The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Leveling/Enemy scaling?
TLDR if anyone can link me a relevant video but otherwise

Does anyone know if enemies still scale to your level like original?

and also is it still best to set you the skills you actually use as minor skills, so they don't drive up your character level and force power creep?

THANKS!
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Showing 1-15 of 15 comments
enemies still scale, if you dont want bandits in full daedric try this mod
https://www.nexusmods.com/oblivionremastered/mods/182

not sure about the skill thing i put the skills i use as my majors
Aredawn Apr 23 @ 4:00pm 
Yes, enemies still scale. It isn't as ridiculous as before, but can still be a bit challenging. Scaling has been adjusted. Minor skills now give a much smaller amount of experience to your main level.
MechBFP Apr 23 @ 4:01pm 
The scaling is similar, but the leveling has been changed so you can’t gimp your character without min maxing.
They 100% improved the levelling system; so it's not ridiculously cheesy or min-maxy. So you don't ever have to worry about it, just put points in what you want, and level up whenever you're at a bed, but don't sweat finding one either.

It's perfect.
Baity Apr 23 @ 4:30pm 
That's a hard pass for me, nothing more immersion breaking than having a hard fight against a low level goblin, going away to train and come back high level in high end magic armour and amazing skill to find the same starter goblin can still kick your ass if you are not careful!
Originally posted by Aredawn:
Yes, enemies still scale. It isn't as ridiculous as before, but can still be a bit challenging. Scaling has been adjusted. Minor skills now give a much smaller amount of experience to your main level.
its EXACTLY like before, they did not lay a finger on the enemy scaling, you are paying 80 dollars for new assets and no mod support basically, ALL gameplay changes can be sumarized to:
- Player leveling revamp (that og game already had mods for)
- Almost unoticiable combat changes (that og game had way better mods for)
- An ridiculous sprint animation that my 8 year old kid could have made on blender in 40 minutes
Originally posted by Baity:
That's a hard pass for me, nothing more immersion breaking than having a hard fight against a low level goblin, going away to train and come back high level in high end magic armour and amazing skill to find the same starter goblin can still kick your ass if you are not careful!
Not only that, the difficulty is all over the place, they took away the difficulty slider so now you have to choose between one hit killing everything or slashing on a mudcrab for 5 minutes
My buddy was complaining about this. If I play a game it better scale with my character, otherwise you just have useless easy areas everywhere. Can't believe folks are crying.
Hex Apr 23 @ 6:53pm 
Originally posted by Kungpaoshizi:
My buddy was complaining about this. If I play a game it better scale with my character, otherwise you just have useless easy areas everywhere. Can't believe folks are crying.

In the original Oblivion the scaling was horrendously bad. Once you maxed out your strength, that was it, you could not do more damage with melee weapons. HOWEVER, each level enemies would get more hp, hit harder and take less damage while you stayed the same. You could get to a point where the game was unplayable, and it became unfun long before that cause every enemy would take ages to kill. Especially some of the enemies in Shivering Isles that already had high hp by default, the frogboys IIRC would take several minutes to kill with best gear in the game and maxed out stats.

Then there was the itemization issue with random bandits having Deadric armor while the guards were still rocking the basic trash Iron Set. 1 Bandit could literally kill every guard in the Imperial City.
Last edited by Hex; Apr 23 @ 6:55pm
What ends up happening is you get to level 60 or whatever and by end game you are getting swarmed by high level daedra it got really annoying in the old game.
D# Apr 23 @ 9:46pm 
Level scaling is one of the stupidest gameplay mechanics to ever be included in an RPG. Oblivion was Bethsofts first attempt at it and it ruins the game. It sucks that it seems they did not bother to address it in the remaster. In a few days this forum will discussing why all the bandits are in glass/daedric instead of fake outrage for points.
Hex Apr 23 @ 11:07pm 
Originally posted by D#:
Level scaling is one of the stupidest gameplay mechanics to ever be included in an RPG. Oblivion was Bethsofts first attempt at it and it ruins the game. It sucks that it seems they did not bother to address it in the remaster. In a few days this forum will discussing why all the bandits are in glass/daedric instead of fake outrage for points.

That's not true. Daggerfall spawned enemy types based on your level when you entered a dungeon. Like, you wouldn't get Vampires until you were lvl 25 or something. That was in 96. The difference was, that leveling was SO slow after like 20, that it wasn't really an issue, and their hp didn't increase, just enemy type.

Oblivion just had the worst possible system with no caps on how strong enemies would get, just a flat stat increase every time you leveled up.
Cryptic Apr 23 @ 11:10pm 
Originally posted by terrapino tubular:
Originally posted by Aredawn:
Yes, enemies still scale. It isn't as ridiculous as before, but can still be a bit challenging. Scaling has been adjusted. Minor skills now give a much smaller amount of experience to your main level.
its EXACTLY like before, they did not lay a finger on the enemy scaling, you are paying 80 dollars for new assets and no mod support basically, ALL gameplay changes can be sumarized to:
- Player leveling revamp (that og game already had mods for)
- Almost unoticiable combat changes (that og game had way better mods for)
- An ridiculous sprint animation that my 8 year old kid could have made on blender in 40 minutes
Dude there are plenty of mods already. And yeah, go back and try the original after trying this out and it's like ♥♥♥♥♥♥♥ night and day.
Originally posted by D#:
Level scaling is one of the stupidest gameplay mechanics to ever be included in an RPG. Oblivion was Bethsofts first attempt at it and it ruins the game. It sucks that it seems they did not bother to address it in the remaster. In a few days this forum will discussing why all the bandits are in glass/daedric instead of fake outrage for points.

Minor correction; "100% complete level scaling" - Morrowind had level scaling, but it wasn't as insane as Oblivion and was used sparingly (level affects bligthed/diseased enemy summons, particularly outside the gate) until expansion (the darkbrotherhood assassins are level scaled, but their gear isn't iirc, which is why they are so dangerous at low levels).
D# Apr 23 @ 11:51pm 
Pretty sure Oblivion was the first time they had the world scale and loot as well in a handcrafted world. Daggerfall was almost entirely proceduraly generated except for the story quests and Morrowind had a region based scaling (if i remember correctly, its been over 16 years since ive played any of them.) Regardless I think we agree Oblivion scaling was complete ♥♥♥♥. They really dropped the ball not addressing it.
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Date Posted: Apr 23 @ 3:57pm
Posts: 15