The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Leveling fix
Did the oblivion remake fix the hellish leveling system that ruined all of the original elder scrolls: Oblivion?
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Also - is the combat more like Oblivion and less like Skyrim, eg no dual wield / sword and magic / magic & magic etc?

I'm guessing no if the original code is still being used.
Sean8102 Apr 22 @ 8:24pm 
The leveling has def been changed, but IDK if it's "fixed". The streamer I'm watching has mainly noticed you seem to level up quite a bit faster.

Like their acrobat skill was ~15 by the time they exited the sewer from jumping around a bit.
Last edited by Sean8102; Apr 22 @ 8:25pm
Cooperal Apr 22 @ 8:37pm 
Yes. Most of the things that made it terrible in the original are gone. Level scaling is still a thing for better or for worse, and is very similar to newer Bethesda games. Levelled unique rewards are also something that you might have to dance around.

Skills are still grinded to increase your level but it doesn't need to major skills anymore. Major skills give a big starting bonus and get xp faster, and minor skills are no longer a thing.

Now you get 12 attribute points to spend each level no matter what. You don't need to delay levels or carefully increase some skills while avoiding increases to boost the efficiency of each level up.

Your health increase each level used to be determined your endurance at the time of levelling. This meant that your character would permanently suffer if you didn't rush endurance to 100. This is no longer the case as the health gained from endurance increases are retroactive.
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Date Posted: Apr 22 @ 8:20pm
Posts: 3