The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Arclite Apr 24 @ 5:01am
3
How to get the game optimized
This is something you might already know, but it seems some people are unaware of. If you leave a positive review on Steam for a poorly optimized game and the developer is infamous for not optimizing their games properly, then nothing will change.

If the Steam reviews go down to mixed or worse, marketing and developers will actually start reading Steam reviews to find out what the problem is. It happened with Starfield, as soon as large amounts of negative reviews flooded in, Bethesda started replying to most negative reviews and released a patch for CPU performance.

If you want the game to to run well on anything other than the best hardware, you should consider leaving a negative review saying the game needs to be optimized. Even if you aren't having any issues yourself, you should consider leaving a negative review anyway so you can help out fellow gamers that are having issues with the game.

If we actually group up against bad practices like this for once, we might actually be able to make a change.
Last edited by Arclite; Apr 25 @ 6:58pm
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Showing 1-15 of 74 comments
★REM★ Apr 24 @ 5:05am 
4
You right, except that this game is not poorly optimized, and deserve the positive reviews.
As game developer, you should be able to understand when a game is poorly optimized, so i'm not sure you actually are one.

Originally posted by Arclite:

Stand up for yourselves and don't let rich game and hardware developers treat you all like idiots.

A real game developer would NEVER tell something like this.
Last edited by ★REM★; Apr 24 @ 5:06am
Then why am i running it at 120fps ultra ( no rtx ) without any drops below 100? As with all game releases on pc, some have no issues and some do.

Maybe post your specs and issues?
Refunded
Clownory Apr 24 @ 5:29am 
Actually there is a fix to get more performance, it seems the directx12 version is outdated, some mods change it for the newvest version for an increse of 20% and less shutters.
Don't know why they wouldn't update their directx version...
DESTARD Apr 24 @ 5:31am 
Just turn Post Processing to save your eyes low FOV to 97 and don't run at 4k
Last edited by DESTARD; Apr 24 @ 5:32am
minisith Apr 24 @ 5:32am 
I thought all the negative reviews for Starfield was "game is bad", "remake the entire game".
Arclite Apr 24 @ 5:32am 
Originally posted by ★REM★:
You right, except that this game is not poorly optimized, and deserve the positive reviews.
As game developer, you should be able to understand when a game is poorly optimized, so i'm not sure you actually are one.

Originally posted by Arclite:

Stand up for yourselves and don't let rich game and hardware developers treat you all like idiots.

A real game developer would NEVER tell something like this.

UE5 comprises of new systems such as Nanite, Lumen, Chaos, and Niagara.

Nanite is UE5's rendering pipeline, splitting meshes up into clusters that are up to 128 polygons and uses a hybrid hardware/software rasterizer which switches to software when the pixels per polygon go below 4x4. The software rasterizer is used to prevent quad overdraw, a performance issue when the GPU dumps pixels on the edges of polygons because of it's 2x2 binning process. (I can write a whole essay about Nanite, but I'll cut it short here)

Lumen is UE5's lighting system. Essentially it's Unreal's distance field lighting, but made to run more efficiently with Nanite and has new features. The differences between UE4's distance field lighting and lumen are mainly it's global illumination and reflection systems. The global illumination relies on using a surface cache and the reflection system is something I still need to get around to researching. I know about the ones that proceeded Lumen's though, blinn phong and GGX were the industry standard reflection models for video games and can still be used in UE5 if you choose to not use Lumen's.

Chaos is UE5's physics engine. This engine is not as optimized as PhysX and Havok (You have to pay to use Havok in Unreal), but it's much more accurate and optimized when simulating the physics of aggregates. The simulation of falling rocks and aggregates that Choas is used for in UE5 was previously baked into an animation for videos games for a long time due to it being very demanding on performance.

Niagara is UE5's particle effects system. This is one I don't know a whole lot about, I still need to learn how to use Niagara myself because I've been using UE4 a lot recently.

I hope this proves I know game development though, this is knowledge only game developers really have. I could prove it even more and write a whole essay about how games are rendered onto your screen if you want. :)
DeathRow Apr 24 @ 5:33am 
Originally posted by minisith:
I thought all the negative reviews for Starfield was "game is bad", "remake the entire game".
aye, and those reviews is what made them fix the game
Arclite Apr 24 @ 5:39am 
Originally posted by ⋠Ĝ๏ą✞⋡'ƦэŁĨq.:
Then why am i running it at 120fps ultra ( no rtx ) without any drops below 100? As with all game releases on pc, some have no issues and some do.

Maybe post your specs and issues?

Wouldn't you want to be able to play this on Steam deck on the go? Or not have to spend $5000 USD on a PC in order to play the game at a stable framerate?

The 3060 is the most common GPU in gaming PCs currently, and there's a huge market for mini PCs using APUs as well, so Bethesda would also benefit a lot from optimizing the game properly.
Arclite Apr 24 @ 5:42am 
Originally posted by DeathRow:
Originally posted by minisith:
I thought all the negative reviews for Starfield was "game is bad", "remake the entire game".
aye, and those reviews is what made them fix the game

Shortly after they did release a patch that optimized CPU usage, but the memory traffic was the main issue, and it's the same issue with Oblivion Remastered. A lot of developers in companies like Bethesda tend to ignore memory traffic quite often, mainly due to hardware getting faster.
Bruv Apr 24 @ 5:42am 
Stop lying, you want people to leave bad reviews for a different reason, child level gaslighting.
minisith Apr 24 @ 5:44am 
Originally posted by DeathRow:
Originally posted by minisith:
I thought all the negative reviews for Starfield was "game is bad", "remake the entire game".
aye, and those reviews is what made them fix the game
So no more loading screens. The game now is not a bunch of square areas to load into, the maps now has POIs ever 5 feet on the map? That is still being complained about on the Starfield's forum.......
Originally posted by minisith:
Originally posted by DeathRow:
aye, and those reviews is what made them fix the game
So no more loading screens. The game now is not a bunch of square areas to load into, the maps now has POIs ever 5 feet on the map? That is still being complained about on the Starfield's forum.......
Lol, exactly what I was thinking. I didn't stop playing due to performance, it ran fine, it was just boring and frustrating. No fixing that.
Originally posted by Arclite:
Originally posted by ⋠Ĝ๏ą✞⋡'ƦэŁĨq.:
Then why am i running it at 120fps ultra ( no rtx ) without any drops below 100? As with all game releases on pc, some have no issues and some do.

Maybe post your specs and issues?

Wouldn't you want to be able to play this on Steam deck on the go? Or not have to spend $5000 USD on a PC in order to play the game at a stable framerate?

The 3060 is the most common GPU in gaming PCs currently, and there's a huge market for mini PCs using APUs as well, so Bethesda would also benefit a lot from optimizing the game properly.
I spent 3.2k about 2 years ago so its nowhere near top of the line anymore, and i dont own a steam deck so i personally dont care about that. People always think they need the best/most expensive parts but its all about compatability of your setup.

It will probably be optimized alot more as patches come through.
minisith Apr 24 @ 5:48am 
Originally posted by SmallArchangel:
Originally posted by minisith:
So no more loading screens. The game now is not a bunch of square areas to load into, the maps now has POIs ever 5 feet on the map? That is still being complained about on the Starfield's forum.......
Lol, exactly what I was thinking. I didn't stop playing due to performance, it ran fine, it was just boring and frustrating. No fixing that.
You do not have to like every game. Some games are not for some people which is fine in my opinion.
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Date Posted: Apr 24 @ 5:01am
Posts: 74