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Quest rewards scale the same with player level as well.
Only change is how player can put points into their skills.
It appears scaling may still be a thing but it's not as bad since the leveling works better, or so I'm reading. I have not played. This is a major issue for me as well and one of the things I disliked most about Morrowind and Oblivion.
https://www.pcgamer.com/games/rpg/praise-the-nine-oblivion-remastered-doesnt-make-you-grind-your-minor-skills-to-level-efficiently-and-increasing-endurance-boosts-your-hit-points-retroactively/
It still works like the original, at least as far as monsters go. They still level with you and can actually out gear you if you haven't changed your gear in awhile.
In games without enemy scaling I would find a high level character and outsmart them to kill them. Then I get OP gear early game. Gets boring though. lol