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Rapporter et oversættelsesproblem
Global illumination/lumen comes with a pair of crutches i think.
I changed my statement, Read it again. So it's full ray-tracing turned on at 4k res? What did you expect to happen with your RTX 4080 card in that setting?
RTX 20 series was the first card to introduce ray-tracing but it wasn't. nvidia lied to you. RTX 30 series was really the first series to embed ray-tracing capability because ray-tracing eats up lot of vram. And it's not just that, at some point during game development phases in mid 2015 to 2020s, game devs became lazier and lazier and their games started to eat up more of CPU overhead.
Because it's Unreal Engine 5. Unreal Engine 5 takes for granted the effort it took historically what the game devs did to create lighting and such. Unreal Engine 5 is NOT a gamers' friend. Unreal Engine 5 just takes up lot of resources, period.
Now do Kvatch liberation.
kek