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Thanks.
Yeah, I tried that. Didn't help. But I was already sick at that point so we'll see if it helps today.
Dizziness is most likely do to the Field of View.
This game use 75 which is not anymore the standard since decades.
Try raise it to 85-90, which is the FOV or modern games.
Hope you manage to get it sorted, it is awful. I always turn off motion blur, but might be worth messing with lighting options too. VenusVexed might have a point about stuttering or flickering, too.
No it's extremely rare for there to be a separate option for vertical fov. It's usually based on a formula like hor+ hor- vert+ vert- with a set ratio by the developer. There is an console variable called r.UseLegacyMaintainYFOVViewMatrix which can be set to true which might (but maybe not) change the ratio, but it's also changing the viewmodel FOV (weapon, hands, shield, torch) to way too high. It's normal for there to be a separate console variable for viewmodel fov but there isn't as far as I can see.
At this point the best I could I do is browse UE5 documents. They're all public and very helpfull.
I'm getting minor motion sickness, and a headache :(
Well I get this occasionally in any other game. And this is related to couple of things. First thing if you are playing 4k you need stable 60fps....head moves also need to be turned off. This will reduce motion sickness.