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https://www.nexusmods.com/oblivionremastered/mods/182
not sure about the skill thing i put the skills i use as my majors
It's perfect.
- Player leveling revamp (that og game already had mods for)
- Almost unoticiable combat changes (that og game had way better mods for)
- An ridiculous sprint animation that my 8 year old kid could have made on blender in 40 minutes
In the original Oblivion the scaling was horrendously bad. Once you maxed out your strength, that was it, you could not do more damage with melee weapons. HOWEVER, each level enemies would get more hp, hit harder and take less damage while you stayed the same. You could get to a point where the game was unplayable, and it became unfun long before that cause every enemy would take ages to kill. Especially some of the enemies in Shivering Isles that already had high hp by default, the frogboys IIRC would take several minutes to kill with best gear in the game and maxed out stats.
Then there was the itemization issue with random bandits having Deadric armor while the guards were still rocking the basic trash Iron Set. 1 Bandit could literally kill every guard in the Imperial City.
That's not true. Daggerfall spawned enemy types based on your level when you entered a dungeon. Like, you wouldn't get Vampires until you were lvl 25 or something. That was in 96. The difference was, that leveling was SO slow after like 20, that it wasn't really an issue, and their hp didn't increase, just enemy type.
Oblivion just had the worst possible system with no caps on how strong enemies would get, just a flat stat increase every time you leveled up.
Minor correction; "100% complete level scaling" - Morrowind had level scaling, but it wasn't as insane as Oblivion and was used sparingly (level affects bligthed/diseased enemy summons, particularly outside the gate) until expansion (the darkbrotherhood assassins are level scaled, but their gear isn't iirc, which is why they are so dangerous at low levels).