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There is no class order system. Each level gives 12 attribute points, which are freely distributed among any three stats.
I just started the game now, so I cant answer. But all other posts are kinda trashy so I decided to come here and discuss something interesting.
Grab the moon sugar, Its going to be a long few years.
Objectively, the original oblivion has one of the worst pumping systems. Now it has been made more adequate. Skyrim has a much better system thanks to the skill tree.
Unlike the original, EVERY skill contributes to you leveling up. None of them have a limit so you don't have to worry about efficient leveling. When you level up you get 12 points that you can use. You can spend them as you please in every attribute but can level 3 attributes per level.
Luck requires 4 points for one level up compared to every other attribute.
So you can boost endurance without needing to level heavy armor, block or armorer, speed without leveling up things like light armor. You can really set up your character as you will.