The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

View Stats:
Feedback and Gameplay options that needs to be added
Thing that need to change
Sprinting animation, extremely bad looking sprinting animation, please change it.
https://www.nexusmods.com/oblivionremastered/mods/384
A mod is already available

Gameplay options that can be enabled

Turn off enemies on Compass
https://www.nexusmods.com/oblivionremastered/mods/348

Unleveled Gear and items, generic, enchanted, quest rewards, spell rewarded as part of quests. Always give the highest level Reward to player.
https://www.nexusmods.com/oblivionremastered/mods/99

Spawning of animals and low level equipment even at higher player levels
https://www.nexusmods.com/oblivionremastered/mods/221

Friendly Animals (very immersion breaking currently, beasts are only ones above deceit)
https://www.nexusmods.com/oblivionremastered/mods/334

Level cap to NPCs, all enemies should be level capped, bandits should not go beyond max level 30. This will remove spongy gameplay of oblivion.
https://www.nexusmods.com/oblivionremastered/mods/182

No starting map markers
https://www.nexusmods.com/oblivionremastered/mods/259

Please listen and add these as official toggle options in gameplay section, this way players who like current system can continue to play at same time Players who need more immersion and role play can also enjoy the game,

None of this require any script change, just basic Xedit changes and can be just controlled using a .txt file upon toggle of the options

Thanks
< >
Showing 1-3 of 3 comments
Yes the sprint animation is a disaster lmfao. Does the mod disable trophies btw ?
Originally posted by Ulfric Sombrage:
Yes the sprint animation is a disaster lmfao. Does the mod disable trophies btw ?
no but that mod doesn;t have footstep sound while sprinting, the author will improve it soon
Theutus Apr 24 @ 5:49am 
Yeah.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Apr 24 @ 3:48am
Posts: 3