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framegen = x2 your fps
framegen was disabl'ed for me you have to set it to automatic or ON if you want it to work
that said it's garbage and lags like crazy
what you want is DLSS on balanced or lower
use lossless scaling x2 (check videos how to set the 3.0 version properly)
and then you will have what you tought DLSS would do
Game runs well.
You really hate UE5 don't you?
"well" being subjective...just like settings in the game.
Framegen does not give you more fps, it fills in the frame gaps (mostly meant for high refresh-rate monitors.
example ; you have a 120 Hertz monitor, you start the game with framegen off, set your graph setting so you are at 60 fps, now turn on framegen, and it fills in the other half.
Limit might be elsewhere, though it's possible if you have lighting and shadows/reflection high you are reaching a CPU limit -- not on overall CPU -- but limit for floating point performance.
Try lowering shadows / reflections / lighting (includes ray tracing) and see if it improves. If it does where it didn't matter with your GPU then you likely hit a bottleneck with FPU or memory bandwith.
You can also try installing it on an SSD (NvME) if you haven't. Most of these UE 5 games run like garbage without an SSD
Native: baseline
Frame gen on: horrible input lag
Frame gen with reflex: still has input lag worse than native but not as bad as with frame gen alone
Native >>> frame gen with reflex > frame gen without reflex
Frame gen slightly delays your frames so it can process two frames then slap fake frames between them. This means it will ALWAYS introduce additional latency. Reflex just helps a bit by allowing the game to accept input more than once per frame. It's a bandaid fix.