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i cleared Vilverin on Master difficulty and it took me over an hour cuz the bandits and skeletons took 30 hits to kill. not to mention they kill you in 4 hits. since there's no Achievements tied to difficulty, why would anyone subject themselves to that? i dropped it down to Adept and it's much more fun now, just like i remember it lol
Once i got around level 20, i turned it back to adept as enemies start becoming a bit too strong in the end game. their damage isnt bad, but 30 hits is lucky if they die as many enemies now have healing in the form of potions or restoration.
I'm stuck at the sewers part because the damage vs level is insane.. I'm only level 4..
Currently chasing mudcrabs with a 100 H Katana to level like I'm Rocky Balboa.
LMAO adept the wolves cant even do s*** xD the damage difference is wacky .. holy crap
My 8x damage multiplier with sneak doesn't matter cuz it doesn't even damage half their health, and this is with trash mobs, let alone daedras and other stuff. I've pumped points into speed, I am dodging, jumping around, etc, but with a short weapon I still need to approach to hit, and it just isn't fun having to hit enemies 30+ times in order to do any decent damage at all.
There should be more difficulty options, or they should just bring the slider back, because the way it is right now it's just poorly designed even if you're dodging and not slashing mindlessly. No matter if you get better gear, build your character well, and prepare because the enemies will be above you in gear level anyways. It ruins the sense of progression from levelling.