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This is a modlesss remaster to get an easy buck from you.
They don´t want you to know about Skyblivion (the free fan made passion project)
Skyoblivion team is hyped about this and if the articles are true; each person on the project received their own free copy. This isn't some silly conspiracy.
Cap.
Bethesda gave free copies to the entire team behind skyblivion.
They literally got praised by Bethesda.
Medium settings, low screen space reflections
Do wish they just made the grass bright green and the goblins olive green. Do not personally think the more muted and realistic palette goes well with the rest of it spider daedra, unicorns, etc.
I would argue that Skyblivion did some marketing for Bethesda for some months so it makes sense to reward them.
Fans were on edge for an Oblivion remake, so when the "leaks" were dropped by Bethesda, content creators jumped on that because they were already following news about the other Oblivion remake. Easy marketing. It just works.
That's completely wrong,
It seems all the character models were replaced with high quality modernized versions. There isn't gross armor clipping everywhere, they added at least some brand new voice lines to fill out rumor responses these are just things I've noticed. I'm not sure but most of the animations seem improved, There is animation blending on steep slopes to a more appropriate walk.
All the lighting/shading and spell effects were redone, it's a masssive undertaking and it looks amazing.
As someone who tried to configure graphics mods a dozen times over the years, each time instability, inconsistency of the results, and inconvenience of the distraction of messing with it made playing modded graphics unenjoyable. (I had tons of content mods tho) So I'm glad its a thing
There is nothing new gameplay wise... how are you not understanding my post...
This is a remaster, not a remake......
The game was outsourced to 3rd party studio Virtuos
What I don't like that that game menus and options etc meta menus are in the same tabs. This makes having any menu open look unnecessarily busy.
Assigning favorites feels weird you have to hold L stick and move R stick to indicate, then push a button. Old version you push a UI button indicating "favorite" and then point the analog stick and press "enter" or A. Old version d-pad was the favorites wheel which makes more sense, just point and release.
Now d-pad opens specific menu tabs, but I never had a problem handling the 5(?) (1 is just the stats page) tabs in the original- it simply defaulted to opening the inventory every time, and then you'd tab over however many times for which menu you want.
For some reason gamedevs have forgotten how to make UI.
Yeah so that's probably a good thing since none of the diploma-havers who get hired by big corporations apparently know sh*t all about making games or getting laid irl for theat matter, see Starfield nightclub etc
"at least they didnt ♥♥♥♥ it up too much"
Oblivion is a quintessentially classic game, super worth playing vanilla, it's awesome to have this release because even the GOTY version on Steam took some annoying setup to get a "native" controller UI which I think would dissuade a lot of newer gamers.