Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I pick all the flowers and ingredients to level up alchemy. And going through the inventory to find anything is a nightmare
I've got too many spells. Maybe if there were multiple hotkey wheels !
This. I just hotkey it to 8 and I'm good.
please patch the inventory menu to be easier to use.
Present day same people: if we had to suffer so do you.
this mind set bad. some things really could have used QOL improvements. I hated it back then i hate the menu today
Actually, the older menu is more manageable than this new one. It used to sub-categorize items within a certain tab based on type rather than just alphabetical, weight, or value. This is a downgrade, lol.
Basically - if you have 2 hotkeyed and they are both "15 ___ damage", just curious if you might be able to combine them to save a slot.
Like for example - one of the spells I had on a character combined "Chameleon 100 15 seconds" and "Summon Dremora 15 seconds" and I would basically just nope out of combat to heal up. But you could do something similar with like - invisibility and a projectile damage spell I think without breaking the invisibility (never tried that actually).
You can tell which are empty and full just by looking at the gold value. It also tells you how big the soul is.