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Means either you are on a 10 + older system, or your pc is a multimedia pc and not a pc designed for gaming, either way, it's clearly user error.
I get you managed to make it work, but it will be unstable, and most likely crash every X minutes.
I have played for 4 hours straight, no crashes so this so far is untrue.
4 hours in and have not crashed once, funny part is Ive seen others with better CPUs crashing within the first hour.
The minimum they mention is an i7-6800K I believe which is a 6c/12t CPU.
I'm guessing you have a 4c/8t CPU like an older i7 Intel? Or maybe an old 4c/4t like the i5-4670K?
Click OK and ignore it.
If it crashes during the loadscreen then delete the contents of your \Documents\My Games\Oblivion Remastered\Saved folder, but watch out not the SaveGames folder!!!
For whatever reason this alone fixed my crashes completely.
If this doesn't help, look it up on youtube how to flush your GPU's shader cache.
Then try loading in with the lowest graphics settings because once the CPU has dealt with the initial loadings you can set graphics to much higher as the GPU takes over the fight.
There's also going to be a PCGAMINGWIKI page related to this but a lot of these bugs should get sorted out in the next month.
Keep in mind the BOTTLENECK isn't going to jump over to the GPU necessarily just because you've chosen higher settings and/or resolution. That's kind of a myth, especially with a modern game engine that tends to hit the CPU harder but it really VARIES a lot depending on settings and the relative difference between the CPU and GPU.
The ideal way to test the CPU bottleneck is this:
a) In NVidia Control Panel (or AMD equivalent) set the game to "Prefer Maximum Performance" so that your GPU frequency is locked to maximum
(otherwise, the GPU could drop to, say, 80% of its maximum frequency and then report, say 60% usage but you'd actually be at closer to 48% usage (.8 x .6).)
b) Monitor the GPU Usage (and frequency to be sure) while in the game (I use ALT-R to use the NVidia App)
c) If the GPU usage is near 100% and the frequency is close to max you have a CPU bottleneck
d) If the GPU usage is, say, 80%, at max frequency (and no FPS cap) then you'd want a CPU that's at least 25% faster per core
That's oversimplified but you get the idea. And the bottleneck can even jump back and forth between CPU and GPU depending on what's going on.
ANYWAY, monitoring GPU usage is the best way to figure out if a better CPU would help.
Monitoring the "CPU Usage" is mostly pointless because usually a game can't use all of the cores anyway. So "60%" CPU usage may or may not be a CPU bottleneck.
Yeah forgot to mention my cpu, sorry. Intel i5 7600
Okay, that's got only FOUR cores and no hyperthreading (4c/4t). I suspect the game looks for SIX hardware threads minimum. So a 4c/8t, or a 6c/6t cpu likely.
Update: I mean six "logical" threads