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UE5 is the graphical engine used for this game, the actual engine that makes the game run is the original engine Oblivion used; Creation Engine. Well first version of it at least. The UE5 situation for Oblivion Remastered is good but the performance work Virtuos did was abysmally bad. I do hope they patch it up a bit but don't forget, crashes and other gremlins aren't down to the UE5 engine, that's the Creation Engine being incredibly wonky.
I don't know what you people are doing with your "high end rigs" for them to be performing so badly. Hell, I'm not even using frame gen.
Eh you know, it's the eternal PC problem that there's so many possible configurations out there that some just fall in between the cracks so to speak. I'm hopeful the devs will patch it up a bit more, I'd already be happy if the game is more stable without the infinite loading screens and magical CTDs. Heh... it does remind me of old Oblivion experience like that!