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I personally have been using FSR balanced with frame generation turned on and mostly medium settings at 720p windowed with a few things set even higher. The trade-off is better overall visuals but with frame gen ghosting and some input lag. I get similar FPS that the default recommended settings would get.
Edit: Oblivion will probably need some optimization patches regardless of hardware. Reports of shader comp issues and other frame pacing seem to be an issue even on really high end PCs.
Tons of pop in. Some effects don't work right - like the Starlight spell (I think that's what it's called) - a personal light. It does nothing until I go into third person mode then back into first, at which point the area around me is lit.
Luckily, text size is good, and menus look fine.
They really need to stop verifying games just because they run, and put more focus on performance.
https://youtu.be/4lKr01Copa0?si=pL1DZrctp97zLUvX&t=45
This has been a problem for a while. Verified is not like the old Nintendo Seal of Quality. When I first got an LCD Deck maybe 3 years ago now, I noticed SMT Nocturne was verified. So I bought it. It could sometimes freeze during a video cutscene, and would randomly crash. So, I stopped playing. Anything played straight off the Deck is at your peril imo. 99% of the time these days I just use it to stream games from my gaming PC to Deck in bed.
VSYNC: OFF
Frame Rate Limit: 60
FOV: 90
Motion Blur: OFF
Screen Space Reflections: OFF
View Distance Quality: MED
Effects Quality: MED
Foliage Quality: LOW
Shadow Quality: LOW
Global Illumination Quality: LOW
Texture Quality: MED
Reflection Quality: LOW
Post Processing Quality: LOW
Hair Quality: LOW
Cloth Quality: LOW
RT: OFF
RT Quality: LOW
Upscaling: FSR
Mode: Balanced
Sharpness: 50
Frame Gen: Off
This will match the out of the box "Verified" performance of 25-30fps outdoors in busy areas, and a smooth 60fps in-doors whilst looking at least twice as good.
Ulrimate Engine Tweaks mod is a must for Steam Deck
Enabled me to run at HIGH settings for everything, plus Lumen Software enabled.
Or can tweak one or two elements to MEDIUM if you want that ULTRA Textures bump.
Just make sure you have FSR on high performance, and you should be good for a relatively stable 30fps outdoors (higher on inside areas).
Still get the odd micro stutter here and there where it transitions to a new sector (thats a thing most folks are having i believe), and a slightly longer stutter on a full transition (like entering a town).
Its all manageable though and looks amazing compared to the crappy LOW settings youre forced into otherwise.
I havent seen how it handles a heavily populated outdoors area yet however (like a horde of Goblins in the overworld or whatever), as I havent started the game propper just yet (outside of testing and setting up) - but...enjoy