The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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I Own 2006 Oblivion + All DLCs; Remaster Discount?
Even if all the visuals are improved Why would a loyal customer pay full price for a remastered version - especially if there are still quest bugs?
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Showing 1-15 of 28 comments
AdahnGorion Apr 23 @ 1:34am 
No.

This is a modlesss remaster to get an easy buck from you.
They don´t want you to know about Skyblivion (the free fan made passion project)
Lostar Apr 23 @ 1:36am 
Because the visuals are improved. That is artists passionately working to rebuild everything from the ground up. Pay your artists.
Lostar Apr 23 @ 1:37am 
Originally posted by AdahnGorion:
No.

This is a modlesss remaster to get an easy buck from you.
They don´t want you to know about Skyblivion (the free fan made passion project)

Skyoblivion team is hyped about this and if the articles are true; each person on the project received their own free copy. This isn't some silly conspiracy.
Butler Apr 23 @ 1:38am 
Originally posted by AdahnGorion:
No.

This is a modlesss remaster to get an easy buck from you.
They don´t want you to know about Skyblivion (the free fan made passion project)

Cap.

Bethesda gave free copies to the entire team behind skyblivion.
Originally posted by AdahnGorion:
No.

This is a modlesss remaster to get an easy buck from you.
They don´t want you to know about Skyblivion (the free fan made passion project)

They literally got praised by Bethesda.
Originally posted by Lostar:
Because the visuals are improved. That is artists passionately working to rebuild everything from the ground up. Pay your artists.
This was outsources to a 3rd party and is only a UE update. nothing else.
No mod ever got this array of graphics effects working and looking seamless, it's very worth the money. Tons of animations and audio added, runs all those fancy newer effects well on an older card (2060) with DLSS @ 1080p, perfect framerates indoors, low reported framerates outdoors but doesn't become annoying until there are 10 or so enemies up close. Some funny stuff, dialogue framerates low I assume because they are only doing subsurface skin etc when you are in the dialogue window or something.

Medium settings, low screen space reflections

Do wish they just made the grass bright green and the goblins olive green. Do not personally think the more muted and realistic palette goes well with the rest of it spider daedra, unicorns, etc.
Plake (Banned) Apr 23 @ 1:45am 
Originally posted by AdahnGorion:
Originally posted by Lostar:
Because the visuals are improved. That is artists passionately working to rebuild everything from the ground up. Pay your artists.
This was outsources to a 3rd party and is only a UE update. nothing else.
Apart from the gameplay changes and additions and new voice recordings to make the different races sound more distinct... Do you even know what game he's talking about?!? :steamfacepalm:
Last edited by Plake; Apr 23 @ 1:45am
Gin Apr 23 @ 1:48am 
Originally posted by Butler:
Originally posted by AdahnGorion:
No.

This is a modlesss remaster to get an easy buck from you.
They don´t want you to know about Skyblivion (the free fan made passion project)

Cap.

Bethesda gave free copies to the entire team behind skyblivion.

I would argue that Skyblivion did some marketing for Bethesda for some months so it makes sense to reward them.

Fans were on edge for an Oblivion remake, so when the "leaks" were dropped by Bethesda, content creators jumped on that because they were already following news about the other Oblivion remake. Easy marketing. It just works.
Originally posted by AdahnGorion:
Originally posted by Lostar:
Because the visuals are improved. That is artists passionately working to rebuild everything from the ground up. Pay your artists.
This was outsources to a 3rd party and is only a UE update. nothing else.

That's completely wrong,

It seems all the character models were replaced with high quality modernized versions. There isn't gross armor clipping everywhere, they added at least some brand new voice lines to fill out rumor responses these are just things I've noticed. I'm not sure but most of the animations seem improved, There is animation blending on steep slopes to a more appropriate walk.

All the lighting/shading and spell effects were redone, it's a masssive undertaking and it looks amazing.

As someone who tried to configure graphics mods a dozen times over the years, each time instability, inconsistency of the results, and inconvenience of the distraction of messing with it made playing modded graphics unenjoyable. (I had tons of content mods tho) So I'm glad its a thing
Last edited by SharkPlush; Apr 23 @ 1:48am
Originally posted by SharkPlush:
Originally posted by AdahnGorion:
This was outsources to a 3rd party and is only a UE update. nothing else.

That's completely wrong,

It seems all the character models were replaced with high quality modernized versions. There isn't gross armor clipping everywhere, they added at least some brand new voice lines to fill out rumor responses these are just things I've noticed. I'm not sure but most of the animations seem improved, There is animation blending on steep slopes to a more appropriate walk.

All the lighting/shading and spell effects were redone, it's a masssive undertaking and it looks amazing.

As someone who tried to configure graphics mods a dozen times over the years, each time instability, inconsistency of the results, and inconvenience of the distraction of messing with it made playing modded graphics unenjoyable. (I had tons of content mods tho) So I'm glad its a thing

There is nothing new gameplay wise... how are you not understanding my post...
This is a remaster, not a remake......

The game was outsourced to 3rd party studio Virtuos
Things I don't like: the UI is not as good as the original Xbox UI. It's cluttered and annoying imo.

What I don't like that that game menus and options etc meta menus are in the same tabs. This makes having any menu open look unnecessarily busy.

Assigning favorites feels weird you have to hold L stick and move R stick to indicate, then push a button. Old version you push a UI button indicating "favorite" and then point the analog stick and press "enter" or A. Old version d-pad was the favorites wheel which makes more sense, just point and release.

Now d-pad opens specific menu tabs, but I never had a problem handling the 5(?) (1 is just the stats page) tabs in the original- it simply defaulted to opening the inventory every time, and then you'd tab over however many times for which menu you want.

For some reason gamedevs have forgotten how to make UI.
Last edited by SharkPlush; Apr 23 @ 1:58am
Originally posted by AdahnGorion:

There is nothing new gameplay wise... how are you not understanding my post...
This is a remaster, not a remake......

Yeah so that's probably a good thing since none of the diploma-havers who get hired by big corporations apparently know sh*t all about making games or getting laid irl for theat matter, see Starfield nightclub etc

"at least they didnt ♥♥♥♥ it up too much"

Oblivion is a quintessentially classic game, super worth playing vanilla, it's awesome to have this release because even the GOTY version on Steam took some annoying setup to get a "native" controller UI which I think would dissuade a lot of newer gamers.
Last edited by SharkPlush; Apr 23 @ 1:57am
Do you want a discount because you bought Oblivion on sale for 1.99$?
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Date Posted: Apr 23 @ 1:33am
Posts: 28