The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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is this game even possible on expert? let alone master
i started as archer im level 3 i started my first side quest i get to the point where i need kill 2 npc who can literally 2 hit me both of them while i need to shoot like 30 arrows in one of them for to die what im suppose to do even? skyrim didnt have this issue
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Showing 1-15 of 34 comments
Deviant Apr 23 @ 8:32am 
in this encounter im suppose to be like level 20 im stuck in small room with 2 npc who i need to kill i guess i just need to start on easier difficulity at first before i can do expert? wich is a shame cuz i dont really like changing difficulity mid playthrough
Master and expert difficulty massively reduce your damage output while multiplying the enemy HP by x6 (I think). Yes you can do it but typically it requires minmax and cheesing some of the game systems like weapon enchanting to make ridiculous gear.
Originally posted by Deviant:
i started as archer im level 3 i started my first side quest i get to the point where i need kill 2 npc who can literally 2 hit me both of them while i need to shoot like 30 arrows in one of them for to die what im suppose to do even? skyrim didnt have this issue

Absolutely yes.
But you have to change mindset, this is a 2004 pretty hard game. You cannot raise your difficulty until you have proper gear, not like modern games that you can start right at level 1 in legendary difficulty
i tried expert it was rough i exist and did 1st cave with imps as melee its impossible only was able to pass that cave with arrows and fire magic . its just lame . problem on difficulty below everything is too easy. its literally like original game they adusted nothing . so i refunded game after 118min and got my 65$ i dont feel like playing same reskin of a game . ya its good game but not going with this
to me game feels good but its just a visual upgrade all problems and bugs still there so i said i bought out of impusle thx god i played under 2 hours so i got my 65$ back today
Deviant Apr 23 @ 8:37am 
alright i put adept and i could easy do it guess il put expert when i got proper gear but it does seem stupid that there is such ridicilous gap between expert and adept there should be middle ground for that the difficulity shouldnt ramp up like that i can already see the issue the game being too easy or too hard
Last edited by Deviant; Apr 23 @ 8:38am
Viper Apr 23 @ 8:37am 
obviously your not ready for that side quest yet. I am having zero issues with difficulty.
Deviant Apr 23 @ 8:39am 
Originally posted by Viper:
obviously your not ready for that side quest yet. I am having zero issues with difficulty.
obvious troll is obvious i am in starting area doing starting area quest yes im suppose to do this quest this early any other enemy are just as strong anyway
Last edited by Deviant; Apr 23 @ 8:43am
Khloros Apr 23 @ 8:40am 
Yes its quite easy too.
Pick major skills that have nothing to do with the class you actually wanna play.
Wanna play a wizard? pick all melee feats
Wanna play a warrior? pick all wizard feats.
Wanna play a rogue? pick all caster feats.
Viper Apr 23 @ 8:51am 
I killed enemies in the starting dungeon and Vilvarin the dungeon with 3 sword slashes. Difference between a 5 damage long sword and a 1 damage iron bow is major. Get a better bow. Use Magic the damage spells you get also kill enemies in 3 casts.
Last edited by Viper; Apr 23 @ 8:52am
Originally posted by Deviant:
alright i put adept and i could easy do it guess il put expert when i got proper gear but it does seem stupid that there is such ridicilous gap between expert and adept there should be middle ground for that the difficulity shouldnt ramp up like that i can already see the issue the game being too easy or too hard
This. Adept = very easy. Expert = very hard.
Where's the "normal" difficulty ? There is none.
Originally posted by Deviant:
alright i put adept and i could easy do it guess il put expert when i got proper gear but it does seem stupid that there is such ridicilous gap between expert and adept there should be middle ground for that the difficulity shouldnt ramp up like that i can already see the issue the game being too easy or too hard

yep the gap is extreme i do totally agree.
Postal Apr 23 @ 8:57am 
just get gear with shield on them or reflect
Deviant Apr 23 @ 8:58am 
Originally posted by Viper:
I killed enemies in the starting dungeon and Vilvarin the dungeon with 3 sword slashes. Difference between a 5 damage long sword and a 1 damage iron bow is major. Get a better bow. Use Magic the damage spells you get also kill enemies in 3 casts.
then you didnt play on expert if you are killing enemies in 3 slashes i got a bow with 6 damage not 1 and i was doing like 4% of their hp per bow shot
fox Apr 23 @ 8:58am 
Shroud started on expert with a bow. I dont think master is viable unless you enjoy cheesing and save scumming every few mins
If its more like the original game, then yes it is doable and somewhere midgame it even got so easy that even the highest difficulty wasnt enough.

But if you start on highest difficulty it can be quite challenging at the beginning.

As someone said you could choose main skills that didint make you level up that fast (if they havent changed that) and then just level the skills you use in combat (thus they become stronger).

Also if you increase endurance early on you will end up with more health because it increased your health based on your actual endurance and the health wasnt increased for past levels.

Then I have chosen Breton with 50% spell resist which helped against spell Casters and enchanted weapons as also traps, environmental damage and so on. Later on you could find an amulett that gave you another 50% spell resist to gain immunity against non physical attacks.

In any case alchemy is really potent! You basically can cheese everything with it. You get hit? Just open inventory (game gets paused) and drink a potion, repeat until enemy dead. You even could craft damage reflect potions that could stack up to 100% (drinking multiple of them) to basically let everything kill itself...

Then illusion (spells, poisons and potions) are very potent, like invisibility, stacked Chamäleon (100% Chamäleon and you can fight without ever being detected) or paralyse (even 1 second is strong) because it makes the enemy fall and you can do multiple hits before it is capable of doing anything again (several seconds later).

Then you could craft spells and enhanchements. Like with paralyse for example. Damageing spells were kind of meh, weak, they did cost to much magicka and you probably didnt hit. There is one leveled spell you can get, the second or third strongest version is kind of the only useful damage spell you normally get (during the mage guild quest line) but the strongest version is so expensive that you sometimes arent even able to cast it with max intelligence...

With spell crafting you could kind of fix damage spells (and it works similar for enchancements). The solution was to pair multiple low damage spells (frost, shock, damage health, fire, absorb health) into one. Because increasing a single damage portion costs more magicka than doing multiple lower effects, especially if you add in a small AOE so you have an easier time hitting stuff from distance.

But the main way to make it viable was to add weakness to magic. Because weakness to magic increased all negative magic effects of your next cast / hit with your enchanced weapon, like increased damage or an increased weakness so the weakness kept growing exponentially and increased the damage output this way exponentially 😁. If you know how exponential growth works then you understand that the 10th cast was probably strong enough to blow up whole tamriel and literally every enemy was dead before that. Also increasing the potency of weakness to magic didnt cost a lot of magic, this way you could make a low damage spell that didnt cost a lot but increased drastically every cast to something really powerful.
Last edited by Thomas D.; Apr 23 @ 9:16am
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Date Posted: Apr 23 @ 8:29am
Posts: 34