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It looks like this happens when you open or close the UI Overlay (means: when you loot, when you open / close map, inventory, etc.). At least in my case. I can run for hours and it's fine but then after few times, like 2-4, closing and openign the overlays it crashes. :)
no crashes this way by me. reduce your voltage by 5 % and your clock by a bit. Maybe that will stop your crashes.
what exactly stands in the crash dumb fill? or is this OblivionRemastered_Win64_Shipping the content of the crash file?
C:\Users\<YourUserName>\AppData\Local\OblivionRemastered\Saved\
Delete - DerivedDataCache & ShaderCache & Intermediate
Then check integrity in steam and allow files to download.
Set the .exe to always run as admin.
Also, make sure overlays are turned off (Discord / Steam / Nvidia ) and ensure that ray-tracing and dx12 is disabled.
Report back with results, and the crash log ( if it still crashes ) after doing all of the above. Also report back if this works.
I don´t have the OblivionRemastered folder...
Everything else I did and its still not working. But thanks.
tho now i only get 107-110 fps while both my cpu and gpu are under utilized massively
It's standard fare for UE 5 games when developers have no idea what they are doing and toss in ray tracing, reflections, and other nonsense.
Then you have to play detective and find out what is causing the issue in said single game not every other one.
Then you find out it was an overclock on RAM, it was an overclock on GPU, it was permissions issues for your system, it was Windows Execution Guard/Flow Control because you are using an Intel CPU with E-cores, you find out your BIOS doesn't support your CPU, you find out that Windows 10 doesn't support Ryzen 7000 and higher or Intel 12000+ officially and you need Windows 11, etc.
Literally all of these issues then later get traced back to incompetence. And then MSDN floods with people crying about how they can't play a game and they blame Microsoft Windows developers for the developers of these buggy games' laziness and inability to follow standard software engineering practices and best practices when developing for Windows.
I'm not going to even check my MSDN account. I don't want to be bothered with complaints about this game.
Exactly the same for me on a 9070 XT. I also get crashes when transitioning area (from the imperial prison to the market district for the first time) which are somewhat mitigated by disabling hardware RT and using low software RT instead.
I'm using the latest drivers that came out on release day but have seen recommendations to run the DDU tool by people who have "fixed" the problem for themselves - I'm sceptical but will try it nonetheless..