The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Water Reflections Glitch?
When I look at the water in the lake from the exit of the sewers, the lake is showing the reflection of my blade, even though I'm nowhere near the lake. The reflection is more like the shadow of the blade, and it's the size of the blade itself. I hope they patch some of the bugs.
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Showing 1-8 of 8 comments
Morrowind's water in 2002 > all water in the series
Calmmo Apr 22 @ 7:43pm 
Not a bug, it's called screen space reflections.
nomatter Apr 22 @ 7:51pm 
Originally posted by Calmmo:
Not a bug, it's called screen space reflections.

yes that's a bug lmao.

btw. OP if you can afford to enable HW Lumen RT, just disable screen space reflections since the RT already does it (and way better).
How do you like triangles instead of foliage in the reflections on Lumen HW???
The UE 5 and Lumen are the most disgusting Thing that has ever existed from rendering
I got tired of looking at the crooked light and reflections, so I decided to dig around and found out.
There are many objects in the game that are used by nanites, but Ray Tracking ignores them, this is a config that includes nanite support in Ray Tracking.

[SystemSettings]
r.RayTracing.Nanite.Mode=1
r.Nanite.RayTracing.Proxy.LODScale=0.5
r.RayTracing.Reflections.SamplesPerPixel=4
r.RayTracing.GlobalIllumination.SamplesPerPixel=4
r.RayTracing.Reflections.TemporalAccumulation=1
r.RayTracing.GlobalIllumination.TemporalAccumulation=1
r.RayTracing.Reflections.Hybrid=1
r.RayTracing.Shadows.MaxRayDistance=1000
r.RayTracing.Shadows.RayCount=16
r.RayTracing.Reflections.Denoiser=1
Last edited by Carrion-Crow; Apr 26 @ 9:32am
Originally posted by Carrion-Crow:
I got tired of looking at the crooked light and reflections, so I decided to dig around and found out.
There are many objects in the game that are used by nanites, but Ray Tracking ignores them, this is a config that includes nanite support in Ray Tracking.

[SystemSettings]
r.RayTracing.Nanite.Mode=1
r.Nanite.RayTracing.Proxy.LODScale=0.5
r.RayTracing.Reflections.SamplesPerPixel=4
r.RayTracing.GlobalIllumination.SamplesPerPixel=4
r.RayTracing.Reflections.TemporalAccumulation=1
r.RayTracing.GlobalIllumination.TemporalAccumulation=1
r.RayTracing.Reflections.Hybrid=1
r.RayTracing.Shadows.MaxRayDistance=1000
r.RayTracing.Shadows.RayCount=16
r.RayTracing.Reflections.Denoiser=1

where is the location folder?
Originally posted by naxumerus 𒀱 abadinome:
Originally posted by Carrion-Crow:
I got tired of looking at the crooked light and reflections, so I decided to dig around and found out.
There are many objects in the game that are used by nanites, but Ray Tracking ignores them, this is a config that includes nanite support in Ray Tracking.

[SystemSettings]
r.RayTracing.Nanite.Mode=1
r.Nanite.RayTracing.Proxy.LODScale=0.5
r.RayTracing.Reflections.SamplesPerPixel=4
r.RayTracing.GlobalIllumination.SamplesPerPixel=4
r.RayTracing.Reflections.TemporalAccumulation=1
r.RayTracing.GlobalIllumination.TemporalAccumulation=1
r.RayTracing.Reflections.Hybrid=1
r.RayTracing.Shadows.MaxRayDistance=1000
r.RayTracing.Shadows.RayCount=16
r.RayTracing.Reflections.Denoiser=1

where is the location folder?


C:\Users\{you user}\Documents\My Games\Oblivion Remastered\Saved\Config\Windows
1) Disable Screen Space Reflections
2) Wait for the game to fix performance/visuals with Updates

You also may want to watch the Digital Foundry video on this:
https://www.youtube.com/watch?v=p0rCA1vpgSw&ab_channel=DigitalFoundry

Alex and John also do a fun video where they COMPARE the original to the new:
https://www.youtube.com/watch?v=ekRIa1xjNU8&t=62s&ab_channel=DigitalFoundry
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Date Posted: Apr 22 @ 7:39pm
Posts: 8