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Give them a little time.
Skyrim released without official mod support. FO4 released without official mod support. It took a couple of months to really get good mods out there, but by the time Bethesda decided to get off their behinds and release official modding tools, the modding community was already huge.
The only thing Bethesda does when they release the tools, if give people the opportunity to buy mods from them at inflated prices, instead of getting the mods for free.
It has a EULA that outright says you aren't allowed to mod it. Would hardly say it has "mod support". If i am not mistaken Todd has also mentioned that it will not have mod support in the future (so no development tools made specifically for this version).
That said, its likely a generic EULA (not written specifically for this game). If they actually try to enforce the no modding rule i doubt it will work out well for them.
And the development tools for old Oblivion seems to work to some degree (its basically the old game wrapped in a new engine). It might not be unfeasible for them to be adapted (by modders) to work with little to no issue for the remaster.
Because you're literally worried about nothing. Unless somehow a) Bethesda decides to not support the cash cow that is modding or B) find some magical way to stop modders from modding, mods will happen.