The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Will there be a mod support?
its already good and we still need a help from a MODDERS
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Showing 1-15 of 19 comments
Slender Apr 22 @ 10:05pm 
there already is
izsurucu Apr 22 @ 10:09pm 
I don't think so. Check the game files. There are no ESPs or Bethesda games still data folders. It's all UE 5 files. Doubt there'll be Skyrim and New Vegas level mods.
Originally posted by izsurucu:
I don't think so. Check the game files. There are no ESPs or Bethesda games still data folders. It's all UE 5 files. Doubt there'll be Skyrim and New Vegas level mods.

Well someone was able to load the new ESM into the old original oblivion creation kit and it worked so it is there, you probably just need to extract it from one of the files.
If they can do that on day one you can expect they will be able to do far more.

Also there are literally already mods for it so 🤷‍♂️
street sign Apr 22 @ 10:18pm 
mods should work theoretically. it looks like ue5 is just being used as a wrapper to render the visuals while some aspects of the original engine are doing most of the actual gameplay. the oblivion.esm that is in the data folder of the remaster appears to be identical to the one in the original oblivion as well based on my really crude testing of swapping the remaster's esm into the original game and it launching + going through the tutorial with next to no issues.

the issue lies in the lack of accessibility of load orders and how ue5 handles the snowflake all the papyrus scripts of the gamebyro engine. frankly im more curious if this technique could be applied to other bethesda titles to improve their graphical fidelity.
Last edited by street sign; Apr 22 @ 10:19pm
Originally posted by izsurucu:
I don't think so. Check the game files. There are no ESPs or Bethesda games still data folders. It's all UE 5 files. Doubt there'll be Skyrim and New Vegas level mods.

You didn't look too hard. There are still .bsa, .esm, and .esp files.
Yuritarted Apr 22 @ 11:24pm 
welp, its time for the godsend modders do their job by improving bethesda again
Faptor Apr 22 @ 11:34pm 
https://www.nexusmods.com/games/oblivionremastered/mods?sort=createdAt&page=1

Theres tons of mods already. This is going to be gooooood
Originally posted by izsurucu:
I don't think so. Check the game files. There are no ESPs or Bethesda games still data folders. It's all UE 5 files. Doubt there'll be Skyrim and New Vegas level mods.
New vegas level mods?
Like the ones that instantly crash the game?
Not in the supported sense but yes there is mods.
saucison78 Apr 22 @ 11:36pm 
Originally posted by Faptor:
https://www.nexusmods.com/games/oblivionremastered/mods?sort=createdAt&page=1

Theres tons of mods already. This is going to be gooooood

Puddle mods at best, nothing to write home about.
Faptor Apr 22 @ 11:40pm 
Originally posted by saucison78:

Puddle mods at best, nothing to write home about.
Yeah, right now like 12 hours after it launched. Give it time for guys to port and tweak.
Originally posted by Faptor:
Originally posted by saucison78:

Puddle mods at best, nothing to write home about.
Yeah, right now like 12 hours after it launched. Give it time for guys to port and tweak.
Not that simple
They will most likely have to rework there mods completely.
Faptor Apr 22 @ 11:52pm 
Originally posted by R for Reload:
Not that simple
They will most likely have to rework there mods completely.
Lets hope they do.
I finished a playthrough a few months ago with a great necromancer mod and I hope it makes the cut.
Originally posted by Faptor:
Originally posted by R for Reload:
Not that simple
They will most likely have to rework there mods completely.
Lets hope they do.
I finished a playthrough a few months ago with a great necromancer mod and I hope it makes the cut.
I don't expect midas spells or OOO at all.
And these are my favorites.
fox Apr 22 @ 11:53pm 
Open Cities drop gonna hit like crack
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Date Posted: Apr 22 @ 10:05pm
Posts: 19