The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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It's hilarious how after 10 years of people chanting "Bethesda games are only good because of modders"
Everyone runs out to spend new game money on vanilla oblivion.
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Showing 1-15 of 35 comments
alex010300 Apr 22 @ 6:27pm 
We got the game because we know mods are coming for it.
Talbrys Apr 22 @ 6:30pm 
Bethesda fans will run out and buy Skyrim Remaster Remastered if they released it tbf
180k is a lot they made at least $5,000,000 which I find shocking for Oblivion
anyone who thinks it has no mods or won't have more mods doesn't understand the TES community
dudes reverse engineered morrowind and daggerfall and rebuilt their engines from scratch
no one will tell them not to mod it
Originally posted by alex010300:
We got the game because we know mods are coming for it.

so youre not playing it then?
Stranger Apr 22 @ 6:33pm 
Originally posted by SolviteSekai:
Everyone runs out to spend new game money on vanilla oblivion.

About as hilarious as all the people who don't own it talking about it in the forums.
Originally posted by Stranger:
Originally posted by SolviteSekai:
Everyone runs out to spend new game money on vanilla oblivion.

About as hilarious as all the people who don't own it talking about it in the forums.
it's on game pass, goober.

I'm not spending 50 dollars on unmodded oblivion lmfao
Originally posted by alex010300:
We got the game because we know mods are coming for it.

wouldn't the normal thing in that situation be to only buy the game once the mods you want are actually available? why buy something you aren't going to use?
Coyote Apr 22 @ 6:36pm 
I don’t think it’s unfair to say many are just nostalgic.

I never played back in the day. Played a handful of hours on the goty edition, will probably go back to it as the performance was annoying and honestly, in my point of view. The remaster loses the charm of og oblivion and idk exactly what to put my finger on why, maybe it’s the graphic design choice in this remaster. But it just didn’t feel right
tfa Apr 22 @ 6:38pm 
Originally posted by Sleepy Sniper Sleepy Sniper Slpy:
180k is a lot they made at least $5,000,000 which I find shocking for Oblivion
180k players is at least 500k Steam sales already. Plus it's on Gamepass and consoles. A big game like this would get about $100 million for being on Gamepass.
Originally posted by tfa:
Originally posted by Sleepy Sniper Sleepy Sniper Slpy:
180k is a lot they made at least $5,000,000 which I find shocking for Oblivion
180k players is at least 500k Steam sales already. Plus it's on Gamepass and consoles. A big game like this would get about $100 million for being on Gamepass.

considering Avoweds steam numbers and Avowed selling 5 trillion copies I feel like Oblivion must have sold at least 50 trillion copies.
I bet UE5 opens up some new modding possibilities. Oblivion was using Gamebryo, which was upgraded from Morrowind. Skyrim used Creation.

Oblivion modding was very difficult. Yeah, there's a lot of mods that just won't port over easily, but there's a new generation of modding possible. Just think of some of the features UE5 has, and the large library of assets available...
Originally posted by SomethingCoolBro:
I bet UE5 opens up some new modding possibilities. Oblivion was using Gamebryo, which was upgraded from Morrowind. Skyrim used Creation.

Oblivion modding was very difficult. Yeah, there's a lot of mods that just won't port over easily, but there's a new generation of modding possible. Just think of some of the features UE5 has, and the large library of assets available...

UE5 makes modding basically impossible. Fortunately this game seems to primarily use gamebryo with UE5 assets
Originally posted by SolviteSekai:
Originally posted by SomethingCoolBro:
I bet UE5 opens up some new modding possibilities. Oblivion was using Gamebryo, which was upgraded from Morrowind. Skyrim used Creation.

Oblivion modding was very difficult. Yeah, there's a lot of mods that just won't port over easily, but there's a new generation of modding possible. Just think of some of the features UE5 has, and the large library of assets available...

UE5 makes modding basically impossible. Fortunately this game seems to primarily use gamebryo with UE5 assets

I have UE5 games with mods, with their own mod managers, and mod sites. This will come here too.
Originally posted by Rainbow Jeremy:
anyone who thinks it has no mods or won't have more mods doesn't understand the TES community
dudes reverse engineered morrowind and daggerfall and rebuilt their engines from scratch
no one will tell them not to mod it

Plus it's in unreal. Unreal's basically modding heaven when it boils down to it, and when they release a devkit for this it'll be prime.
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Date Posted: Apr 22 @ 6:25pm
Posts: 35