The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Potential Performance Fix?
Like everyone else I was having an average of 45-55 FPS in the forested areas on High settings with ray tracing set to Medium and DLSS to Balanced. I decided to do some playing around with the settings and I changed my frame rate cap from Uncapped to 120.

I do not know why, but my performance immediately stabilized! I was getting 110-120 FPS easily. So, naturally, I bumped everything to the max and set all settings to Ultra. I'm now getting 75-90 FPS in the forested areas and 90-120 in various cells and cities.

Figured I would post this find and see if it can help you all as it did me. I hope it does and that you all have safe travels! Remember, save often, the planes of Oblivion are a dangerous realm.
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Forgot to post my PC build

Processor: AMD Ryzen 7800X3D
Graphics Card: Nvidia 4070 Super
Ram: 32gb
My 4090 rig can't run this on 4k ultra ray trace at native. I have to turn on DLSS. The only other game I've had to do that for so far is Cyberpunk lol.
Damn that sucks. My 2060 is doing just fine.
Try updating graphics drivers
Ah, this game is also going to lend towards being more CPU heavy and GPU heavy as that is how the game was originally designed. That’s one of the reasons why so many different graphics cards are getting so many varying results.
Bumping this in attempt to get eyes on this over all the rage/click bait.
You should head over to Nexus....they have 1 mod that seems to have improved
the game a lot.
I'm running a 9700k, 32gbs of ram and a 3070ti and the game has been crawling down regularly to around 20fps out in the wild. I've found quick saving (F5) and quick loading (F9) has been restoring my performance to around the 40-60 range. I've had instances where I'd load in and my fps is 100-120 for a few seconds then just tanks down to 40-60 or 10-20.

Same issue on my ROG Ally too it's like 7fps with fsr3 and frame gen going.
Everything is updated and I've gone as far as tweaking Nvidia control panel settings like I did back in the day on my old laptop running a 960m lmao

EDIT; I should probably add I've tried running in the low preset and it's actually worse than running on high. I've been using a Medium/High mix and swapped over to FSR instead of DLSS which has been working best so far.
Dernière modification de Big Ron; 23 avr. à 20h04
Rommel a écrit :
You should head over to Nexus....they have 1 mod that seems to have improved
the game a lot.
Which one? There are like 3 that boast the same thing, yet I see no differences after testing.
Garbatol a écrit :
Like everyone else I was having an average of 45-55 FPS in the forested areas on High settings with ray tracing set to Medium and DLSS to Balanced. I decided to do some playing around with the settings and I changed my frame rate cap from Uncapped to 120.

I do not know why, but my performance immediately stabilized!

Your rig may have been trying to do render-ahead, queuing frames up even when they weren't being utilized or displayed. Uncapping FPS is usually a poor idea to try and get a few more frames, especially when you have decent hardware to begin with.
Jᴧgᴧ a écrit :
Garbatol a écrit :
Like everyone else I was having an average of 45-55 FPS in the forested areas on High settings with ray tracing set to Medium and DLSS to Balanced. I decided to do some playing around with the settings and I changed my frame rate cap from Uncapped to 120.

I do not know why, but my performance immediately stabilized!

Your rig may have been trying to do render-ahead, queuing frames up even when they weren't being utilized or displayed. Uncapping FPS is usually a poor idea to try and get a few more frames, especially when you have decent hardware to begin with.

This is true and I didn't really think of that. But it defaulted to Uncapped and sometimes all someone needs is a reminder about something that has been overlooked. In my case it was a happy accident, but I'm running smoothly for the most part now. Only had one instance of a bandit running up on me initiating combat that caused some stuttering. Once I was off my horse it stabilized, but IIRC that's a bug from the OG title.
Jᴧgᴧ a écrit :
Garbatol a écrit :
Like everyone else I was having an average of 45-55 FPS in the forested areas on High settings with ray tracing set to Medium and DLSS to Balanced. I decided to do some playing around with the settings and I changed my frame rate cap from Uncapped to 120.

I do not know why, but my performance immediately stabilized!

Your rig may have been trying to do render-ahead, queuing frames up even when they weren't being utilized or displayed. Uncapping FPS is usually a poor idea to try and get a few more frames, especially when you have decent hardware to begin with.
I just went through and turned this to 60 and the game doesn't seem to be able to limit it to 60. it keeps fluctuating between about 35-130 for me.
Big Ron a écrit :
Jᴧgᴧ a écrit :

Your rig may have been trying to do render-ahead, queuing frames up even when they weren't being utilized or displayed. Uncapping FPS is usually a poor idea to try and get a few more frames, especially when you have decent hardware to begin with.
I just went through and turned this to 60 and the game doesn't seem to be able to limit it to 60. it keeps fluctuating between about 35-130 for me.

You can try locking Vsync with the GPU's control panel (not sure how you tried before). I don't have the game currently so I don't know if it has in-game controls for this, but setting both in-game and 3rd party Cpanel Vsync to on usually does the trick.

Edit: If your monitor is a Gsync, it may also be trying for native Vsync which could be 144 FPS. You'd have to specify 60 FPS as a cap in a limiter to force that in this case.
Dernière modification de Jᴧgᴧ; 24 avr. à 10h16
can also use a outside app called rivatuna if that dont work!
Frost a écrit :
My 4090 rig can't run this on 4k ultra ray trace at native. I have to turn on DLSS. The only other game I've had to do that for so far is Cyberpunk lol.
Then your rig has a problem. I have a 4090 with a 14900ks and I'm getting 120fps in 4k with Lumen cranked all the way, no DLSS
So I just started testing the game but my hunch is a lot of this stuttering is inherited from twenty or so year old issues from the old game. Because I get a perfect framerate instead an oblivion gate, for example, which is not a streaming map. The big world map gets the stuttering which is exactly what Oblivion used to do. And they are using a bunch of gamebryo stuff to get the original map data and scripting to work.
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Posté le 23 avr. à 5h43
Messages : 23