The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Why is this game 125 GB to install?
As I understand the current state of this Remaster, it's functionally similar enough to the base game that several mods for the base game actually work for the remaster without any updating needed.

So, why is it so big? How many layers of pointless visual polish are there on this? Do we actually have any mechanical improvements or bugfixes?

Seriously. Where is all that data coming from? I've seen modded versions of Oblivion sitting at a 30-gig directory size that look as good, if not better, than this.
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Showing 1-11 of 11 comments
Aeon Apr 22 @ 6:20pm 
Mostly textures. As resolution goes up so does their file size.
NeoBrain Apr 22 @ 6:21pm 
I think it is because it is made on two game engines.
Unreal 5 and the Creation Engine.
So it is way bigger.
Modern texture resolutions duh. Have you been living under a rock? Games as big as Oblivion have been 100+ GB for years now
you know how it goes with squares: the area goes up with the square of the length.

a 4k texture doesn't take twice the diskspace as a 2k texture, it takes four times as much. and 16x as much as a 1k texture.
I wondered the same about TLOU2, which isn't even an open world game. Someone mentioned it's the languages folder in that one. I guess 4K modern texture resolutions is the other reason. I see no point in poorly optimized games taking up as much space as they do, when they don't even justify the space requirements, much less the hardware requirements. At least TLOU2 looks like it faired better in the optimization department.
Putt Apr 22 @ 6:30pm 
Optimization for games has been a complete poo show for the last decade
Aeon Apr 22 @ 6:35pm 
Originally posted by Putt:
Optimization for games has been a complete poo show for the last decade
It has always been thus but we used to be more accepting of poor performance in the past. thought it has gotten worse around mid 00's as online patches became more regular thing. Still even before then there were a lot of games that were buggy messes that barely worked.
Originally posted by ^..^ | ViralOmega:
Modern texture resolutions duh. Have you been living under a rock? Games as big as Oblivion have been 100+ GB for years now
eh that kind of a disagreement as Skyrim and the better texture for Skyrim enhanced its mostly 13 gb or so so if 100 GB is littarly for grapic then i start to understand why people start to hate modern textures
Aeon Apr 22 @ 6:54pm 
Originally posted by ElviraDemonQueen:
eh that kind of a disagreement as Skyrim and the better texture for Skyrim enhanced its mostly 13 gb or so so if 100 GB is littarly for grapic then i start to understand why people start to hate modern textures
To be specific higher textures AND meshes are usually the things that take most of the file size. Voice Acting can also take quite a lot space especially if the game has been dubbed to several languages. If you're playing on 1080p, like I do, then you don't really get to appreciate what the higher resolution textures are doing and are just wasting space.
Taolan Apr 22 @ 8:05pm 
Originally posted by ^..^ | ViralOmega:
Modern texture resolutions duh. Have you been living under a rock? Games as big as Oblivion have been 100+ GB for years now

Yes and most games over 100GB are that size due to uncompressed asset libraries, which has less to do with how 'big' the game is and more to do with ♥♥♥♥♥♥ development methodologies chasing faster load times.

Plenty of games not nearly 'as big as oblivion' that are over 100GB, and games even bigger than Oblivion from the last five years that are less.

From all accounts and what I've seen, the size is mostly due to visual bloat. They could have been spending this time working on TES6 but instead we get... this.
Taxi Apr 22 @ 8:14pm 
File compression too hard for 3head developers :(
Cut them some slack!
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Date Posted: Apr 22 @ 6:17pm
Posts: 11