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Unreal Engine should have HDR support at a engine level but Bethesda and other devs are too lazy/stupid to configure it.
It usually looks incredibly washed out and horrible... but you do you.
AutoHDR and Nvidia's RTX HDR options usually look better than whatever a movie/game natively offers.
Use in order of what is working for the game. This title seems to be DX12 so go for Special K.
I'll say that the lighting in this game is pretty bad, and I was able to get much better HDR in Skyrim. If you're a wiz with Special K you can get it looking good enough.
Don't bother with native HDR with console commands, you need the customization of Special K to make it look right.
I don't even know what crappy monitor you'd have to be using to think it HDR on OLED looks bad.
I consider myself pretty picky when it comes to displays and my DWF OLED looks ♥♥♥♥♥♥' amazing when the games are set up right.
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000
Change the first to True and second to your monitor's max nits.
If you think HDR looks incredibly washed out and horrible, you aren't doing it right. The monitor you're using is either not a TRUE HDR monitor, or you set it up/calibrated it wrong. HDR 400, HDR 600, those aren't TRUE HDR. You need AT LEAST an HDR 1000 monitor for it to be "True" HDR, and even then, OLED is a whole other thing. It's absolutely amazing when done right.
Oh and I also used the Lumen Remastered mod to fix the overbright sky lighting.
"Washed out" isn't just a monitor problem, btw. Even with an HDR1000 OLED display you can have problems. Many, if not most, games just don't do HDR right. So you gotta tinker. A well-done native HDR *should* be best because it knows what the scene should look like. RTX HDR works by using AI algorithms to guess what should be brighter or darker than SDR range. But the game just knows what should be a light source vs. what is just a brightly colored object (or a HUD element).