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Ever since I ran the first Unreal and saw that 3dfx logo spin up on my 4mb Voodoo1 I've had the deepest respect for that engine and the devs behind it.
UE2; Unreal 2 along with Doom 3 frontlined the use of pixel shaders and more advanced T&L effects Geforce 3/4 and Radeon 8000/9000-series introduced,
UE3; man, it's a shame Too Human didn't get the optimization support it needed but that game brought the x360 to its knees, had cinematic-quality assets and ingame cutscenes w/ effects that, again, trailblazed for its time.
Many UE4/5 games feeling aesthetically similar shouldn't be shoved on just the engine itself; plenty titles manage to stand out regardless, and if publishers invested more in original asset and level design we wouldn't be deja vu'ing so often.
I was hoping they'd update to FO76 version of the engine.
Sure it looks great visually, but the models are extremely cartoony & the game just feels lame all around. It's 2025, I get it's a "remaster" but come on. You rebuilt the entire game in a new engine, it's a bit more than a "glow up".
Guess I'm waiting for Skyblivion after all.
I used to play it on my 2016 PC just fine.
Spot on.
UE5 is the perfect example of modern day decay in tech and everything else, were regressing
Satisfactory. Works fine on 2016 hardware and is UE5 with a big world.
Physics.
You can't shoot the tripwire traps. The arrows just stick in the wire, and when you trip the wire it doesn't fall loose to the floor... it stays straight and just has a small section of the center missing.