The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Here is a google AI explanation:

"The numbers on the right side of a standard keyboard are called the numeric keypad, also known as the numpad or number pad. This keypad is designed for quick and easy numeric data entry, and it can also be used as a second set of navigation keys when Num Lock is off"

Well not in this game! These keys that i use for navigation are already secretly bound for turning and it can't be removed.

Good luck playing this game if you're left-handed.
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Showing 1-15 of 17 comments
Same issue as you pal, already asked for a refund. Stalker 2 was the same. Im dissapointed
Yeah I was upset by this. My workaround was mapping wasd using autohotkey. Still annoying to have to do that.
Originally posted by +-VonDz-+:
Yeah I was upset by this. My workaround was mapping wasd using autohotkey. Still annoying to have to do that.
Feel ya. I did that for Skyrim which was worth it. I already played oblivion soo i feel its not worth it to do that considering they want over 50 euro from me
Ryan Apr 23 @ 2:05am 
Originally posted by +-VonDz-+:
Yeah I was upset by this. My workaround was mapping wasd using autohotkey. Still annoying to have to do that.
I don't know how to do that but it sounds like tinkering with the OS.
Originally posted by Ryan:
Originally posted by +-VonDz-+:
Yeah I was upset by this. My workaround was mapping wasd using autohotkey. Still annoying to have to do that.
I don't know how to do that but it sounds like tinkering with the OS.
Not at all. Autohotkey is an external program you download and basically tell it that if you press A on keyboard, autohotkey sends B into computer soo computer thinks you pressed B and acts accordingly
Ryan Apr 23 @ 2:10am 
does it only work when you have the program open? does it revert back to original keys when you close it?
Originally posted by Ryan:
does it only work when you have the program open? does it revert back to original keys when you close it?
It does revert to the original keys when you close it.
Ryan Apr 23 @ 2:13am 
ok i think ive found my work around, thanks buddy!
just another question, does it have noticeable input lag?
Originally posted by Ryan:
ok i think ive found my work around, thanks buddy!
just another question, does it have noticeable input lag?
Not at all. Atleast i dont remember while i used it for Skyrim
Ryan Apr 23 @ 3:25am 
Okay just looked at that program and it looks insanely complicated.
I created a script ::numpad8:: w. And all it did was lag out oblivion when I started it, prob did something wrong
Ryan Apr 23 @ 3:47am 
Actually got it working, I just coded it wrong, it’s so simple. Works a charm, thanks bud, can use this on kingdom come deliverance 2 now!!!
Ubeogesh Apr 23 @ 3:48am 
it would be a lot more helpful if you explained the problem clearly. Which keys are bound to what exactly?
Ryan Apr 23 @ 3:48am 
Have some points for being super helpful.
Ryan Apr 23 @ 3:52am 
Originally posted by Ubeogesh:
it would be a lot more helpful if you explained the problem clearly. Which keys are bound to what exactly?
I’ve sorted it now with autohotkey.
The problem is the numpad keys 2468 are already bound to turning. It’s secretly bound by the developers. But I want to use those keys for moving my character, not turning. So if I bind those keys my character both moves and turns. I use numpad 8 for forward walking, when I bind it my character moves forward but also starts looking down.

You can’t do anything about it because those keys are already being used by the developers and I guess not meant to be changed.

Hope I explained it.
Ubeogesh Apr 23 @ 3:56am 
Originally posted by Ryan:
Originally posted by Ubeogesh:
it would be a lot more helpful if you explained the problem clearly. Which keys are bound to what exactly?
I’ve sorted it now with autohotkey.
The problem is the numpad keys 2468 are already bound to turning. It’s secretly bound by the developers. But I want to use those keys for moving my character, not turning. So if I bind those keys my character both moves and turns. I use numpad 8 for forward walking, when I bind it my character moves forward but also starts looking down.

You can’t do anything about it because those keys are already being used by the developers and I guess not meant to be changed.

Hope I explained it.
I understood the problem in general (some keys on numpad have fixed bindings that you can't change). But now it's more clear. By "turning" you mean camera controls (i.e. 2/8 tilt camera down/up and 6/8 turn camera left/right)?

Overall i suggest posting very clear and concise descriptions of the issue in forum posts, instead of your emotions or passive aggressive jokes. It will make it more likely that we'd get a fix.
Last edited by Ubeogesh; Apr 23 @ 3:57am
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Date Posted: Apr 23 @ 1:52am
Posts: 17