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Nahlásit problém s překladem
There is no UE5 engine stuttering problem, that's just a meme from people with poor rigs: and specs mean nothing if your temps are throttling you.
What engine would you prefer they use instead? Unity? Godot? Game Maker? An in-house engine you say? Oh, good point, game engines are so notoriously easy to make. :P
I have a 4090 and a very strong cooling setup, I don't expect everyone to have the same buttery-smooth performance as me. But I'm seeing a lot of UE5 hate, which I think is just people lying about how good their PCs are.
I've been watching streamers play with 180 FPS and I just can't see a single stutter.
UE5 is an amazing engine, I think it's probably some rig envy. There's no stuttering problem, there's just poor rigs.
You've got a throttling problem.
No it's not part of unreal, it just shows that optimization is not something people learn how to do anymore, it's not complicated but they prefer to not spend time doing it because they can click on one thing and it kinda run... Lots of these people actually do not know how to optimize the work they do because they never learned how to... That's kinda sad but that's the reality we live in.
This game has a precaching step. Here's the proof:
https://images.steamusercontent.com/ugc/59218081153665526/ABFB523AA752F333B7BBF2CA7782577E5D699275/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Kill fog. Behead fog. Roundhouse kick fog into the concrete. Slam dunk a fog baby into the trashcan. Crucify filthy fog. Defecate in a fog's low hanging particulates. Launch fog into the sun.
Runs great for me. Even at max settings with RT on....
Either you need a better computer or need to set more reasonable expectations of your settings.
What engine do you recommend devs use instead?