The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Bootstrap Apr 22 @ 6:36pm
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UE5 is a plague. Creation Engine was better.
Yet another visually mediocre looking game with 2-3x the performance cost of objectively superior looking titles like Horizon Forbidden West.

Not only that, but it's full of temporal slop that can't be mitigated short of increasing resolution scaling beyond 100%, or using other performance destroying techniques like DSR/DLDSR - again, just like every other UE5 title.

When is this monstrosity of an engine going to be abandoned finally? KCD2 demonstrated that better 3rd party options exist. So can we put an end to this unearned monopoly now?

Also, people leaving positive reviews for this pile of excrement with only 0.5 hours need to have their purchasing power revoked for the good of society.
Last edited by Bootstrap; Apr 22 @ 6:38pm
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Showing 31-45 of 133 comments
I'm sorry man, you're right about the temporal thing being messy nowadays but agree to disagree on the rest;

Ever since I ran the first Unreal and saw that 3dfx logo spin up on my 4mb Voodoo1 I've had the deepest respect for that engine and the devs behind it.

UE2; Unreal 2 along with Doom 3 frontlined the use of pixel shaders and more advanced T&L effects Geforce 3/4 and Radeon 8000/9000-series introduced,

UE3; man, it's a shame Too Human didn't get the optimization support it needed but that game brought the x360 to its knees, had cinematic-quality assets and ingame cutscenes w/ effects that, again, trailblazed for its time.

Many UE4/5 games feeling aesthetically similar shouldn't be shoved on just the engine itself; plenty titles manage to stand out regardless, and if publishers invested more in original asset and level design we wouldn't be deja vu'ing so often.
Last edited by Interl@ce; Apr 22 @ 8:05pm
Empukris Apr 22 @ 8:00pm 
Originally posted by saucison78:
Originally posted by Empukris:
Creation is good if they are making the world in smaller scale. Just look at the mess they have with starfield. UE5 is also an absolute mess but to be fair original Oblivion is even more of a mess. Unless you have the top range GPU back then it will crash or just drop below 10fps.

Many studios failed at developing a new inhouse engine. Even if they succeed after wasting time like 6 years, finding a new programmer that know how to use it is pretty much impossible. It had been that way to many studios. So moving out of it is not really a stupid move as they dont have better option.

When your customers has become a bunch of dimwitted sheep, what need is there for quality games anyway? if i was a developer i wouldn't bother either to be honest. Screw the old timers when my new customer base is so much easier to seduce with steaming piles of hot garbage.
Thats why everyone using UE5. It is good for presentation. It looks good on display. Only when you start playing you realise why this thing is not technically better than creation engine. The next generation has those tiktok attention span. UE5 is the best for that.
fuze Apr 22 @ 8:00pm 
Its literally running the original engine on top of UE5. dont speak if its going to be filled with sh1.t
Originally posted by saucison78:
Any custom engine is superior to this slop period, but times has changed nobody has the courage to invest into their own engine anymore except indie developers.

Kenshi i love you man.
Because now everything is outsourced to india and these jeets only know how to work with UE.
UE5 can be used well, unfortunately its rarely seen.
I was hoping they'd update to FO76 version of the engine.
This is such a cash grab slop of a game.. How are people saying this is acceptable in 2025?
Sure it looks great visually, but the models are extremely cartoony & the game just feels lame all around. It's 2025, I get it's a "remaster" but come on. You rebuilt the entire game in a new engine, it's a bit more than a "glow up".

Guess I'm waiting for Skyblivion after all.
Last edited by Azrael ♡; Apr 22 @ 8:11pm
Not sure what all these devs are doing to UE5, satisfactory runs on UE5 and still plays really well on low and high-end hardware with a large world.

I used to play it on my 2016 PC just fine.
Last edited by FxFighter; Apr 22 @ 8:03pm
not much of a creation engine if they can't even creation the game in it
Bootini Apr 22 @ 8:04pm 
Originally posted by Empukris:
Originally posted by saucison78:

When your customers has become a bunch of dimwitted sheep, what need is there for quality games anyway? if i was a developer i wouldn't bother either to be honest. Screw the old timers when my new customer base is so much easier to seduce with steaming piles of hot garbage.
Thats why everyone using UE5. It is good for presentation. It looks good on display. Only when you start playing you realise why this thing is not technically better than creation engine. The next generation has those tiktok attention span. UE5 is the best for that.

Spot on.
Tom316 Apr 22 @ 8:05pm 
Originally posted by NeoBrain:
It should of been made in Godot.
p.s. Game play is more important than graphics.
Then play the original if you feel game play is more important then graphics. The whole point of the remake was to improve the graphics, not to change the game play. If you want changed game play play the original and use modes to change it.
dnvrs Apr 22 @ 8:08pm 
Originally posted by Gerarderloper:
UE5 can be used well, unfortunately its rarely seen.
I was hoping they'd update to FO76 version of the engine.
Sadly most of the UE5 games are just examples of slop, basically making it the norm. Find me a single UE5 game that got better with optimizaion over the years, i'd say theeres none. Its all day 1 slop and still slop after you pick it up years after... Not to mention the gpu usage with this stupid engine its absurd with the amount of perf you're getting most of the time, and plus the slowly mandatory lumen slop with ai upscaling slop so you can play at 60 fps non native res... Just slop on top of slop like most things these days..
UE5 is the perfect example of modern day decay in tech and everything else, were regressing
Last edited by dnvrs; Apr 22 @ 8:09pm
They chose UE5 because their studio is on fire. A huge chunk of the old-guard is long-gone, and despite its obvious deficiencies, unreal is one of the only engines with existing adoption among the lower-tier of development labor. CDPR moved to UE5 after losing so many staff during cyberpunk development for the same reason.
Originally posted by dnvrs:
Originally posted by Gerarderloper:
UE5 can be used well, unfortunately its rarely seen.
I was hoping they'd update to FO76 version of the engine.
Sadly most of the UE5 games are just examples of slop, basically making it the norm. Find me a single UE5 game that got better with optimizaion over the years, i'd say theeres none. Its all day 1 slop and still slop after you pick it up years after... Not to mention the gpu usage with this stupid engine its absurd with the amount of perf you're getting most of the time, and plus the slowly mandatory lumen slop with ai upscaling slop so you can play at 60 fps non native res... Just slop on top of slop like most things these days..

Satisfactory. Works fine on 2016 hardware and is UE5 with a big world.
dnvrs Apr 22 @ 8:11pm 
Originally posted by FxFighter:
Originally posted by dnvrs:
Sadly most of the UE5 games are just examples of slop, basically making it the norm. Find me a single UE5 game that got better with optimizaion over the years, i'd say theeres none. Its all day 1 slop and still slop after you pick it up years after... Not to mention the gpu usage with this stupid engine its absurd with the amount of perf you're getting most of the time, and plus the slowly mandatory lumen slop with ai upscaling slop so you can play at 60 fps non native res... Just slop on top of slop like most things these days..

Satisfactory. Works fine on 2016 hardware and is UE5 with a big world.
A game that most of your avrg gamers haven't heard of, using highly stylized graphics, and mostly a cpu bound game, doesnt count.
I've been enjoying the remaster so far for what it is, I can deal with no mods... but one thing has stood out to me the most....
Physics.
You can't shoot the tripwire traps. The arrows just stick in the wire, and when you trip the wire it doesn't fall loose to the floor... it stays straight and just has a small section of the center missing.
Last edited by LocalDaddy; Apr 22 @ 8:12pm
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Date Posted: Apr 22 @ 6:36pm
Posts: 133