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yes that's a bug lmao.
btw. OP if you can afford to enable HW Lumen RT, just disable screen space reflections since the RT already does it (and way better).
The UE 5 and Lumen are the most disgusting Thing that has ever existed from rendering
There are many objects in the game that are used by nanites, but Ray Tracking ignores them, this is a config that includes nanite support in Ray Tracking.
[SystemSettings]
r.RayTracing.Nanite.Mode=1
r.Nanite.RayTracing.Proxy.LODScale=0.5
r.RayTracing.Reflections.SamplesPerPixel=4
r.RayTracing.GlobalIllumination.SamplesPerPixel=4
r.RayTracing.Reflections.TemporalAccumulation=1
r.RayTracing.GlobalIllumination.TemporalAccumulation=1
r.RayTracing.Reflections.Hybrid=1
r.RayTracing.Shadows.MaxRayDistance=1000
r.RayTracing.Shadows.RayCount=16
r.RayTracing.Reflections.Denoiser=1
where is the location folder?
C:\Users\{you user}\Documents\My Games\Oblivion Remastered\Saved\Config\Windows
2) Wait for the game to fix performance/visuals with Updates
You also may want to watch the Digital Foundry video on this:
https://www.youtube.com/watch?v=p0rCA1vpgSw&ab_channel=DigitalFoundry
Alex and John also do a fun video where they COMPARE the original to the new:
https://www.youtube.com/watch?v=ekRIa1xjNU8&t=62s&ab_channel=DigitalFoundry