The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Just IMAGINE if TES VI ends up looking worse than this.
If they don't use UE 5 again, the next game has good chances of graphically looking worse than a remake of a 20 (maybe 24 by the time it comes up) years old game. Would be both hilarious and kinda sad.
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Showing 1-14 of 14 comments
They won't use UE5 for anything more than rending, UE5 is a terrible tool assuming you want a functioning game.

UE5 is only good at making things pretty and would be the worst possible choice to make a BGS game with
Last edited by Goatmanpig; Apr 24 @ 2:51am
No it won't
Epictet Apr 24 @ 2:53am 
Originally posted by Goatmanpig:
They won't use UE5 for anything more than rending, UE5 is a terrible tool assuming you want a functioning game.

UE5 is only good at making things pretty and would be the worst possible choice to make a BGS game with

Yeah, but this remaster prooves they can both use UE and their own engine together, so why not work on that
I don’t have high hopes for TESVI, their newest games sucked and looked bad. :sadMio:
Epictet Apr 24 @ 2:56am 
Originally posted by Nezuko Pizza Delivery:
I don’t have high hopes for TESVI, their newest games sucked and looked bad. :sadMio:

real
minisith (Banned) Apr 24 @ 2:58am 
I thought I seen TES6 will use the UE5. Maybe I mixed it up with this game. lol
the gameplay will be like skyrim, so not so bad. but the faces will be derpy just because UE5 makes human faces look like playdoh
If its using creation engine its will definitely look and run worse.
Originally posted by minisith:
I thought I seen TES6 will use the UE5. Maybe I mixed it up with this game. lol
probably both, the reason why this is moddable is because underneath UE5 coating theres still the creation engine. this is what they will do with TES6
A look on nexus shows you can easily surpass this games graphics in skyrim, fallout3/4/NV for less than 20 gigs of mods. So you'd save 60gig of running it on a slop engine and retain your loyal modder base that likely don't also have 15 years experience in unreal development. This game is only on ue5 so they can outsource the work to the third world and pay a fraction of what americans would demand.
minisith (Banned) Apr 24 @ 3:36am 
Originally posted by 5812381312183238422879:
A look on nexus shows you can easily surpass this games graphics in skyrim, fallout3/4/NV for less than 20 gigs of mods. So you'd save 60gig of running it on a slop engine and retain your loyal modder base that likely don't also have 15 years experience in unreal development. This game is only on ue5 so they can outsource the work to the third world and pay a fraction of what americans would demand.
I thought they outsource Oblivion Remastered because they are working on ES6 currently.
¥aeko Apr 24 @ 3:50am 
of course TES6 will look and run worse - wasnt starfield already enough of a warning regarding that?

People may complain about UE5, but its technologically like 20 years ahead of Bethesdas "Creation Engine 2". (and its actually held back by the oblivion running in background - ue5 can do much more than what it does in Oblivion, at better performance - meh, even infinity nikki runs circles around this game. (translation: virtuous screwed up optimization))

See all those shadow casting lights with soft shadows in ruins, yep thats "megalights"... (creation engine can do like 3 shadowed lights, 4th doesnt work - at least in skyrim.)

Nice ambient lighting... yep, Lumen...

View Distance beyond the 6 or so cells the Creation Engine can load without imploding: yep, UE5 can do that.

No 2D texture trees like 50 meters ahead of you, check, ue5 can do that.

the sheer amount of clutter and stuff (remember: oblivion is still limited by its origin), creatin engine cant handle that, due to drawcall limitations.

===============

There is no realistic way that Bethesda can outdo the things that have been worked on for 10+ years now by Epic, in the timeframe since starfield to TES6.

TES6 will have worse visuals, for worse performance - and you will buy it, as usual.
Last edited by ¥aeko; Apr 24 @ 3:55am
Originally posted by minisith:
Originally posted by 5812381312183238422879:
A look on nexus shows you can easily surpass this games graphics in skyrim, fallout3/4/NV for less than 20 gigs of mods. So you'd save 60gig of running it on a slop engine and retain your loyal modder base that likely don't also have 15 years experience in unreal development. This game is only on ue5 so they can outsource the work to the third world and pay a fraction of what americans would demand.
I thought they outsource Oblivion Remastered because they are working on ES6 currently.
lol... bethesda is outsourcing ES6 too they abandoned ES6 to work on starfield which failed, all AAA gaming is outsourced and has AI because devs don't know how to make good games on their own anymore
Hot take; I dont think this looks particularly good.

I mean, its alright. But it really stinks of devs trying too hard to show how amazing their graphics can be, rather than making the best graphics to fit.

Why is every face so mired in insane levels of skin detail? Why does the lighting need to be fully raytraced?

Meanwhile the actual art *style* feels weak. The color pallet has dropped to a wash of browns and greys. Armor sets don't fit character models particularly well.

There used to be artistry in making a game look good. These days it seems like its enough to just turn on all the advanced rendering settings, shove high rez PBR textures onto literally everything, and call it a day.

For what? Just so the game barely runs on the PC I only built 6 months ago.
Last edited by not harvey; Apr 24 @ 7:11am
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Date Posted: Apr 24 @ 2:48am
Posts: 14