The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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spackle 22 ABR a las 17:14
"GymNavigationEnable.bat" (and a disable) in game files, anyone know what it does?
from what i can tell it just sets the game to use "AltarGymNavigation.esp" as a plugin, but I'm not sure what Altar or Gym correspond to, and after enabling it the game doesn't seem any different. Curious why it would be in the game files unless it's leftover from development
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from the discussion page here: https://en.uesp.net/wiki/Oblivion_talk:Remastered_Changes


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Quoted text Based on this, there are AltarGymNavigation.esp and TamrielLeveledRegion.esp that are new. Interestingly, there are .bat files for enabling and disabling whatever GymNavigation is. --Gez (talk) 10:12, 24 April 2025 (UTC)

The construction set is able to load the .esps if you move all the .esps and .bsa's to an installation of the original game. AltarGymNavigation seems to purely be an internal debugging plugin. It adds a copy of Uriel Septim to the TestingHall cell, and a couple AI packages titled "GymFollowUriel" and "GymEscortUriel" which just have him walk around.

TamrielLeveledRegion makes some kind of change to the (0,0) Wilderness02 cell in the Tamriel worldspace, but I can't actually tell... what it changes?

probably just leftover dev debugging help files or something.
Última edición por Almost Last Place; 25 ABR a las 20:33
spackle 25 ABR a las 20:34 
ah cool, yea seemed like it didnt really do anything lol. appreciate the link
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