to performance 0 fps was in between the 2
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Showing 1-15 of 22 comments
does average 30 fps difference to me, from quality to balanced so it works on my system.
Polygon Apr 24 @ 6:12am 
Do you think DLSS is magic? It only upscales from a lower resolution. If your rig can't handle even the lower resolution, that's on your rig, not on DLSS
Horus-fr Apr 24 @ 6:51am 
DLSS = downscaling then AI upscaling
framegen = x2 your fps
framegen was disabl'ed for me you have to set it to automatic or ON if you want it to work
that said it's garbage and lags like crazy

what you want is DLSS on balanced or lower
use lossless scaling x2 (check videos how to set the 3.0 version properly)
and then you will have what you tought DLSS would do
AmaiAmai Apr 24 @ 6:52am 
Since it's UE 5 any CPU weaker than a 7700X will probably choke. That's UE 5 for ya. Enjoying it?
dulany67 Apr 24 @ 6:55am 
Originally posted by AmaiAmai:
Since it's UE 5 any CPU weaker than a 7700X will probably choke. That's UE 5 for ya. Enjoying it?
5700x

Game runs well.
Originally posted by AmaiAmai:
Since it's UE 5 any CPU weaker than a 7700X will probably choke. That's UE 5 for ya. Enjoying it?

You really hate UE5 don't you?
AmaiAmai Apr 24 @ 6:56am 
Originally posted by dulany67:
Originally posted by AmaiAmai:
Since it's UE 5 any CPU weaker than a 7700X will probably choke. That's UE 5 for ya. Enjoying it?
5700x

Game runs well.

"well" being subjective...just like settings in the game.
D. Flame Apr 24 @ 6:57am 
UE5 is trash. It is extremely CPU heavy. DLSS and the like reduces the strain on the GPU, but that doesn't mean crap when you are CPU limited.
fox Apr 24 @ 6:58am 
Here we finally see the real world difference betewen 4090 and 5080. The 4090 does have 10% more raw performance, but 5080 can turn on frame generation for another 20-30 fps boost and steamroll ahead. WHich makes a huge difference when your doing ultra 4k and hovering around 50-60 native fps.
Last edited by fox; Apr 24 @ 6:58am
DLSS is using lower resolutions to calculate and then upscales it. This should give more fps, with detail loss depending on quality setting .
Framegen does not give you more fps, it fills in the frame gaps (mostly meant for high refresh-rate monitors.
example ; you have a 120 Hertz monitor, you start the game with framegen off, set your graph setting so you are at 60 fps, now turn on framegen, and it fills in the other half.
D. Flame Apr 24 @ 7:02am 
Originally posted by fox:
Here we finally see the real world difference betewen 4090 and 5080. The 4090 does have 10% more raw performance, but 5080 can turn on frame generation for another 20-30 fps boost and steamroll ahead. WHich makes a huge difference when your doing ultra 4k and hovering around 50-60 native fps.
If you are at 30 FPS, and 5090 will not magically give you a smooth 120 FPS experience. It will actually make it worse. You will feel like you are playing at less than 30 fps because of the extra input lag it introduces.
Knarral Apr 24 @ 7:04am 
I don't really know what the problem is, but the settings don't seem to impact performance for me at all. Indoors I get 120+, outdoors I get around 30. I'm at 4k with DLSS on, with a 5950x and a 4090. I've run it on Linux and on Windows, at max settings and on lowest, and the only thing that cranks the needle up outdoors is frame gen, and then it feels tolerable to play but vaseline is on the screen and I get the frame gen ghosting effect. Nothing else seems to matter at all.
fox Apr 24 @ 7:11am 
Originally posted by D. Flame:
If you are at 30 FPS, and 5090 will not magically give you a smooth 120 FPS experience. It will actually make it worse. You will feel like you are playing at less than 30 fps because of the extra input lag it introduces.
Agreed, I meant my baseline fps was 50-60 and like OP i was struggling to get consistently smooth frames from dlss quality to balanced. Then i was like F it, cranked it to DLAA, then turned on frame generation which was off before. Now my frames are 80-130. Turn on reflex and theres no input lag.
AmaiAmai Apr 24 @ 7:12am 
Originally posted by Knarral:
I don't really know what the problem is, but the settings don't seem to impact performance for me at all. Indoors I get 120+, outdoors I get around 30. I'm at 4k with DLSS on, with a 5950x and a 4090. I've run it on Linux and on Windows, at max settings and on lowest, and the only thing that cranks the needle up outdoors is frame gen, and then it feels tolerable to play but vaseline is on the screen and I get the frame gen ghosting effect. Nothing else seems to matter at all.

Limit might be elsewhere, though it's possible if you have lighting and shadows/reflection high you are reaching a CPU limit -- not on overall CPU -- but limit for floating point performance.

Try lowering shadows / reflections / lighting (includes ray tracing) and see if it improves. If it does where it didn't matter with your GPU then you likely hit a bottleneck with FPU or memory bandwith.

You can also try installing it on an SSD (NvME) if you haven't. Most of these UE 5 games run like garbage without an SSD
D. Flame Apr 24 @ 7:25am 
Originally posted by fox:
Originally posted by D. Flame:
If you are at 30 FPS, and 5090 will not magically give you a smooth 120 FPS experience. It will actually make it worse. You will feel like you are playing at less than 30 fps because of the extra input lag it introduces.
Agreed, I meant my baseline fps was 50-60 and like OP i was struggling to get consistently smooth frames from dlss quality to balanced. Then i was like F it, cranked it to DLAA, then turned on frame generation which was off before. Now my frames are 80-130. Turn on reflex and theres no input lag.
Wrong.

Native: baseline

Frame gen on: horrible input lag

Frame gen with reflex: still has input lag worse than native but not as bad as with frame gen alone


Native >>> frame gen with reflex > frame gen without reflex

Frame gen slightly delays your frames so it can process two frames then slap fake frames between them. This means it will ALWAYS introduce additional latency. Reflex just helps a bit by allowing the game to accept input more than once per frame. It's a bandaid fix.
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Date Posted: Apr 24 @ 6:05am
Posts: 22