Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
However, I'm still getting the 'DirectX12 is not supported' error. I did not receive the warning message which you did.
Is there anything else to look out for/check? I'm running the program as admin and didn't enter anything in Steam's launch options line. I do have Directx 12 when i check in dxdiag.
Also make sure you have copied all the dll files to be alongside OblivionRemastered-Win64-Shipping.exe.
Beyond that I can't thing of anything else to try sorry.
Maybe try launching oblivion remaster by running OblivionRemastered-Win64-Shipping.exe directly.
Also make sure that you haven't got anti virus software interfering with things?
I'm using quite an old build of windows 10 (one of the older LTSB versions) so in newer versions of windows the dll files might need to be put somewhere else.
Thank you for all of the info, but I have tried that as well and I still get the same error! Glad it worked out for you though.
This entire VK workaround will not help you if your graphics card does not support 64bit integer atomics, since you need this in either DX12 or VK either way.
If you want to know which of the 3 components I have mentioned are causing the issue on your side, provide the following info:
Go to Steam client > Help > System Information
Copy and paste here the following info:
In Windows > Start Menu > Settings > System > About > Windows specifications
Hit "Copy", and paste it here as well:
Yeah, same. It stuck at about 600 MB forever. I also tried with dxvk 2.0 which got to about 2 GB, then went to 1.6 GB and eventually just shut down... no idea why.
Which SDK did you mean?
this might stop this fix working, apparently you can check this by right clicking the dll file, open properties & in the security section check the "unblock" box.
Searching google for 'win 11 blocking dll loading' threw up a number of other solutions, so thats something worth trying.
That said, I can't test this myself as I don't have this particular issue. I this does help, please let me know.