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Unreal 5 and the Creation Engine.
So it is way bigger.
a 4k texture doesn't take twice the diskspace as a 2k texture, it takes four times as much. and 16x as much as a 1k texture.
Yes and most games over 100GB are that size due to uncompressed asset libraries, which has less to do with how 'big' the game is and more to do with ♥♥♥♥♥♥ development methodologies chasing faster load times.
Plenty of games not nearly 'as big as oblivion' that are over 100GB, and games even bigger than Oblivion from the last five years that are less.
From all accounts and what I've seen, the size is mostly due to visual bloat. They could have been spending this time working on TES6 but instead we get... this.
Cut them some slack!