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bUseHDRDisplayOutput=False
Change that to True.
[SystemSettings]
r.AllowHDR=1
r.HDR.EnableHDROutput=1
r.HDR.Display.OutputDevice=5
r.HDR.Display.ColorGamut=2
r.HDR.UI.CompositeMode=1
r.HDR.UI.Level=0.8
r.EyeAdaptationQuality=2
r.EyeAdaptation.ExponentialTransitionDistance=0.4
r.EyeAdaptation.SpeedUp=5.0
r.EyeAdaptation.SpeedDown=5.0
r.EyeAdaptation.LensAttenuation=1.2
eye adaptation gets messed up after enabling hdr so i tweaked it a bit. if shadowy areas are a bit too bright for you then change r.EyeAdaptation.LensAttenuation=1.2 to a lower number
Thanks, appreciate it.
1. r.HDR.UI.Level is 0.5, because even 1.0 makes the UI too bright.
2. r.HDR.Display.MinLuminanceLog10 is -12, to stop shadows being too light. Sometimes, this seems too much, I've noticed crushed shadows a little bit in some situations. Maybe -10 is better, idk.
3. In game settings I've also set Brightness to -3.
You might need different values depending on the contrast/brightness set on the display itself. Mine are:
1. OLED Pixel Brightness 100
2. Contrast 100
3. Black Level 50
4. Dynamic Tone Mapping On
The easiest way to play around with these values without restarting the game is installing the https://github.com/UE4SS-RE/RE-UE4SS addon that allows just that. So for example open the console and just enter:
Note the absence of "=". In the console, you don't write "a=1", but "a 1" instead.
I am now using the following commands in the engine.ini file: